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[EXTENSION][L4D2] Left4Fix (2.1.0)


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chatyak
Senior Member
Join Date: Aug 2011
Old 12-24-2014 , 19:13   Re: [EXTENSION][L4D2] Left4Fix (2.0.0)
Reply With Quote #71

Update - Still get some errors BUT - it works well and isn't causing issues... I think just text error. Do you need plugin list? I can provide

No worries.
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spumer
Senior Member
Join Date: Aug 2011
Old 01-24-2015 , 09:01   Re: [EXTENSION][L4D2] Left4Fix (2.0.0)
Reply With Quote #72

chatyak, i think gamedata errors is just conflict with Defibfix (V10).

Try this, now unknown bytes count is 6 instead 5. Because detour technique is different.
PHP Code:
"CTerrorPlayer_GetPlayerByCharacter"
{
    
"library" "server"
    "linux" "@_ZN13CTerrorPlayer20GetPlayerByCharacterE21SurvivorCharacterType"
    "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xEC\x08\x83\xF8\x08\x75\x06\x33\xC0"
    
/* ? ? ? ? ? ? 83 EC 08 83 F8 08 75 06 33 C0 */

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Last edited by spumer; 01-24-2015 at 09:32.
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spumer
Senior Member
Join Date: Aug 2011
Old 02-04-2015 , 02:12   Re: [EXTENSION][L4D2] Left4Fix (2.0.0)
Reply With Quote #73

Left4Fix 2.0.1 released!

https://github.com/spumer/Left4Fix/releases/tag/v2.0.1

Bugfixes:

  • Crash on round end no longer occured (Linux regression)
  • 'Warp ghost fix' now works on Windows with other extensions (e.g. DefibFix)


PS: First post will be updated later, when i win the 'empty message bug' when use `edit` button.

UPD: First post updated
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Last edited by spumer; 02-05-2015 at 10:36.
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Krufftys Killers
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Join Date: Jan 2014
Old 02-12-2015 , 22:10   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #74

Is there a 8v8 version I have a 16 slot server

Last edited by Krufftys Killers; 02-12-2015 at 22:10.
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spumer
Senior Member
Join Date: Aug 2011
Old 02-12-2015 , 22:24   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #75

Quote:
Originally Posted by Krufftys Killers View Post
Is there a 8v8 version I have a 16 slot server
8 players mean 8 survivors

I don't understand what do you want.
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Last edited by spumer; 02-12-2015 at 22:25.
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chatyak
Senior Member
Join Date: Aug 2011
Old 03-02-2015 , 19:25   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #76

@Spumer - I never saw your messages. Sorry!

I will test new code
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chatyak
Senior Member
Join Date: Aug 2011
Old 03-02-2015 , 20:06   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #77

No errors in log - so far ok!
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 01-05-2016 , 10:37   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #78

It would be great, if you can add a CVAR instead of hard coding the player limit. That way plugins can hook it and change the scoring.
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loxii
Junior Member
Join Date: Jul 2015
Old 01-06-2016 , 19:58   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #79

Spoiler


EDIT: I think its because I am using left4fix.ext.2.10players for 5v5 (5 survivors), could you please make a 5v5 Windows version.

Last edited by loxii; 01-06-2016 at 20:36.
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spumer
Senior Member
Join Date: Aug 2011
Old 01-06-2016 , 20:24   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #80

Quote:
Originally Posted by loxii View Post
EDIT: I think its because I am using left4fix.ext.2.10players for 5v5 (5 survivors), could you please make a 5v5 version.
Quote:
Originally Posted by spumer View Post
8 players mean 8 survivors
Yes, you use incorrect version. See the attachment for version for 5 survivors (5vs5 server) of 2.0.1 release.

Quote:
Secondly, if all 5 survivors make it to the saferoom, it only awards 400 completion score(if we assume the above bug is fixed) shouldnt it be out of 500(for that specific chapter)? Or does each survivor get less score for completing the map(80 in this case)?
Second way. Previously i give answer to similar question [#]
Also, i think this is right way. We solve calculation problem, not map (maximum) scoring problem or anything else. Map score not guilty.

Quote:
It would be great, if you can add a CVAR instead of hard coding the player limit. That way plugins can hook it and change the scoring.
What do you want to do with that? If you want change player limit dynamically you will have incorrect score calculation. Players count in this is case it's a part of code. I think this is can be moved to gamedata. But not all places in the code ready for this. I ask question again: what do you want to do with that feature? May be we can find another way.
Attached Files
File Type: so left4fix.ext.so (139.6 KB, 210 views)
File Type: dll left4fix.ext.dll (133.0 KB, 269 views)
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Last edited by spumer; 01-10-2016 at 06:58.
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