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[L4D2] Healing Cola (1.14) [03-Oct-2022]


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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 10-26-2022 , 04:04   Re: [L4D2] Healing Cola (1.14) [03-Oct-2022]
Reply With Quote #11

looks ConVars between Cola and Gnome,
cola has more one l4d2_cola_rate
how i set it make both same?
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Last edited by NoroHime; 10-26-2022 at 04:07.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-26-2022 , 07:09   Re: [L4D2] Healing Cola (1.14) [03-Oct-2022]
Reply With Quote #12

From Gnome plugin thread:
Quote:
  • To change the amount someone is healed, use this cvar: sv_healing_gnome_replenish_rate cvar
Which is the same as rate in this plugin.
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Shao
Senior Member
Join Date: Jan 2015
Old 08-11-2023 , 21:10   Re: [L4D2] Healing Cola (1.14) [03-Oct-2022]
Reply With Quote #13

Not sure exactly what happened with this plugin, I made sure to unload_all to test and somehow the version 1.11 has HP reset anytime it reaches 100 HP while the newer version 1.14 doesn't seem to work at all.

The gnome plugin seems fine on the other hand which is confusing because both plugins are like, the same I'd assume?

Last edited by Shao; 08-11-2023 at 21:13.
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BenLH
Junior Member
Join Date: Aug 2019
Old 04-05-2024 , 14:38   Re: [L4D2] Healing Cola (1.14) [03-Oct-2022]
Reply With Quote #14

Great Silvers, what should I do to make the bot always hold the cola rather than throw it immediately?
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