Raised This Month: $32 Target: $400
 8% 

Fireworks!


Post New Thread Reply   
 
Thread Tools Display Modes
templetonpeck
Senior Member
Join Date: Apr 2009
Old 01-02-2011 , 18:52   Re: Fireworks!
Reply With Quote #151

Ok, seems to work better now, cause now we got an error message:

50 <Error> "Fireworks" (1.4.1) by V0gelz
Load Errors: Fireworks: Error detected in plugin startup (see error logs)

Log:

L 01/03/2011 - 00:48:08: [SM] Native "HookEvent" reported: Game event "gg_win" does not exist
L 01/03/2011 - 00:48:08: [SM] Displaying call stack trace for plugin "vog_fireworks.smx":
L 01/03/2011 - 00:48:08: [SM] [0] Line 126, /home/groups/alliedmodders/forums/files/1/1/8/8/80064.attach::OnPluginStart()

Donīt know, why this event should not exist...

Again, nothing happens and i got no other messages in console.
__________________

Last edited by templetonpeck; 01-02-2011 at 19:02.
templetonpeck is offline
V0gelz
Senior Member
Join Date: Jun 2004
Old 01-02-2011 , 20:26   Re: Fireworks!
Reply With Quote #152

Yeah i see now, i tought they actualy added another "real" event but it seems they didn't. I just looked at the source of gungame and i maybe can make something. But that one will not be on the first post. i guess it will be a little special version of it
__________________
V0gelz is offline
templetonpeck
Senior Member
Join Date: Apr 2009
Old 01-03-2011 , 04:40   Re: Fireworks!
Reply With Quote #153

Well, i think this would rock if it works...

I surely will test any further version and i really appreciate your work Dude.
__________________
templetonpeck is offline
V0gelz
Senior Member
Join Date: Jun 2004
Old 01-03-2011 , 13:46   Re: Fireworks!
Reply With Quote #154

New test version, i hope this works now =)
Iv added the source and a compiled version of it. Since i had to add an include of gungame, the web compiler won't work
Attached Files
File Type: sp Get Plugin or Get Source (vog_fireworks.sp - 153 views - 23.2 KB)
File Type: smx vog_fireworks.smx (12.5 KB, 180 views)
__________________

Last edited by V0gelz; 01-03-2011 at 13:57.
V0gelz is offline
templetonpeck
Senior Member
Join Date: Apr 2009
Old 01-04-2011 , 02:37   Re: Fireworks!
Reply With Quote #155

Damn, this finally works !!

There are still some cracks and pops on the beginning of nextmap, but thatīs not so important. I really love this effekt and im sure, also our
Players will. Thank you so much for your work - me and my Community really appreciate this.
__________________

Last edited by templetonpeck; 01-04-2011 at 03:13.
templetonpeck is offline
ki1418z
Junior Member
Join Date: Jul 2010
Location: Hong Kong
Old 01-04-2011 , 03:38   Re: Fireworks!
Reply With Quote #156

wow! happy new year!
__________________
If everyone have paypal a/c,
we can gain money with Neobux and Onbux,
they will send money to your paypal a/c if you keep to visit their advertising.

The next step is send the money to the forum for donation.
ki1418z is offline
deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 03-20-2011 , 16:38   Re: Fireworks!
Reply With Quote #157

Hi

The round restart too much quickly , the fireworks at the end of round is too short and when the round restart the fireworks aren't stop
__________________
deejay87 is offline
Send a message via MSN to deejay87 Send a message via Skype™ to deejay87
templetonpeck
Senior Member
Join Date: Apr 2009
Old 03-21-2011 , 03:34   Re: Fireworks!
Reply With Quote #158

The round restart isnīt implemented in this plugin. So thats your business.
Just increase mp_chattime and you have more time at the end.

Nevertheless - the plugin seems to be crashed by the last OB Update. It wonīt ever stop during the round, so i had to disable it.
__________________
templetonpeck is offline
deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 03-21-2011 , 13:59   Re: Fireworks!
Reply With Quote #159

mp_chattime only work for changelevel not for new round
__________________
deejay87 is offline
Send a message via MSN to deejay87 Send a message via Skype™ to deejay87
templetonpeck
Senior Member
Join Date: Apr 2009
Old 03-22-2011 , 07:42   Re: Fireworks!
Reply With Quote #160

mp_enableroundwaittime

Adds a Pause between rounds.
__________________
templetonpeck is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:54.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode