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Bouncing bullets


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Voi
Veteran Member
Join Date: Sep 2006
Location: Gdansk, Poland
Old 11-01-2007 , 12:30   Re: Bullets rebound
Reply With Quote #11

damn ive got this:
Quote:
L 11/01/2007 - 17:06:05: [AMXX] Plugin "warcs_ricochet.amxx" failed to load: Plugin uses an unknown function (name "ExecuteHamB") - check your modules.ini.
with newest nightly revision, it compiles fine localy

also ive got hamsandwich in modules.ini, amx_modules shows hamsandwich running :O

any help?
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Last edited by Voi; 11-01-2007 at 12:33.
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Kimi
Member
Join Date: Nov 2007
Location: Home...
Old 11-29-2007 , 10:08   Re: Bullets rebound
Reply With Quote #12

You need amxmodx 1.8 to compile it
Anyway, gj with the plugin but how can i remove the marks left on the walls after rebound ???
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 06-28-2008 , 21:51   Re: Bullets rebound
Reply With Quote #13

Quote:
Originally Posted by marcellus View Post
It has been tested on CZ only, but should work for CS 1.6 (but you will have to change the bullet holes decals in the plugin)
If anyone else wants to use the correct decals for cs...

change (cz):
static const g_burnDecal[5] = {53, 54, 55, 56, 57}
to (cs):
static const g_burnDecal[5] = {41, 42, 43, 44, 45}

at the top of the code and recompile. The bullet hole decals are defaulted for cz... (Though a mod check in code to set correct decals should really be made.)
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marcellus
Senior Member
Join Date: Mar 2004
Old 06-29-2008 , 14:08   Re: Bouncing bullets
Reply With Quote #14

Updated to v1.1 :
- clean up / optimize the code
- removed unnecessary code (thank you VEN again)
- detect now if CS or CZ is running then use correct decals (requested by vittu and thank you for the CS decals numbers)

see 1st post
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KingCommentor
Senior Member
Join Date: Jan 2008
Location: Floridaaaa
Old 07-26-2008 , 20:45   Re: Bouncing bullets
Reply With Quote #15

This is cool, But it would be better if you just showed the rebound instead of from when it leaves the gun then rebounds .. is there anyway to change this ?
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endeffects
Senior Member
Join Date: Nov 2007
Old 09-11-2008 , 05:20   Re: Bouncing bullets
Reply With Quote #16

the bouncing bullets also have no effect to the shooter
when they come back, i.e. when you stay in front of a wall
and shoot. would be great to have some damage here
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marcellus
Senior Member
Join Date: Mar 2004
Old 09-11-2008 , 13:49   Re: Bouncing bullets
Reply With Quote #17

Quote:
Originally Posted by endeffects View Post
the bouncing bullets also have no effect to the shooter
when they come back, i.e. when you stay in front of a wall
and shoot. would be great to have some damage here
to make damage to the shooter, find the line
PHP Code:
engfunc(EngFunc_TraceLine,bulletshotnDONT_IGNORE_MONSTERSidptr2
and change it to :
PHP Code:
engfunc(EngFunc_TraceLine,bulletshotnDONT_IGNORE_MONSTERS0ptr2
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endeffects
Senior Member
Join Date: Nov 2007
Old 09-11-2008 , 14:57   Re: Bouncing bullets
Reply With Quote #18

oh thanks alot, works great!
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endeffects
Senior Member
Join Date: Nov 2007
Old 09-12-2008 , 18:31   Re: Bouncing bullets
Reply With Quote #19

i'm wondering if it is possible to use this methode to detect
kills and damage thru walls to calculate a wallkills/totalkills
and walldamage/totaldamage ratio.

i think this could be a great cheater detection
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Last edited by endeffects; 09-12-2008 at 19:17.
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AlexBreems
Member
Join Date: Feb 2008
Old 10-09-2008 , 10:51   Re: Bouncing bullets
Reply With Quote #20

Good plugin BUT:
1. At bullet hit under a corner from 90 to 45 degrees of a ricochet from a wall/floor will not be
2. And the ricochet cannot exist eternally, there should be time of a life of a bullet
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