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What paths does Sourcemod load plugins from?


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popey456963
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Join Date: Mar 2016
Old 07-11-2018 , 16:55   What paths does Sourcemod load plugins from?
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As far as I can tell, SM loads all plugins (where a plugin is defined as a file with the .smx extension) from

- ~/mod/addons/sourcemod/plugins

And doesn't load plugins from

- ~/mod/addons/sourcemod/plugins/disabled

But some plugins also create folders within plugins, for instance, this is loaded:

- ~/mod/addons/sourcemod/plugins/ttt

I'm wondering if there are any restrictions? Can I organise my mods into a proper folder structure that goes multiple levels down? E.g.

- ~/mod/addons/sourcemod/plugins/xyz/skills/player/night_vision.smx

Is it purely the "disabled" folder which is ignored?

Last edited by popey456963; 07-11-2018 at 16:55.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-11-2018 , 18:05   Re: What paths does Sourcemod load plugins from?
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All .smx files recursively under plugins/ that aren't under disabled/ or optional/ subfolders.
  • plugins/test.smx
  • plugins/disabled/test.smx
  • plugins/thing/test.smx
  • plugins/thing/disabled/test.smx
  • plugins/disabled/thing/text.smx
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