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Unlimted Money


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RrebEliii
Junior Member
Join Date: Jul 2016
Old 07-30-2016 , 10:54   Unlimted Money
Reply With Quote #1

Hello
I Find This Plugin Some Here
I Try this But This Have Some Bugs
SO Where You Add Max MONEY$ To 25000$ Or
How Much You Want , And Where You
Have 25000$ and You Want to Buy One Guns
Like Golden Ak [5000$] Where you buy It you
dont Lost 5000$ but You Lose All You Money$ -25000$
So Any one Can Fix That BUG ??
That bUG Hapen to evry gun with MONEY$

===CODE===

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33// Keep track of peeps money if above MONEY_TIER
new gmsg_Money

new amx_maxmoney
new amx_startmoney

public client_connect(id)
{
    
set_cvar_float("mp_startmoney"800// So you can track when to change to amx_startmoney ammount, I know.. a crude method
    
money_total[id] = 0
}


public 
read_gmsg_Money(id) {
    if(!
is_user_connected(id)) return PLUGIN_HANDLED
    
    
new current_total read_data(1)
    
    if(
current_total == 800){         // If CS is spawning you with mp_startmoney default
        
current_total get_pcvar_num(amx_startmoney)      // current total is actually amx_startmoney
        
cs_set_user_money(idcurrent_total,0)         // so set user money to amx_startmoney
        
money_total[id] = // reset
    
}
    if(
current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
    
{
        
money_total[id] = current_total // Keep track of current total
        
        
send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total
        
        
return PLUGIN_CONTINUE
    
}
    if(
money_total[id]) // If was over tier on last money message
    
{
        
money_total[id] += current_total MONEY_TIER  // figure the term of current total - tier
        
        
if(money_total[id] < MONEY_TIER){  // If less then tier set user money to money_total[id] and stop keeping track
            
cs_set_user_money(id,money_total[id],1)
            
money_total[id] = 0
        
}
        else{
            
send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
        
}
        
        return 
PLUGIN_CONTINUE
    
}
    
    return 
PLUGIN_CONTINUE
}

//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
    
cs_set_user_money(id,MONEY_TIER,0//Set user money to tier ammount so easy to track add and subtract terms
    
    
new maxamount get_pcvar_num(amx_maxmoney)
    
    if(
money_total[id] >  maxamount)
        
money_total[id] =  maxamount
    
    
//send old money
    
message_beginMSG_ONE gmsg_Money , {0,0,0}, id )
    
write_long(money_total[id]-ammount)
    
write_byte(0)
    
message_end()
    
    
//send current money
    
message_beginMSG_ONE gmsg_Money , {0,0,0}, id //Send money message with ammount stored in money_total[id]
    
write_long(money_total[id])
    
write_byte(flash)
    
message_end()
}


public 
find_money_target(idlevelcid)
{
    if(!
cmd_access(idlevelcid3))
        return 
PLUGIN_HANDLED
    
    
new target[16], ammount[8], players[32]
    new 
num
    
    read_argv
(1,target,15)
    
read_argv(2,ammount,7)
    
    if(
target[0] == '@'){    //If trying to give a team money
        
if(target[1] == 'C' || target[1] == 'c'){
            
get_players(playersnum ,"e""CT")
        }
        else if(
target[1] == 'T' || target[1] == 't'){
            
get_players(playersnum ,"e""TERRORIST")
        }
        else{
            
console_print(id"*** No known team by that name. ***")
            return 
PLUGIN_HANDLED
        
}
    }
    else if(
target[0] == '#'){  //If trying to give a player(userid) money
        
new userid str_to_num(target[1])
        
players[0] = find_player("k"userid)
    }
    else{  
// else search for matching name to try and give money
        
players[0] = find_player("bl"target)
    }
    
    if(
players[0] == 0){  //If no target(s) could be found
        
console_print(id"*** No target(s) could be found. ***")
        return 
PLUGIN_HANDLED
    
}
    else 
        
give_money(playersstr_to_num(ammount))
    
    return 
PLUGIN_HANDLED
}


public 
give_money(players[], ammount)
{
    new 
i
    
while(players[i]){
        if(
money_total[players[i]]){
            
money_total[players[i]] += ammount // Keep track of current total
            
send_moneymsg(players[i],ammount,1// send money msg of current total
        
}
        else if( (
cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){
            
money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total
            
send_moneymsg(players[i],ammount,1// send money msg of current total
        
}
        else{
            
ammount += cs_get_user_money(players[i])
            
cs_set_user_money(players[i],ammount,1)
            
money_total[players[i]] = 0
        
}
        
        ++
i
    
}
}

public 
restartround() 

    for (new 
i=1i<33i++)
        
money_total[i] = 0


public 
_cs_get_user_money_ul(plug,param) {
    if(
param != 1)
        return 
PLUGIN_HANDLED
    
    
new id get_param(1)
    
    
    if (
id || id get_maxplayers()) {
        
log_error(AMX_ERR_NATIVE"Player out of range (%d)"id)
        return 
PLUGIN_HANDLED
        
} else {
        if (!
is_user_connected(id)) {
            
log_error(AMX_ERR_NATIVE"Invalid player %d"id)
            return 
PLUGIN_HANDLED
        
}
    }
    
    if(
money_total[id] < MONEY_TIER) {
        return 
cs_get_user_money(id)
    }
    else {
        return 
money_total[id]
    }
    
    return 
PLUGIN_HANDLED
    
}

public 
_cs_set_user_money_ul(plug,param) {
    if(
param != && param != )
        return 
PLUGIN_HANDLED
    
    
new id get_param(1)
    
    if (
id || id get_maxplayers()) {
        
log_error(AMX_ERR_NATIVE"Player out of range (%d)"id)
        return 
PLUGIN_HANDLED
        
} else {
        if (!
is_user_connected(id)) {
            
log_error(AMX_ERR_NATIVE"Invalid player %d"id)
            return 
PLUGIN_HANDLED
        
}
    }
    
    new 
ammount get_param(2)
    
    if(
ammount >= MONEY_TIER){
        new 
change ammount money_total[id]
        
money_total[id] = ammount
        send_moneymsg
(id,change,get_param(3))
    }
    else{
        if (
ammount 0ammount 0
        cs_set_user_money
(id,ammount,get_param(3))
        
money_total[id] = 0
    
}
    return 
PLUGIN_HANDLED    
}

public 
plugin_natives() {
    
register_library("money_ul")
    
register_native("cs_get_user_money_ul","_cs_get_user_money_ul")
    
register_native("cs_set_user_money_ul","_cs_set_user_money_ul")
}

public 
plugin_init()
{
    
register_plugin("Unlimited Money","2.0","NL)Ramon(NL")
    
    
register_event("Money","read_gmsg_Money","b")
    
register_event("TextMsg""restartround""a""2&#Game_C","2&#Game_w"
    
    
amx_startmoney register_cvar("amx_startmoney""800")
    
amx_maxmoney register_cvar("amx_maxmoney""25000")
    
    
register_concmd("amx_setmoney""find_money_target",ADMIN_LEVEL_A"{@team, #userid, or name(can be partial)} <ammount>")
    
    
gmsg_Money get_user_msgid("Money")
    
    return 
PLUGIN_CONTINUE


Last edited by Bugsy; 07-30-2016 at 17:14.
RrebEliii is offline
wickedd
Veteran Member
Join Date: Nov 2009
Old 07-30-2016 , 12:15   Re: Unlimted Money
Reply With Quote #2

1.Try posting like a normal person
not like this.
2.Don't use [Quote] tags to post codes.
3.What?
__________________
Just buy the fucking game!!!!
I hate No-Steamers and lazy ass people.

Last edited by wickedd; 07-30-2016 at 15:26.
wickedd is offline
RrebEliii
Junior Member
Join Date: Jul 2016
Old 07-30-2016 , 15:47   Re: Unlimted Money
Reply With Quote #3

Lol why so its good and uanderstan code good

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33// Keep track of peeps money if above MONEY_TIER
new gmsg_Money

new amx_maxmoney
new amx_startmoney

public client_connect(id)
{
    
set_cvar_float("mp_startmoney"800// So you can track when to change to amx_startmoney ammount, I know.. a crude method
    
money_total[id] = 0
}


public 
read_gmsg_Money(id) {
    if(!
is_user_connected(id)) return PLUGIN_HANDLED
    
    
new current_total read_data(1)
    
    if(
current_total == 800){         // If CS is spawning you with mp_startmoney default
        
current_total get_pcvar_num(amx_startmoney)      // current total is actually amx_startmoney
        
cs_set_user_money(idcurrent_total,0)         // so set user money to amx_startmoney
        
money_total[id] = // reset
    
}
    if(
current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
    
{
        
money_total[id] = current_total // Keep track of current total
        
        
send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total
        
        
return PLUGIN_CONTINUE
    
}
    if(
money_total[id]) // If was over tier on last money message
    
{
        
money_total[id] += current_total MONEY_TIER  // figure the term of current total - tier
        
        
if(money_total[id] < MONEY_TIER){  // If less then tier set user money to money_total[id] and stop keeping track
            
cs_set_user_money(id,money_total[id],1)
            
money_total[id] = 0
        
}
        else{
            
send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
        
}
        
        return 
PLUGIN_CONTINUE
    
}
    
    return 
PLUGIN_CONTINUE
}

//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
    
cs_set_user_money(id,MONEY_TIER,0//Set user money to tier ammount so easy to track add and subtract terms
    
    
new maxamount get_pcvar_num(amx_maxmoney)
    
    if(
money_total[id] >  maxamount)
        
money_total[id] =  maxamount
    
    
//send old money
    
message_beginMSG_ONE gmsg_Money , {0,0,0}, id )
    
write_long(money_total[id]-ammount)
    
write_byte(0)
    
message_end()
    
    
//send current money
    
message_beginMSG_ONE gmsg_Money , {0,0,0}, id //Send money message with ammount stored in money_total[id]
    
write_long(money_total[id])
    
write_byte(flash)
    
message_end()
}


public 
find_money_target(idlevelcid)
{
    if(!
cmd_access(idlevelcid3))
        return 
PLUGIN_HANDLED
    
    
new target[16], ammount[8], players[32]
    new 
num
    
    read_argv
(1,target,15)
    
read_argv(2,ammount,7)
    
    if(
target[0] == '@'){    //If trying to give a team money
        
if(target[1] == 'C' || target[1] == 'c'){
            
get_players(playersnum ,"e""CT")
        }
        else if(
target[1] == 'T' || target[1] == 't'){
            
get_players(playersnum ,"e""TERRORIST")
        }
        else{
            
console_print(id"*** No known team by that name. ***")
            return 
PLUGIN_HANDLED
        
}
    }
    else if(
target[0] == '#'){  //If trying to give a player(userid) money
        
new userid str_to_num(target[1])
        
players[0] = find_player("k"userid)
    }
    else{  
// else search for matching name to try and give money
        
players[0] = find_player("bl"target)
    }
    
    if(
players[0] == 0){  //If no target(s) could be found
        
console_print(id"*** No target(s) could be found. ***")
        return 
PLUGIN_HANDLED
    
}
    else 
        
give_money(playersstr_to_num(ammount))
    
    return 
PLUGIN_HANDLED
}


public 
give_money(players[], ammount)
{
    new 
i
    
while(players[i]){
        if(
money_total[players[i]]){
            
money_total[players[i]] += ammount // Keep track of current total
            
send_moneymsg(players[i],ammount,1// send money msg of current total
        
}
        else if( (
cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){
            
money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total
            
send_moneymsg(players[i],ammount,1// send money msg of current total
        
}
        else{
            
ammount += cs_get_user_money(players[i])
            
cs_set_user_money(players[i],ammount,1)
            
money_total[players[i]] = 0
        
}
        
        ++
i
    
}
}

public 
restartround() 

    for (new 
i=1i<33i++)
        
money_total[i] = 0


public 
_cs_get_user_money_ul(plug,param) {
    if(
param != 1)
        return 
PLUGIN_HANDLED
    
    
new id get_param(1)
    
    
    if (
id || id get_maxplayers()) {
        
log_error(AMX_ERR_NATIVE"Player out of range (%d)"id)
        return 
PLUGIN_HANDLED
        
} else {
        if (!
is_user_connected(id)) {
            
log_error(AMX_ERR_NATIVE"Invalid player %d"id)
            return 
PLUGIN_HANDLED
        
}
    }
    
    if(
money_total[id] < MONEY_TIER) {
        return 
cs_get_user_money(id)
    }
    else {
        return 
money_total[id]
    }
    
    return 
PLUGIN_HANDLED
    
}

public 
_cs_set_user_money_ul(plug,param) {
    if(
param != && param != )
        return 
PLUGIN_HANDLED
    
    
new id get_param(1)
    
    if (
id || id get_maxplayers()) {
        
log_error(AMX_ERR_NATIVE"Player out of range (%d)"id)
        return 
PLUGIN_HANDLED
        
} else {
        if (!
is_user_connected(id)) {
            
log_error(AMX_ERR_NATIVE"Invalid player %d"id)
            return 
PLUGIN_HANDLED
        
}
    }
    
    new 
ammount get_param(2)
    
    if(
ammount >= MONEY_TIER){
        new 
change ammount money_total[id]
        
money_total[id] = ammount
        send_moneymsg
(id,change,get_param(3))
    }
    else{
        if (
ammount 0ammount 0
        cs_set_user_money
(id,ammount,get_param(3))
        
money_total[id] = 0
    
}
    return 
PLUGIN_HANDLED    
}

public 
plugin_natives() {
    
register_library("money_ul")
    
register_native("cs_get_user_money_ul","_cs_g  et_user_money_ul")
    
register_native("cs_set_user_money_ul","_cs_s  et_user_money_ul")
}

public 
plugin_init()
{
    
register_plugin("Unlimited Money","2.0","NL)Ramon(NL")
    
    
register_event("Money","read_gmsg_Money","b")
    
register_event("TextMsg""restartround""a""2&#Game_C","2&#Game_w"
    
    
amx_startmoney register_cvar("amx_startmoney""800")
    
amx_maxmoney register_cvar("amx_maxmoney""25000")
    
    
register_concmd("amx_setmoney""find_money_target",ADMIN_LEVEL_A"{@team, #userid, or name(can be partial)} <ammount>")
    
    
gmsg_Money get_user_msgid("Money")
    
    return 
PLUGIN_CONTINUE


Last edited by Bugsy; 07-30-2016 at 17:13. Reason: Added tags
RrebEliii is offline
Craxor
Veteran Member
Join Date: Jan 2016
Location: Romania
Old 07-30-2016 , 16:53   Re: Unlimted Money
Reply With Quote #4

Yeap, much better now!

Man, post code as an attachament, tell us cleary what are you tryng to do, as i see, there's an plugin for Unlimited Money, is any problem with him or what?
__________________
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RrebEliii
Junior Member
Join Date: Jul 2016
Old 07-30-2016 , 18:21   Re: Unlimted Money
Reply With Quote #5

wtf i mean no but u are noob look my post good and reply here
if u dont know what to fix to relpy here
i make here request and i tell my prb here i use my code and and i tell erros
RrebEliii is offline
Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 07-30-2016 , 18:31   Re: Unlimted Money
Reply With Quote #6

RrebEiiii, don't start calling people noobs. All they did was asked for you to post your code using php tags or post the code as an attachment to make it easier for them to help you. You posted code using quote tags which makes it very difficult to read. I edited your posts to add PHP tags which makes reading the code much easier (colorization and indentation).
__________________

Last edited by Bugsy; 07-30-2016 at 18:31.
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RrebEliii
Junior Member
Join Date: Jul 2016
Old 07-30-2016 , 18:54   Re: Unlimted Money
Reply With Quote #7

okay i am sryy but i dont know what to edit any more here i add my code and i tell erros here
RrebEliii is offline
RrebEliii
Junior Member
Join Date: Jul 2016
Old 07-30-2016 , 18:56   Re: Unlimted Money
Reply With Quote #8

Hello
I Find This Plugin Some Here
I Try this But This Have Some Bugs
SO Where You Add Max MONEY$ To 25000$ Or
How Much You Want , And Where You
Have 25000$ and You Want to Buy One Guns
Like Golden Ak [5000$] Where you buy It you
dont Lost 5000$ but You Lose All You Money$ -25000$
So Any one Can Fix That BUG ??
That bUG Hapen to evry gun with MONEY$

===CODE===

#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33] // Keep track of peeps money if above MONEY_TIER
new gmsg_Money

new amx_maxmoney
new amx_startmoney

public client_connect(id)
{
set_cvar_float("mp_startmoney", 800) // So you can track when to change to amx_startmoney ammount, I know.. a crude method
money_total[id] = 0
}


public
read_gmsg_Money(id) {
if(!
is_user_connected(id)) return PLUGIN_HANDLED

new current_total = read_data(1)

if(
current_total == 800){ // If CS is spawning you with mp_startmoney default
current_total = get_pcvar_num(amx_startmoney) // current total is actually amx_startmoney
cs_set_user_money(id, current_total,0) // so set user money to amx_startmoney
money_total[id] = 0 // reset
}
if(
current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
{
money_total[id] = current_total // Keep track of current total

send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total

return PLUGIN_CONTINUE
}
if(
money_total[id]) // If was over tier on last money message
{
money_total[id] += current_total - MONEY_TIER // figure the term of current total - tier

if(money_total[id] < MONEY_TIER){ // If less then tier set user money to money_total[id] and stop keeping track
cs_set_user_money(id,money_total[id],1)
money_total[id] = 0
}
else{
send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
}

return
PLUGIN_CONTINUE
}

return
PLUGIN_CONTINUE
}

//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
cs_set_user_money(id,MONEY_TIER,0) //Set user money to tier ammount so easy to track add and subtract terms

new maxamount = get_pcvar_num(amx_maxmoney)

if(
money_total[id] > maxamount)
money_total[id] = maxamount

//send old money
message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id )
write_long(money_total[id]-ammount)
write_byte(0)
message_end()

//send current money
message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) //Send money message with ammount stored in money_total[id]
write_long(money_total[id])
write_byte(flash)
message_end()
}


public
find_money_target(id, level, cid)
{
if(!
cmd_access(id, level, cid, 3))
return
PLUGIN_HANDLED

new target[16], ammount[8], players[32]
new
num

read_argv
(1,target,15)
read_argv(2,ammount,7)

if(
target[0] == '@'){ //If trying to give a team money
if(target[1] == 'C' || target[1] == 'c'){
get_players(players, num ,"e", "CT")
}
else if(
target[1] == 'T' || target[1] == 't'){
get_players(players, num ,"e", "TERRORIST")
}
else{
console_print(id, "*** No known team by that name. ***")
return
PLUGIN_HANDLED
}
}
else if(
target[0] == '#'){ //If trying to give a player(userid) money
new userid = str_to_num(target[1])
players[0] = find_player("k", userid)
}
else{
// else search for matching name to try and give money
players[0] = find_player("bl", target)
}

if(
players[0] == 0){ //If no target(s) could be found
console_print(id, "*** No target(s) could be found. ***")
return
PLUGIN_HANDLED
}
else
give_money(players, str_to_num(ammount))

return
PLUGIN_HANDLED
}


public
give_money(players[], ammount)
{
new
i
while(players[i]){
if(
money_total[players[i]]){
money_total[players[i]] += ammount // Keep track of current total
send_moneymsg(players[i],ammount,1) // send money msg of current total
}
else if( (
cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){
money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total
send_moneymsg(players[i],ammount,1) // send money msg of current total
}
else{
ammount += cs_get_user_money(players[i])
cs_set_user_money(players[i],ammount,1)
money_total[players[i]] = 0
}

++
i
}
}

public
restartround()
{
for (new
i=1; i<33; i++)
money_total[i] = 0
}

public
_cs_get_user_money_ul(plug,param) {
if(
param != 1)
return
PLUGIN_HANDLED

new id = get_param(1)


if (
id < 1 || id > get_maxplayers()) {
log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
return
PLUGIN_HANDLED
} else {
if (!
is_user_connected(id)) {
log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
return
PLUGIN_HANDLED
}
}

if(
money_total[id] < MONEY_TIER) {
return
cs_get_user_money(id)
}
else {
return
money_total[id]
}

return
PLUGIN_HANDLED

}

public
_cs_set_user_money_ul(plug,param) {
if(
param != 2 && param != 3 )
return
PLUGIN_HANDLED

new id = get_param(1)

if (
id < 1 || id > get_maxplayers()) {
log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
return
PLUGIN_HANDLED
} else {
if (!
is_user_connected(id)) {
log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
return
PLUGIN_HANDLED
}
}

new
ammount = get_param(2)

if(
ammount >= MONEY_TIER){
new
change = ammount - money_total[id]
money_total[id] = ammount
send_moneymsg
(id,change,get_param(3))
}
else{
if (
ammount < 0) ammount = 0
cs_set_user_money
(id,ammount,get_param(3))
money_total[id] = 0
}
return
PLUGIN_HANDLED
}

public
plugin_natives() {
register_library("money_ul")
register_native("cs_get_user_money_ul","_cs_get_user_money_ul")
register_native("cs_set_user_money_ul","_cs_set_user_money_ul")
}

public
plugin_init()
{
register_plugin("Unlimited Money","2.0","NL)Ramon(NL")

register_event("Money","read_gmsg_Money","b")
register_event("TextMsg", "restartround", "a", "2&#Game_C","2&#Game_w")

amx_startmoney = register_cvar("amx_startmoney", "800")
amx_maxmoney = register_cvar("amx_maxmoney", "25000")

register_concmd("amx_setmoney", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>")

gmsg_Money = get_user_msgid("Money")

return
PLUGIN_CONTINUE
}

its fine now ? :/
RrebEliii is offline
Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 07-30-2016 , 20:34   Re: Unlimted Money
Reply With Quote #9

No it's not fine now since there's no indentation. I already fixed your above 2 posts using php tags. Why did you post your code for a third time?
__________________

Last edited by Bugsy; 07-30-2016 at 20:35.
Bugsy is offline
Craxor
Veteran Member
Join Date: Jan 2016
Location: Romania
Old 07-30-2016 , 21:57   Re: Unlimted Money
Reply With Quote #10

Quote:
Originally Posted by Bugsy View Post
No it's not fine now since there's no indentation. I already fixed your above 2 posts using php tags. Why did you post your code for a third time?
For us, to see more cleary )

Let's avoid to talk about how he post the code because it's very useless, he don't understand something from what we talk with him.

For author thread: Please try to say again what problem you have, we don't understand your neanderthalian-english.

Edit: Anyway, i check his code and read more times what he said, and i assume that problem he talk about is from other plugin, when he buy Ak47 gold instead of taking -5000 money, and that's happen with all weapon from that 'menu', it takes all of money or something like that, he's to aware to have posibility of helping him.

Please post the sma with the plugin where contain gold ak47 and please post in [ PHP] tags[/php]
__________________
Project: Among Us

Last edited by Craxor; 07-30-2016 at 22:31.
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