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[DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009


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dangerousbrian
Junior Member
Join Date: Apr 2009
Old 12-20-2010 , 08:16   Re: [DoDS] Medic Class UPDATED July 15, 2008
Reply With Quote #111

Quote:
Originally Posted by strontiumdog View Post
Yep.
I just tried 1.0.3 and the latest snapshot, and even on a vanilla server with no third party plugins, it crashes.

Here are links to a 1.1.0.2356 snapshot that works:
Windows: http://www.theville2.org/dods/sourcemod-1.1.0-r2356.zip
Linux:http://www.theville2.org/dods/source...0-r2356.tar.gz

these links seem to be dead
my server still crashes when medic should respawn

DB
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 12-20-2010 , 09:36   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #112

That post is so old that it is talking about SM 1.1.0 where SM is now on 1.3.6

Get the latest 1.3.7 snapshot from here like he recommended in the post right before yours.
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San4eZzzz
New Member
Join Date: Jun 2010
Old 01-04-2011 , 08:44   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #113

I have a 2 problems.
1. When I select a class of medic after the spawn server crashes.
2. Become a medic can only shooter, but other classes do not work. How do I fix this?

SourceMod Version: 1.3.6
I'm sorry if I repeat.
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thatcher
Junior Member
Join Date: Jul 2008
Old 04-20-2011 , 04:18   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #114

so i love everything about this mod exepect the whole medic not being able to heal themselves thing... in 10v10's which is what a lot of units play, it makes this mod kinda lame.

if the medic could type !medic and heal themselves like the usual medic mod and get healed like w/e amount of points, but not all the way up to their full hp or close to, that would make it function much better in smaller gameplay. no need for 2 medics, which is undoable in 10v10's. like i said, this !medic function only the medic can call for themselves to heal just acts like the run of the mill medic mod everyones familiar with. the medic gets some hp, but not a rediculous, overpowered amount, and also sacrifices a health pack. you can choose to have the medic fade to black, freeze, w/e. just like the old one, and you can have the ability for the medic to heal themselves at all be an option.

makes it so where this mod can be really badass in 10v10's. have a medic with a zook side arm, a frag nade, and the ability to heal their 9 other teamates and themselves and you've got a badass scrimmage. ;)
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Ferron
Member
Join Date: Oct 2010
Old 08-16-2011 , 05:08   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #115

Can you make this so it working on every game??
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Xhion
Junior Member
Join Date: Dec 2011
Old 12-10-2020 , 13:49   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #116

Hello, I have re-launch a dods servers in this corona time ;)

I have installed this plugins. I don't remember where I must copy the modes/materials and sound folders. Atm Ihave a "ERROR" model when I'am turn into a medic.

Can you help me, thx in advance.

Edit: Fixed

Last edited by Xhion; 12-14-2020 at 10:46.
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kroolas
Junior Member
Join Date: Sep 2022
Old 04-11-2023 , 12:36   Re: [DoDS] Medic Class 1.0.111 UPDATED April, 9, 2009
Reply With Quote #117

Hi,

I added these lines to server.cfg

sm_dod_medic_weapon "1"
sm_dod_medic_useweapons "1"
sm_dod_medic_ammo "14"
sm_dod_medic_health "100"


sm_dod_medic_ammo 14 is not working for me at all. I have just one additional mag.
The other commands are ok.

What can be wrong?

Last edited by kroolas; 04-11-2023 at 12:59.
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