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[CSS] Spawn Tools 7


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meng
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Join Date: Oct 2005
Location: us
Old 10-13-2010 , 19:56   Re: [CSS] Spawn Tools 7
Reply With Quote #51

Quote:
Originally Posted by FrozDark View Post
can you make your plugin with translation file??
I don't have much time these days... I should add trans support...

Quote:
Originally Posted by MjrNuT View Post
Was this ever implemented?

or is there an alternate way to do spawnpoints in TF2?

Thanks!
I don't have anyway to test for tf2... from what I remember the spawn points are somehow "tied" to other entities regarding capture points and such. Not as simple as CSS. Maybe somebody else has a clue...
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FrozDark
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Join Date: May 2010
Location: Kazakhstan, Shymkent
Old 10-14-2010 , 09:12   Re: [CSS] Spawn Tools 7
Reply With Quote #52

2meng
You needn't, i did it by myself
Plug-in with Russian and English translation in attach
Attached Files
File Type: sp Get Plugin or Get Source (SpawnTools7.sp - 1296 views - 11.5 KB)
File Type: txt plugin.SpawnTools7.txt (1.6 KB, 763 views)

Last edited by FrozDark; 10-14-2010 at 09:23. Reason: Adding attach
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Thunder CS
Member
Join Date: Nov 2009
Location: Austria
Old 10-16-2010 , 15:59   Re: [CSS] Spawn Tools 7
Reply With Quote #53

Is there a way to add a Buyzone for the new Spawnpoints?
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 10-16-2010 , 16:13   Re: [CSS] Spawn Tools 7
Reply With Quote #54

Thunder, since a buyzone is a brush, you might want to look into this http://forums.alliedmods.net/showthread.php?t=129597 and see if you can get something going. Otherwise, the only other solution as far as I know would be to use something like PreThink and make the client think they're in a buyzone regardless of where they stand.
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sega74rus
New Member
Join Date: Nov 2010
Old 01-02-2011 , 06:16   Re: [CSS] Spawn Tools 7
Reply With Quote #55

Hello.
After updating the plugin does not work.
In the server console wrote:
Code:
Invalid terrorist spawnpoint at (1263.0,-262.5,-262.5)


ups.
this bug map

Last edited by sega74rus; 01-02-2011 at 06:41.
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 01-02-2011 , 08:43   Re: [CSS] Spawn Tools 7
Reply With Quote #56

I dont think I am having any issues with this. I think this plugin is absolutely BRILLIANT especially for someone like me that runs 48 slot servers and can't manipulate maps.

I lub it! Hopefully no errors will show. I test mine I add 47 bots after configuring new spawn points and havent seen any issues as yet.
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V0gelz
Senior Member
Join Date: Jun 2004
Old 01-04-2011 , 12:33   Re: [CSS] Spawn Tools 7
Reply With Quote #57

For some reason it doesn't show in the adminmenu. I have the m flag (rcon) on my account etc Just doesn't show for some reason. the var sm_spawntools7_version returns as it should '0.9'. sm_admin only show the player, server and voting thing.
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Last edited by V0gelz; 01-04-2011 at 12:37.
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w4rkr4f7
Member
Join Date: Dec 2008
Old 02-05-2011 , 13:58   Re: [CSS] Spawn Tools 7
Reply With Quote #58

sometime players re spawning half in the ground ,any ideas?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-06-2011 , 11:08   Re: [CSS] Spawn Tools 7
Reply With Quote #59

Quote:
Originally Posted by w4rkr4f7 View Post
sometime players re spawning half in the ground ,any ideas?
That's have happen since after OB-update, with or without this plugin in any map.
Player view is on tose, player himself is normal on ground.
Player need only crouch then it fix view.

*edit
They can still move right ?
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w4rkr4f7
Member
Join Date: Dec 2008
Old 02-09-2011 , 11:59   Re: [CSS] Spawn Tools 7
Reply With Quote #60

yes ,after press Ctrl is moving well.
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