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FF2 [Subplugin] Special Particle Effects


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J0BL3SS
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Join Date: Sep 2020
Location: Turkey/Istanbul
Old 01-23-2021 , 08:22   [Subplugin] Special Particle Effects
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I have been creating FF2 bosses and sharing them publicly on AlliedModders. However, lately, I feel like my potential is being wasted, and as a result, I have made the decision to keep my creations private. I believe that people doesn't truly appreciate these quality creations. Whoever has the files before, can keep them, i don't mind. But i believe soon enough none of them will be exist to be found
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Last edited by J0BL3SS; 05-18-2023 at 16:41. Reason: Reason above
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LordHotPocketHomicide
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Join Date: Aug 2016
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Old 02-05-2021 , 20:21   Re: [Subplugin] Special Particle Effects
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This makes things much easier; good work, thank you!
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J0BL3SS
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Join Date: Sep 2020
Location: Turkey/Istanbul
Old 02-06-2021 , 04:45   Re: [Subplugin] Special Particle Effects
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Quote:
Originally Posted by LordHotPocketHomicide View Post
This makes things much easier; good work, thank you!
Even i made this but im suggesting you to use add particles to qc file instead using this. Because in model particles is different and the particles created by that way more different. This subplugin creates particles to world as a entity. That means cause a lot lag who uses trash laptop like me. And these wont create full body particles like "Spellbound Aspect" Since as i said its a world entity not a Model keyvalue.
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