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Solved Max Z Stock


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Bugsy
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Old 07-27-2018 , 20:41   Re: Max Z Stock
Reply With Quote #31

I'm not sure where in the map the origin is getting created, maybe it is in a tight location and then the -75 offset puts it underground? I've never used this map.
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SkumTomteN
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Old 07-27-2018 , 20:50   Re: Max Z Stock
Reply With Quote #32

HTML Code:
stock Float: get_origin_to_roof(Float:start[3])
{ 
	new Float:dest[3] = {-90.0, 0.0, 0.0}
	engfunc(EngFunc_MakeVectors, dest)
	global_get(glb_v_forward, dest)
	xs_vec_mul_scalar(dest, 9999.0, dest)
	xs_vec_add(start, dest, dest) 

	engfunc(EngFunc_TraceLine, start, dest, 0, 0, 0)
	new Float:origin[3]	
	get_tr2(0, TR_vecEndPos, origin)

	return origin
}
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Last edited by SkumTomteN; 07-27-2018 at 20:50.
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edon1337
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Old 07-28-2018 , 06:03   Re: Max Z Stock
Reply With Quote #33

Quote:
Originally Posted by Bugsy View Post
I'm not sure where in the map the origin is getting created, maybe it is in a tight location and then the -75 offset puts it underground? I've never used this map.
I did a minor tweak to your code, also something that affected your code was the maps 'easter egg', which is an underground place.

PHP Code:
public Float:GetMaxHeightid 

    new 
Float:fOrigin] = { 0.00.00.0 }, pcCurrent;
    
    
pevid pev_origin fOrigin ); 
    
    while ( ( 
engfuncEngFunc_PointContents fOrigin ) == CONTENTS_EMPTY ) || (  engfuncEngFunc_PointContents fOrigin ) == CONTENTS_SOLID ) )
    {
        
fOrigin] += 5.0
    }
    
    
pcCurrent engfuncEngFunc_PointContents fOrigin ); 

    if( 
pcCurrent == CONTENTS_SKY )
    {
        return 
fOrigin] -= 105.0;
    }
    return 
0.0

Quote:
Originally Posted by SkumTomteN View Post
HTML Code:
stock Float: get_origin_to_roof(Float:start[3])
{ 
	new Float:dest[3] = {-90.0, 0.0, 0.0}
	engfunc(EngFunc_MakeVectors, dest)
	global_get(glb_v_forward, dest)
	xs_vec_mul_scalar(dest, 9999.0, dest)
	xs_vec_add(start, dest, dest) 

	engfunc(EngFunc_TraceLine, start, dest, 0, 0, 0)
	new Float:origin[3]	
	get_tr2(0, TR_vecEndPos, origin)

	return origin
}
I already fixed the problem but could you explain how that works? I've never worked with trace lines.
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Last edited by edon1337; 07-28-2018 at 06:03.
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CrazY.
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Old 07-28-2018 , 09:40   Re: Max Z Stock
Reply With Quote #34

It traces a invisible line and set in TR_vecEndPos the first hit origin between start and end origin or the end origin if doesn't hit anything.
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edon1337
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Old 07-28-2018 , 12:57   Re: Max Z Stock
Reply With Quote #35

Quote:
Originally Posted by CrazY. View Post
It traces a invisible line and set in TR_vecEndPos the first hit origin between start and end origin or the end origin if doesn't hit anything.
So if I got it right, that trace line will return the origin of anything it hits? That wouldn't work at all, because it might hit something else than the sky.
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Last edited by edon1337; 07-28-2018 at 12:59.
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Old 07-28-2018, 14:18
HamletEagle
This message has been deleted by HamletEagle. Reason: nvm
Bugsy
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Location: NJ, USA
Old 07-28-2018 , 14:19   Re: Max Z Stock
Reply With Quote #36

You could use traceline for this purpose as well, something like this:
PHP Code:
public GetMaxHeightOriginFloat:fStartOrigin] , Float:fResultOrigin] )

    new 
tlTrace Float:fDestOrigin];
    
    
fDestOrigin] = fStartOrigin];
    
fDestOrigin] = fStartOrigin];
    
fDestOrigin] = 99999.0

    
engfuncEngFunc_TraceLine fStartOrigin fDestOrigin IGNORE_MONSTERS tlTrace )
    
    
get_tr2tlTrace TR_vecEndPos fResultOrigin );
    
    
fResultOrigin] -= 150.0;

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SkumTomteN
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Old 07-28-2018 , 15:35   Re: Max Z Stock
Reply With Quote #37

Quote:
Originally Posted by edon1337 View Post
So if I got it right, that trace line will return the origin of anything it hits? That wouldn't work at all, because it might hit something else than the sky.
It will hit depending on what flags you use for the traceline.

you could just filter it.

Quote:
Originally Posted by Bugsy View Post
You could use traceline for this purpose as well, something like this:
PHP Code:
fResultOrigin] -= 150.0;

Would this not be inaccurate?
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Last edited by SkumTomteN; 07-28-2018 at 15:37.
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Bugsy
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Old 07-28-2018 , 16:32   Re: Max Z Stock
Reply With Quote #38

Quote:
Originally Posted by SkumTomteN View Post
Would this not be inaccurate?
This will vary based on the entity being moved to the result origin so the value will need to be dynamic. May need to find the Z of the ceiling of the entity and use that to determine the minus offset.
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