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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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mR_SMoking
Junior Member
Join Date: Sep 2017
Location: Portugal
Old 09-30-2017 , 15:15   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2361

Hi in your deathmatch plugin there is a freak song of a chickens screaming, how to disable it??
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die_man
Senior Member
Join Date: Jul 2017
Old 09-30-2017 , 16:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2362

Quote:
Originally Posted by mR_SMoking View Post
Hi in your deathmatch plugin there is a freak song of a chickens screaming, how to disable it??
Code:
dm_remove_chickens 0
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nullb
Junior Member
Join Date: Jun 2016
Old 10-01-2017 , 20:41   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2363

My servers are operating with my updated version of the plugin fine, what issues are there can somebody put them in dot point I'll address them. Use my version as well, not whatever else version you're using.
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Last edited by nullb; 10-01-2017 at 20:41.
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nullb
Junior Member
Join Date: Jun 2016
Old 10-04-2017 , 19:54   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2364

0.13.9-nullb does function as it should.

I will be updating the plugin to use CreateItemEntityByName() or *some* workaround to fix the P200 issue, at this point simply disable the P200 it use 0.13.9-nullb and the plugin functions correctly without issue.
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Last edited by nullb; 10-04-2017 at 19:54.
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mR_SMoking
Junior Member
Join Date: Sep 2017
Location: Portugal
Old 10-06-2017 , 16:09   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2365

This plugin has some kindd of conflito with skins plugin, any wway to solv?
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 10-07-2017 , 04:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2366

Quote:
Originally Posted by mR_SMoking View Post
This plugin has some kindd of conflito with skins plugin, any wway to solv?
Disable the skin plugin? Its already built in with this plugin.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 10-09-2017 , 13:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2367

Quote:
Originally Posted by nullb View Post
My servers are operating with my updated version of the plugin fine, what issues are there can somebody put them in dot point I'll address them. Use my version as well, not whatever else version you're using.
The biggest complaints I have is regarding LOS spawn system. People getting killed from behind. Not sure LOS is working like it should or even if the distance part of the plugin is working.
Running 16 slots on Dust2.

Like in the video. Why is he even spawning that close to someone? Is 0.2 to low? Or is there something else going on?

https://www.youtube.com/watch?v=SrLD4B-n_H4

Code:
 // Spawn system (requires DHooks
"dm_randomspawn_internal" "1"
"dm_normalspawn_internal" "1"
// Use LOS for non random spawn
"dm_normalspawn_los" "0"
// Median spawn distance ratio between enemies an teammates
"dm_spawn_median_distance_ratio" "0.2"
"dm_spawn_min_team_distance_ratio" "0.2"
Code:
        ================================
         Spawns stats for current Map:
         Player Spawned: 1406
         Player Spawned in other player LOS: 0 (0.000000%)
         Average LOS traced per spawn: 17.833570
         Average spawn position tested for LOS per spawn: 3.371265
         Average LOS traced per 'LOS not clear' spawn position: 1.598680
        ================================
Edit: I can also add that I tested out the spawn system with two players on one server with six spawn points. three of the spawns where in the middle of long on D2 and three in CT spawn. With only two players the spawn system still decided to spawn the 2nd player in front of the other even tho the other three spawns where behind a big wall. And if I were standing so that all six spawns could see me, it still spawned my friend at the spawn point being closest to me, like right in front.

Last edited by Ejziponken; 10-12-2017 at 18:17.
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die_man
Senior Member
Join Date: Jul 2017
Old 10-18-2017 , 20:00   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2368

someone have the spawns for the new de_dust2?
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dedimark
Senior Member
Join Date: Jul 2015
Location: London
Old 10-19-2017 , 10:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2369

yep spawns needed for de_dust2
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root88
Senior Member
Join Date: May 2016
Old 10-19-2017 , 14:15   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2370

Guys, you can just:
1) delete /csgo/addons/sourcemod/data/deathmatch_spawn/de_dust2.txt
2) set:
"dm_randomspawn_internal" "0"
"dm_normalspawn_internal" "0"
"mp_randomspawn" "1"
"mp_randomspawn_los" "1"
"mp_randomspawn_dist" "1"
"mp_respawn_on_death_t" "1"
"mp_respawn_on_death_ct" "1"

in /csgo/addons/sourcemod/configs/deathmatch.ini
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Last edited by root88; 10-20-2017 at 09:06.
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