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twisted Death Match Version 2.4


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twistedeuphoria
Veteran Member
Join Date: Jul 2004
Old 09-25-2005 , 20:21  
Reply With Quote #231

The editor is currently broken, please be patient, I will release a new version very soon.
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Chimp
New Member
Join Date: Mar 2005
Old 09-26-2005 , 22:26  
Reply With Quote #232

does it work for bots
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Lt.Marc
New Member
Join Date: Sep 2005
Old 09-27-2005 , 06:16  
Reply With Quote #233

nice, I made a server and we're currently testing the different modes. I'll give some feedback if we have some more experience. Can't wait to try the editor.


http://www.aagtelan.nl/
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Lt.Marc
New Member
Join Date: Sep 2005
Old 10-01-2005 , 06:45  
Reply With Quote #234

In my gunorder file the terrorist autosniper was not in it and the SG 552 was in it 2 times. Maybe I mixed it up myself, but I think it was like this from the moment I installed it.
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twistedeuphoria
Veteran Member
Join Date: Jul 2004
Old 10-01-2005 , 19:26  
Reply With Quote #235

There's an SG552 and a SIG550.
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Lt.Marc
New Member
Join Date: Sep 2005
Old 10-02-2005 , 05:37  
Reply With Quote #236

Sorry I messed up (again ) Too bad you cannot change the names of the weapons.
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twistedeuphoria
Veteran Member
Join Date: Jul 2004
Old 10-17-2005 , 01:48  
Reply With Quote #237

Update ~ Version 2.4:
-Updated tdm_on to use state var
-Added CSDM FFA state (state 4)
-Removed 1.01 dir search code and replaced with 1.5 dir search code
-Fixed CSDM Spawn Editor
-Fixed a crash bug
-Fixed bug where bomb site was not removed on some maps
-Reduced CPU usage on CSDM Wide Spawn Mode
-Fixed several bugs in Free For All Close and Wide Spawn Modes
-Optimization in Classic and Wide Spawn Modes
-Optimization in Free For All Close and Wide Spawn Modes
-State numbers redone (PLEASE RECHOOSE STATES FOR EACH MAP)
-Blocked buying while tDM is on
-Fixed error message that prints that the ML dictionary could not be found if you chose not to use the dictionary
-Added radio command blocking
-Added shield support
-Added restrict weapon command so it can be done in map specific configs
-Added spawn ticketing modes for dynamic and CSDM spawns
-Removed tdm_gunsstaytime cvar
-Removed tdm_usenormalspawns cvar
-Replaced tdm_spawnstyle with WIDE_SPAWN define
-Removed tdm_freeforall cvar

Please delete your tDMgunorder.cfg and tDMrestrictions.cfg and allow tDM to create them again. Please check out the new state numbers in the help file.
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Devilion
Member
Join Date: Oct 2004
Location: the Netherlands
Old 10-17-2005 , 12:44  
Reply With Quote #238

Quote:
Originally Posted by twistedeuphoria
Update ~ Version 2.4:

-Fixed CSDM Spawn Editor

-Fixed bug where bomb site was not removed on some maps
.
special thx for those! great job!
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ol
Senior Member
Join Date: Jul 2004
Old 10-18-2005 , 12:59  
Reply With Quote #239

hehe,good work
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Sunab_Naverith
Member
Join Date: Dec 2004
Old 11-19-2005 , 02:54  
Reply With Quote #240

Wow, haven't posted in a while :S. Sorry about that, been hella busy.

Over the course of the next few weeks I'll update to the latest amxmodx and then update to your latest version of TDM and see if it removes this last, elusive crash bug that we keep having about once every 4-6 hours . Also glad the tdm_usenormalspawns is removed... god I could never get that command to remember which one it was supposed to be on, especially after a crash -_-.

I also like the dynamic ticketing state . Perhaps that will give some of the players an actual GOAL now, instead of just killing each other with no end in sight .

Perhaps even (possible idea) have a 'last man standing' concept that could be added with the dynamic ticketing... not the betting module, but like, if there is one person left, they get 'rambo style'* weapons & increased hp/armor to give them that last 'fighting chance' they need?

*-infinite ammo/akimbo guns/stronger guns. Something along that line.

But for now, adieu! The call of sleep beckons....
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