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FF2 [Unfinished] Subplugin PAUSE MERC Rework


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J0BL3SS
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Join Date: Sep 2020
Location: Turkey/Istanbul
Old 12-11-2020 , 14:30   [Unfinished] Subplugin PAUSE MERC Rework
Reply With Quote #1

This Thread Is Extremly Out Dated.

Use this Thread instead: New Pausemerc Ability


If you are a Moderator, please delete this topic here and in BatfoxKid's Subplugin List.

Last edited by J0BL3SS; 02-07-2021 at 13:56. Reason: I Guess Alex did better job than me
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J0BL3SS
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Join Date: Sep 2020
Location: Turkey/Istanbul
Old 12-12-2020 , 03:12   Re: [Help] PAUSE MERC Rework
Reply With Quote #2

I guess i solved my problem, I was getting Client's eye angles instead of projectile's current angels

Code:
{
    Float origin[3], angels[3];
    GetEntPropVector(entity_projectile, Prop_Send, "m_vecOrigin", origin);
    GetEntPropVector(entity_projectile, Prop_Data, "m_angRotation", angles);
}
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UberMedicFully
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Join Date: Oct 2019
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Old 12-13-2020 , 21:24   Re: [Solved] PAUSE MERC Rework
Reply With Quote #3

Seems like a interesting Ability, i will look forward to use this Ability on my own Hales when im thinking about to create another one and of course when you got this finished
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J0BL3SS
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Old 12-14-2020 , 02:57   Re: [Solved] PAUSE MERC Rework
Reply With Quote #4

Quote:
Originally Posted by UberMedicFully View Post
Seems like a interesting Ability, i will look forward to use this Ability on my own Hales when im thinking about to create another one and of course when you got this finished
I Will relase here when i done it. Im having usses with one argument right now.

Code:
Example Ability
    
     "abilityX"
    {
        "name"          "rage_pause"
        "arg1"            "1"            // 1 - Stop Players, 0 - Don't Stop Players
        "arg2"          "10"        // Player Pause Duration
        "arg3"            "9999"        // Player Range
        "arg4"            "0"            // 1 - Dont Stop Ubercharged Players, 2 - Dont stop Bonked Players, 3 - Dont Stop Both, 0 - Stop Everyone

        "arg5"            "1"            // 1 - Stop Sentry Guns, 0 -Don't Stop
        "arg6"            "10"        // Sentry Gun Pause Duration
        "arg7"            "9999"        // Sentry Gun Range

        "arg8"            "1"            // 1 - Stop Projectiles, 0 - Don't stop projectiles
        "arg9"            "10"        // Projectile Pause Duration
        "arg10"            "9999"        // Projectile Range
        "arg11"            "0"            // 1 - Make the Stopped Projectiles Boss's, 0 - Don't Change
        "arg12"            "0"            // 1 - Make the Stopped Projectile Angle Wherever It Came From, 0- Don't Change
        
        "plugin_name"   "ff2_pausemerc1"
    }
    
    
   //These are only for player
    "sound_pause_enter"
    {
        "1"    "sound/freak_fortress_2/yourboss/pausetime_entrance1.mp3"
        "2"    "sound/freak_fortress_2/yourboss/pausetime_entrance2.mp3"
        ...
    }
    
    "sound_pause_leave"
    {
        "1"    "sound/freak_fortress_2/yourboss/pausetime_leave1.mp3"
        "2"    "sound/freak_fortress_2/yourboss/pausetime_leave2.mp3"
        ...
    }
Argument 12 doesn't work properly and im out of ideas whats wrong in the code. Chancing projectile angles is kinda messed up. And some projectiles doenst affected that ability so im gonna delete these projectile when ability launched such as Giollotine, Sandman ball, Ormament. And i will add an argument for rage delay and its done.

Chdata's plugin becaome my inspration:
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Last edited by J0BL3SS; 12-14-2020 at 03:14.
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