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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 10-25-2005 , 22:12  
Reply With Quote #11

dbi isnt a module, its an inculde. i dont remember why i did include it...

btw: are there any bugs with the hero?
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jtp10181
Veteran Member
Join Date: May 2004
Location: Madison, WI
Old 10-25-2005 , 22:29  
Reply With Quote #12

Quote:
Originally Posted by Emp`
btw: are there any bugs with the hero?
yes, you included tons of useless crap

Code:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <engine>
#include <superheromod>
it compiled fine like that, and the superhero include should always be last.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 10-25-2005 , 23:22  
Reply With Quote #13

k, cleaned up the code a little bit. download in main post.
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jtp10181
Veteran Member
Join Date: May 2004
Location: Madison, WI
Old 10-26-2005 , 06:56  
Reply With Quote #14

now you are including the amxmod.inc and the amxmodx.inc.... ? why?
just put the includes how I said, it works like that.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 10-26-2005 , 17:39  
Reply With Quote #15

ok ok.

new version 1.5
- changed how the catwoman_change cvar works. look in main post on details about it
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lilxshadow
Junior Member
Join Date: Feb 2006
Old 02-25-2006 , 00:09  
Reply With Quote #16

When ever the power works and you get spawn in the other team spawn there is like a 50% chance you get stuck in a wall. So far it been happening in dust and dust2. Im not sure about the other map because i droped the hero already. Is anyone having this problem??
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D o o m
Veteran Member
Join Date: Sep 2005
Location: Germany
Old 02-25-2006 , 08:48  
Reply With Quote #17

I know this problem from de_rats_ice

The people started 1000m away in the wall and were only able to come back through the wall with Casper, Night Crawler or custom Storm (not the one from here)
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 02-25-2006 , 11:33  
Reply With Quote #18

k, well the bug i think you guys are having was updated in the module version
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Werewolf
Senior Member
Join Date: Jan 2006
Location: Sweden
Old 02-26-2006 , 14:13  
Reply With Quote #19

Tried to do like this?
Code:
#if defined AMXX_VERSION
#include ****
etc.
#endif

#if defined AMX_NEW
#include <amxmod>
etc.
#endif

#if defined AMX98
#include <amxmod>
etc.
#endif
#include <superheromod>
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 02-27-2006 , 15:29  
Reply With Quote #20

wtf are you talking about...

That won't even work anyway since this hero's code is formatted for amxmodx only. That's a horrible way to use includes especially when most anything can be codeded to use just one set...
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