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[L4D2] Points System (v1.8.0, 2016-04-11)


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Psyk0tik
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Join Date: May 2012
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Old 11-24-2017 , 15:49   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #41

Quote:
Originally Posted by eziosid View Post
hello nice plugin great work also

1 req i just want to know is there any way to discree( lower ) spiter acid points
i mean when spitter spit an survivors spiter get to many buy points ... just need low acid points
keep it up

sory my eng is bad

tnx in advance
You can decrease it in the config file.
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eziosid
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Join Date: Sep 2017
Old 11-25-2017 , 03:01   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #42

Quote:
Originally Posted by Crasher_3637 View Post
You can decrease it in the config file.
tnx for reply but i cant find that here is my cfg

// This file was auto-generated by SourceMod (v1.8.0.6015)
// ConVars for plugin "enabled\l4d2_points_system.smx"


// How many points the adrenaline costs
// -
// Default: "10"
l4d2_points_adrenaline "10"

// How many points the ak47 costs
// -
// Default: "12"
l4d2_points_ak "12"

// How many points the autoshotgun costs
// -
// Default: "10"
l4d2_points_autoshotgun "10"

// How many points the awp costs
// -
// Default: "15"
l4d2_points_awp "35"

// How many points the baseball bat costs
// -
// Default: "4"
l4d2_points_bat "9"

// How many points the bile jar costs
// -
// Default: "8"
l4d2_points_bile "8"

// How many points does biling a tank earn
// -
// Default: "2"
l4d2_points_bile_tank "2"

// How many points does booming a survivor earn
// -
// Default: "1"
l4d2_points_boom "1"

// How many points does a boomer cost
// -
// Default: "5"
l4d2_points_boomer "10"

// Enable health catergory
// -
// Default: "1"
l4d2_points_cat_health "1"

// Enable melee catergory
// -
// Default: "1"
l4d2_points_cat_melee "1"

// Enable misc catergory
// -
// Default: "1"
l4d2_points_cat_misc "1"

// Enable rifles catergory
// -
// Default: "1"
l4d2_points_cat_rifles "1"

// Enable shotguns catergory
// -
// Default: "1"
l4d2_points_cat_shotguns "1"

// Enable smg catergory
// -
// Default: "1"
l4d2_points_cat_smg "1"

// Enable snipers catergory
// -
// Default: "1"
l4d2_points_cat_snipers "1"

// Enable throwables catergory
// -
// Default: "1"
l4d2_points_cat_throwables "1"

// Enable upgrades catergory
// -
// Default: "1"
l4d2_points_cat_upgrades "1"

// Enable weapons catergory
// -
// Default: "1"
l4d2_points_cat_weapons "1"

// How many points the chainsaw costs
// -
// Default: "10"
l4d2_points_chainsaw "10"

// How many points does charging a survivor earn
// -
// Default: "2"
l4d2_points_charge "1"

// How many points does a charger cost
// -
// Default: "6"
l4d2_points_charger "12"

// How many points the chrome shotgun costs
// -
// Default: "7"
l4d2_points_chrome "10"

// How many points does killing a certain amount of infected earn
// -
// Default: "2"
l4d2_points_cikill_value "2"

// How many kills you need to earn a killing spree bounty
// -
// Default: "25"
l4d2_points_cikills "25"

// How many points cola bottles costs
// -
// Default: "8"
l4d2_points_cola "8"

// How many points the cricket bat costs
// -
// Default: "4"
l4d2_points_cricketbat "10"

// How many points the crowbar costs
// -
// Default: "4"
l4d2_points_crowbar "10"

// How many points does doing damage earn
// -
// Default: "2"
l4d2_points_damage "2"

// How many points the defib costs
// -
// Default: "20"
l4d2_points_defib "10"

// How many points does defibbing a team mate earn
// -
// Default: "5"
l4d2_points_defib_action "5"

// Enable Point System?
// -
// Default: "1"
l4d2_points_enable "1"

// How many points the explosive ammo costs
// -
// Default: "10"
l4d2_points_explosive_ammo "15"

// How many points the explosive ammo pack costs
// -
// Default: "15"
l4d2_points_explosive_ammo_pack "15"

// How many points the fireaxe costs
// -
// Default: "4"
l4d2_points_fireaxe "10"

// How many points the fireworks crate costs
// -
// Default: "2"
l4d2_points_fireworks "10"

// How many points the gas can costs
// -
// Default: "5"
l4d2_points_gascan "10"

// How many points the gnome costs
// -
// Default: "8"
l4d2_points_gnome "10"

// How many points the golf club costs
// -
// Default: "6"
l4d2_points_golfclub "10"

// How many points the grenade launcher costs
// -
// Default: "15"
l4d2_points_grenade "15"

// How many points the guitar costs
// -
// Default: "4"
l4d2_points_guitar "10"

// How many kills you need to earn a head hunter bonus
// -
// Default: "20"
l4d2_points_headshots "20"

// How many points does killing a certain amount of infected with headshots earn
// -
// Default: "4"
l4d2_points_headshots_value "2"

// How many points does healing a team mate earn
// -
// Default: "5"
l4d2_points_heal "5"

// How many points does healing a team mate who did not need healing earn
// -
// Default: "1"
l4d2_points_heal_warning "1"

// How many points does a horde cost
// -
// Default: "15"
l4d2_points_horde "15"

// How many points does a hunter cost
// -
// Default: "4"
l4d2_points_hunter "10"

// How many points the hunting rifle costs
// -
// Default: "10"
l4d2_points_hunting_rifle "20"

// How many points does impacting a survivor earn
// -
// Default: "1"
l4d2_points_impact "1"

// How many points does incapping a survivor earn
// -
// Default: "3"
l4d2_points_incap "2"

// How many points the incendiary ammo costs
// -
// Default: "10"
l4d2_points_incendiary_ammo "15"

// How many points the incendiary ammo pack costs
// -
// Default: "15"
l4d2_points_incendiary_ammo_pack "15"

// How many points does healing yourself as an infected cost
// -
// Default: "6"
l4d2_points_infected_heal "75"

// How many points does a jockey cost
// -
// Default: "6"
l4d2_points_jockey "10"

// How many points the katana costs
// -
// Default: "6"
l4d2_points_katana "12"

// How many points does killing a survivor earn
// -
// Default: "5"
l4d2_points_kill "3"

// How many points the health kit costs
// -
// Default: "20"
l4d2_points_kit "15"

// How many points the knife costs
// -
// Default: "6"
l4d2_points_knife "15"

// How many points the laser sight costs
// -
// Default: "10"
l4d2_points_laser "10"

// How many points does reviving a hanging team mate earn
// -
// Default: "1"
l4d2_points_ledge "1"

// How many points the m16 costs
// -
// Default: "12"
l4d2_points_m16 "20"

// How many points the m60 costs
// -
// Default: "50"
l4d2_points_m60 "50"

// How many points the machete costs
// -
// Default: "6"
l4d2_points_machete "12"

// How many points the magnum costs
// -
// Default: "6"
l4d2_points_magnum "10"

// How many points the military sniper costs
// -
// Default: "14"
l4d2_points_military_sniper "20"

// How many points does a mob cost
// -
// Default: "10"
l4d2_points_mob "10"

// Which game modes to use Point System
// -
// Default: "coop,realism,versus,teamversus"
l4d2_points_modes "coop,realism,versus,teamversus"

// How many points the molotov costs
// -
// Default: "8"
l4d2_points_molotov "8"

// How many points the mp5 costs
// -
// Default: "7"
l4d2_points_mp5 "7"

// Show messages when points are earned?
// -
// Default: "1"
l4d2_points_notify "0"

// How many points the oxgen tank costs
// -
// Default: "2"
l4d2_points_oxygen "8"

// How many points the frying pan costs
// -
// Default: "4"
l4d2_points_pan "9"

// How many points the pills costs
// -
// Default: "10"
l4d2_points_pills "10"

// How many points the pipe bomb costs
// -
// Default: "8"
l4d2_points_pipe "8"

// How many points the pistol costs
// -
// Default: "4"
l4d2_points_pistol "9"

// How many points does pouncing a survivor earn
// -
// Default: "1"
l4d2_points_pounce "1"

// How many points the propane tank costs
// -
// Default: "2"
l4d2_points_propane "7"

// How many points does protecting a team mate earn
// -
// Default: "1"
l4d2_points_protect "1"

// How many points the pump shotgun costs
// -
// Default: "7"
l4d2_points_pump "7"

// How many points an ammo refill costs
// -
// Default: "8"
l4d2_points_refill "8"

// Which game modes to reset point count on round end and round start
// -
// Default: "versus,teamversus"
l4d2_points_reset_mapchange "versus,teamversus"

// How many points does reviving a team mate earn
// -
// Default: "3"
l4d2_points_revive "3"

// How many points does riding a survivor earn
// -
// Default: "2"
l4d2_points_ride "2"

// How many points the scar costs
// -
// Default: "12"
l4d2_points_scar "12"

// How many points the scout sniper costs
// -
// Default: "10"
l4d2_points_scout "10"

// How many points the sg552 costs
// -
// Default: "12"
l4d2_points_sg "18"

// How many points the shield costs
// -
// Default: "6"
l4d2_points_shield "6"

// How many points does killing a special infected earn
// -
// Default: "1"
l4d2_points_sikill "1"

// How many points the smg costs
// -
// Default: "7"
l4d2_points_smg "7"

// How many points does smoking a survivor earn
// -
// Default: "2"
l4d2_points_smoke "1"

// How many points does a smoker cost
// -
// Default: "4"
l4d2_points_smoker "9"

// How many points the spas shotgun costs
// -
// Default: "10"
l4d2_points_spas "14"

// How many times to attempt respawning when buying an special infected
// -
// Default: "2"
l4d2_points_spawn_tries "0"

// How many points does a spitter cost
// -
// Default: "6"
l4d2_points_spitter "9"

// How many points the silenced smg costs
// -
// Default: "7"
l4d2_points_ssmg "9"

// Points to start each round/map with.
// -
// Default: "0"
l4d2_points_start "0"

// How many points does suicide cost
// -
// Default: "4"
l4d2_points_suicide "9"

// How many points a complete heal costs
// -
// Default: "25"
l4d2_points_survivor_heal "25"

// How many points does a tank cost
// -
// Default: "30"
l4d2_points_tank "39"

// How much l4d2_points_infected_heal should be multiplied for tank players
// -
// Default: "3"
l4d2_points_tank_heal_mult "1"

// How many tanks to be allowed spawned per team
// -
// Default: "2"
l4d2_points_tank_limit "1"

// How many points does burning a tank earn
// -
// Default: "2"
l4d2_points_tankburn "2"

// How many points does killing a tank earn
// -
// Default: "2"
l4d2_points_tankkill "2"

// How many points does killing a tank single-handedly earn
// -
// Default: "8"
l4d2_points_tanksolo "8"

// How many points the tonfa costs
// -
// Default: "4"
l4d2_points_tonfa "9"

// How many points does an uncommon mob cost
// -
// Default: "12"
l4d2_points_umob "12"

// How many points does a witch cost
// -
// Default: "20"
l4d2_points_witch "20"

// How many witchs' to be allwed spawned per team
// -
// Default: "3"
l4d2_points_witch_limit "2"

// How many points does burning a witch earn
// -
// Default: "1"
l4d2_points_witchburn "1"

// How many points does crowning a witch earn
// -
// Default: "2"
l4d2_points_witchcrown "2"

// How many points does killing a witch earn
// -
// Default: "4"
l4d2_points_witchkill "4"
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 11-25-2017 , 06:43   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #43

Quote:
Originally Posted by eziosid View Post
[...]
Hmm, I guess there's no setting for that. I only edited the source code to include custom melee weapons. I haven't bothered to fully revise it since plugins like this aren't really my style.
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eziosid
Senior Member
Join Date: Sep 2017
Old 11-25-2017 , 07:44   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #44

Quote:
Originally Posted by Crasher_3637 View Post
Hmm, I guess there's no setting for that. I only edited the source code to include custom melee weapons. I haven't bothered to fully revise it since plugins like this aren't really my style.
sir how to decrease that its really making big problem this plugins really good i cant remove this plugin
help me tnx

and 1 more qu i have 10vs10 all infected buy chargers like 10 chargers vs survivors is there any cvar to make infected limit like i want

2 chargers
2 smokers
2 hunters
2 jockeys
2 bomers
2 spitter

and i have this in my server.cfg

//sm_cvar z_boomer_limit 2 //default 1
//sm_cvar z_charger_limit 2 //default 1
//sm_cvar z_hunter_limit 2 //default 1
//sm_cvar z_jockey_limit 2 //default 1
//sm_cvar z_smoker_limit 2 //default 1
//sm_cvar z_spitter_limit 2 //default 1

Last edited by eziosid; 11-25-2017 at 08:00. Reason: corection
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Mi.Cura
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Location: Brazil
Old 01-30-2018 , 11:42   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #45

Hi, Can someone help me?

I've never been able to make the translation work.

I tried both ways, separate files putting the translation of the appropriate folder into the language, and also tried the same file as the example below.

In none of them has the system recognized the translation. It remains in English only.

For example:

"Phrases"
{
"all Infected players"
{
"en" "all Infected players"
"pt" "Todos jogadores infectados"
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Mi.Cura
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Location: Brazil
Old 05-08-2018 , 23:12   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #46

Quote:
Originally Posted by Mi.Cura View Post
Hi, Can someone help me?

I've never been able to make the translation work.

I tried both ways, separate files putting the translation of the appropriate folder into the language, and also tried the same file as the example below.

In none of them has the system recognized the translation. It remains in English only.

For example:

"Phrases"
{
"all Infected players"
{
"en" "all Infected players"
"pt" "Todos jogadores infectados"


Anyone would have any suggestions on how to fix the problems as the translation does not work.
Thank you very much for any help.
I also tested it by creating a specific file for translation (PT) folder, and it also did not work
I'm using Crasher version: https://forums.alliedmods.net/showpo...1&postcount=35

Last edited by Mi.Cura; 05-08-2018 at 23:19.
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Uncle Jessie
Member
Join Date: May 2016
Location: Mind Prison
Old 05-09-2018 , 19:22   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #47

Quote:
Originally Posted by Mi.Cura View Post
Anyone would have any suggestions on how to fix the problems as the translation does not work.
Thank you very much for any help.
I also tested it by creating a specific file for translation (PT) folder, and it also did not work
I'm using Crasher version: https://forums.alliedmods.net/showpo...1&postcount=35
McFlurry version includes colors.inс, phrase files are working and russian phrases added.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_points_system.sp - 243 views - 103.1 KB)
File Type: smx l4d2_points_system.smx (46.5 KB, 236 views)
File Type: smx ps_usepoints.smx (4.6 KB, 233 views)
File Type: txt points_system.phrases.txt (6.5 KB, 235 views)
File Type: txt points_system_menus.phrases.txt (5.3 KB, 244 views)

Last edited by Uncle Jessie; 05-09-2018 at 19:53.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 05-09-2018 , 23:02   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #48

Quote:
Originally Posted by Uncle Jessie View Post
McFlurry version includes colors.inс, phrase files are working and russian phrases added.
Thanks, i try this
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Mi.Cura
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Old 05-10-2018 , 10:34   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #49

Quote:
Originally Posted by Uncle Jessie View Post
McFlurry version includes colors.inс, phrase files are working and russian phrases added.
It's strange that this version does not allow you to use bind keys to buy items.
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eyal282
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Join Date: Aug 2011
Old 05-12-2018 , 10:17   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #50

Unless it was already fixed, ps_pess won't allow an infected to use "!buy charger" or etc when dead because "you can't use !buy when ded".
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