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Client Side Metamod


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fysiks
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Join Date: Sep 2007
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Old 12-27-2010 , 18:36   Re: Client Side Metamod
Reply With Quote #51

Quote:
Originally Posted by fezh View Post
It does.
Asking "why have you finished this project?" implies that you think that it should not have been finished to begin with.

Re-read your post again, maybe you meant to say "why haven't you finished this project?"
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Last edited by fysiks; 12-28-2010 at 01:17.
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capostrike93
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Old 12-27-2010 , 23:52   Re: Client Side Metamod
Reply With Quote #52

Quote:
Originally Posted by fysiks View Post
Asking "why have you finished this project?" implies that you think that is should not have been finished to begin with.

Re-read your post again, maybe you meant to say "why haven't you finished this project?"
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fysiks
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Old 12-28-2010 , 01:17   Re: Client Side Metamod
Reply With Quote #53

Why did you quote me?
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capostrike93
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Old 12-28-2010 , 09:40   Re: Client Side Metamod
Reply With Quote #54

Quote:
Originally Posted by fysiks View Post
Why did you quote me?
because that's what I meant ...
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 12-29-2010 , 15:22   Re: Client Side Metamod
Reply With Quote #55

My native Spanish speaking friends are saying "finished" like "gave up on". They mean: "why have you finished working on this project instead of finishing it?"
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capostrike93
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Old 12-29-2010 , 15:30   Re: Client Side Metamod
Reply With Quote #56

Quote:
Originally Posted by joaquimandrade View Post
My native Spanish speaking friends are saying "finished" like "gave up on". They mean: "why have you finished working on this project instead of finishing it?"


i love you xD

quim has deleted me from steam? I dont find you
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Scrooge2029
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Join Date: Dec 2020
Old 02-04-2021 , 22:16   Re: Client Side Metamod
Reply With Quote #57

I thought this mmcl would use the mechanism mm used
1.rename original client.dll as stock_cl.dll
2.rename mmcl.dll as client.dll
3.mmcl.dll(renamed) will be called by launcher
4.mmcl.dll will handle or pass calling to stock_cl.dll, just like what mm does

However, it acts like MetaHook, which is a bit pity for me...

Last edited by Scrooge2029; 02-04-2021 at 22:17. Reason: Revision
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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 02-16-2021 , 11:58   Re: Client Side Metamod
Reply With Quote #58

Quote:
Originally Posted by Scrooge2029 View Post
I thought this mmcl would use the mechanism mm used
1.rename original client.dll as stock_cl.dll
2.rename mmcl.dll as client.dll
3.mmcl.dll(renamed) will be called by launcher
4.mmcl.dll will handle or pass calling to stock_cl.dll, just like what mm does

However, it acts like MetaHook, which is a bit pity for me...
1. Why are you bumping a 10+ year old thread?
2. What are you even talking about?
3. Client-side metamod is not valid and will never be valid for Steam.
4. Just forget about modifying client-side properties, It's impossible and will forever stay that way.
5. If you deny 3 and 4, you've got two options:
- Make your server steam-only and forget about client modifications.
- Enjoy your and other naive clients' VAC bans (if they're legit clients of-course).
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