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Simple AllTalk Manager


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zerosin
Member
Join Date: Sep 2005
Location: San Francisco
Old 12-01-2009 , 23:43   Re: Simple AllTalk Manager
Reply With Quote #61

Hey antithasys,
Thx for all your plugins, great work!!!

So when do you think that you'll be able to make a CSS version? The post you made about bots/specs fix... would really like to use your plugin with our CSS servers.

Thanks in advance,
zero
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Antithasys
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Join Date: Apr 2008
Old 12-02-2009 , 02:42   Re: Simple AllTalk Manager
Reply With Quote #62

Been behind on my plugin updates cause of work. Traveling all week and prolly wont have any time until Sunday.

Hope to publish this update as well as chat colors.
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Broguer
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Join Date: Dec 2009
Old 12-16-2009 , 09:09   Re: Simple AllTalk Manager
Reply With Quote #63

What is the meaning of this error?

12/16/2009 - 10:55:03: Error log file session closed.
12/16/2009 - 10:55:03: SourceMod error session started
12/16/2009 - 10:55:03: Info (map "ins_baghdad") (file "errors_20091216.log")
12/16/2009 - 10:55:03: [SM] Plugin encountered error 25: Call was aborted
12/16/2009 - 10:55:03: [SM] Native "SetFailState" reported: Could not hook event teamplay_round_start
12/16/2009 - 10:55:03: [SM] Displaying call stack trace for plugin "simple-alltalkmanager.smx":
12/16/2009 - 10:55:03: [SM] [0] Line 352, simple-alltalkmanager.sp::LoadEventsFromConfig()
12/16/2009 - 10:55:03: [SM] [1] Line 132, simple-alltalkmanager.sp::OnPluginStart()
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Antithasys
Moderator
Join Date: Apr 2008
Old 12-16-2009 , 10:02   Re: Simple AllTalk Manager
Reply With Quote #64

You didn't change the events to your specific game. The events supplied are for tf2. Looks like your using INS or something, so you will have to alter the events file.
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Broguer
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Join Date: Dec 2009
Old 12-16-2009 , 13:16   Re: Simple AllTalk Manager
Reply With Quote #65

Sorry, but would explain to me? What should I do to make the plugin work in insurgency (linux server)? rsrsr ... I'm starting now and do not understand much. rsrs ... Thank you and sorry.
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Antithasys
Moderator
Join Date: Apr 2008
Old 12-16-2009 , 15:20   Re: Simple AllTalk Manager
Reply With Quote #66

Please reread the first post. I can't explain it any better than that.
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Antithasys
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Join Date: Apr 2008
Old 12-24-2009 , 17:20   Re: Simple AllTalk Manager
Reply With Quote #67

It's come to my attention that people think this plugin is hard to configure, that it doesn't work right out of the box on any game other than TF2, and people are having a hard time configuring it for other games.

I will be updating this plugin this weekend. I am going to fix a very minor bug, but was also considering doing the _events.cfg file a little differently. I think I will include a simple default config file that should work on almost all games... I included the TF2 one originally because it can be the most complicated. Hopefully this will make it easier to understand.

I can't think of anything else, so.... are there any additional suggestions for this plugin before the weekend update?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 12-24-2009 , 19:45   Re: Simple AllTalk Manager
Reply With Quote #68

Hide the sv_alltalk cvar change, its driving me nuts haha.
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Antithasys
Moderator
Join Date: Apr 2008
Old 12-24-2009 , 22:01   Re: Simple AllTalk Manager
Reply With Quote #69

Quote:
Originally Posted by DontWannaName View Post
Hide the sv_alltalk cvar change, its driving me nuts haha.
Ya, that's the only bug fix for next release... the rest were suggestions for simplicity of use.
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sonicsdm
Junior Member
Join Date: Jul 2008
Old 02-09-2010 , 12:10   Re: Simple AllTalk Manager
Reply With Quote #70

Pls can you help me, i want to put all talk ON only on round end, stalemate and sudden death round end...and off on round begins, but i don't get it how, i read your explanation post like 10 times and i don't get it how, can you help me?

"game_events"
{
"teamplay_round_start"
{
"reason" "Round Start"
"setting" "1"
}
"teamplay_setup_finished"
{
"reason" "Setup Period Ended"
"setting" "0"
}
"teamplay_overtime_begin"
{
"reason" "Overtime Began"
"setting" "0"
}
"teamplay_overtime_end"
{
"reason" "Overtime Ended"
"setting" "1"
}
"teamplay_round_win"
{
"reason" "Round Ended"
"setting" "1"
}
"teamplay_suddendeath_begin"
{
"reason" "Sudden Death Began"
"setting" "0"
}
"teamplay_suddendeath_end"
{
"reason" "Sudden Death Ended"
"setting" "1"
}
"teamplay_round_stalemate"
{
"reason" "Stalemate"
"setting" "1"
}
}
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