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Solved help with vectors


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Touric
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Join Date: Jul 2018
Old 07-14-2018 , 07:52   help with vectors
Reply With Quote #1

hello guys, i need help with a script:
i'm trying to get the x and y of a point which is located 500 units from where i am and oriented with my eye angles:
Code:
    float clpos[3], eyeangles[3];
	GetClientAbsOrigin(client, clpos);
	GetClientEyeAngles(client, eyeangles);
	eyeangles[2] = 0.0;
	
	//now i want to get the position 500 units further from where i am with the angles of my eyes

Last edited by Touric; 07-14-2018 at 09:25.
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mug1wara
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Join Date: Jun 2018
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Old 07-14-2018 , 08:40   Re: help with vectors
Reply With Quote #2

Use ur brain! Hopefully I did it aswell, most likely my sample is right.

PHP Code:
float fPosition[3], fEyeAngles[3], fForward[3];

GetClientEyePosition(clientfPosition);

GetClientEyeAngles(clientfEyeAngles);

GetAngleVectors(fEyeAnglesfForwardNULL_VECTORNULL_VECTOR);

fPosition[0] += fForward[0] * 500.0;
fPosition[2] += fForward[2] * 500.0
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1337norway
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Old 07-14-2018 , 08:40   Re: help with vectors
Reply With Quote #3

PHP Code:
float distance 500.0;
float eyepos[3], eyeangles[3], direction[3], forwards[3], endpoint[3];

GetClientEyePosition(clienteyepos);
GetClientEyeAngles(clienteyeangles);

eyeangles[2] = 0.0;
eyeangles[0] = 0.0//only need this if you don't want to take pitch(x) into account and want a static yaw 500 units away from the player.

GetVectorAngles(eyeanglesdirection);  
GetAngleVectors(directionforwardsNULL_VECTORNULL_VECTOR);  

for(
int i 0;3i++)  
    
endpoint[i] = eyepos[i] + (forwards[i] * distance); 
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Touric
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Join Date: Jul 2018
Old 07-14-2018 , 09:24   Re: help with vectors
Reply With Quote #4

Thanks guys <3
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mug1wara
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Old 07-14-2018 , 09:57   Re: help with vectors
Reply With Quote #5

No, thank you <3
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