In the past I was spawning a deagle and assigning it random stock weapon item definitions, which would keep the gun the same but alter its behavior and ammo characteristics to the definition I used.
However, it now replaces the gun completely with that of the item definition. Anyone doing this and found a way?
I saw one post where someone was making a deagle fire like an awp, but that code is the same type of what I am using.