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[L4D2] LAST BOSS


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war450
Member
Join Date: Apr 2006
Old 02-08-2011 , 23:15   Re: [L4D2] LAST BOSS
Reply With Quote #111

We need some one to pick this up...

Suggestions for the remake

+Fix Other infected becoming green/what ever color the tank was if a player disconnects/drops

+fix being unable to jump after becoming the leaper tank then dieing (round end bug?)

+Improve leaper tank to only super jump when you press space... rather then constantly jumping.

Fuse Extended Plugin of last boss with base... there are some things, i like better in the extended version like the inferno rocks/quake tank

add better support for multi-tank plugin (right now the last boss only seems to spawn if it's a non-director tank, like loot spawn/admin spawn/some rare cases it will spawn as the second tank)

Add visual effects that won't hurt the tank... like example inferno tank. should be red/with a parented particle effect rather then actual fire or something like fire, so survivors won't get confused.
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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 04-19-2011 , 07:55   Re: [L4D2] LAST BOSS
Reply With Quote #112

I'm having errors with extended version:
Code:
L 04/19/2011 - 02:41:27: [SM]   [0]  Line 526, l4d2_lastboss_extend.sp::JumpingTimer()
L 04/19/2011 - 02:41:28: [SM] Native "GetEntProp" reported: Entity 5 (5) is invalid
Any help?
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carlos moschen
Member
Join Date: Jan 2011
Old 08-17-2011 , 20:43   Re: [L4D2] LAST BOSS
Reply With Quote #113

Someone could help me solve my problem? following as it does to spawn in 6 tanks on a map? but I want the plugin "[L4D2] LAST BOSS (Extended Version)" just giving ta 3 tanks spawn in the map, please help me!!
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RAPTORMOOSE
Member
Join Date: Sep 2011
Location: California
Old 10-17-2011 , 12:07   Re: [L4D2] LAST BOSS
Reply With Quote #114

I use this plugin with 8 survivors. I changed the CVAR's so he has 32,000 health, but he has to kill 8 survivors...
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 10-21-2011 , 13:08   Re: [L4D2] LAST BOSS
Reply With Quote #115

Just wanted to drop by and say that this plugin's absolutely hilarious! Keep up the good work!
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 10-21-2011 , 15:28   Re: [L4D2] LAST BOSS
Reply With Quote #116

Quote:
Originally Posted by Mr. Man View Post
Just wanted to drop by and say that this plugin's absolutely hilarious! Keep up the good work!
But I tried setting the boss's hp to 1 million, and it didn't take. Is there a maximum and minimum HP he can have?
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 10-22-2011 , 11:34   Re: [L4D2] LAST BOSS
Reply With Quote #117

Don't know if OP actually checks the thread but here's a massive bug:

Tanks sometimes get HP miscalculations so when they die, they repeat the dying animation over and over again but doesn't attack players, although they become the final form (red with fire) and can teleport to someone while playing the death animation.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 11-17-2011 , 23:04   Re: [L4D2] LAST BOSS
Reply With Quote #118

Bumping because no one's replied to my questions.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 11-19-2011 , 23:12   Re: [L4D2] LAST BOSS
Reply With Quote #119

Quote:
Originally Posted by Mr. Man View Post
Don't know if OP actually checks the thread but here's a massive bug:

Tanks sometimes get HP miscalculations so when they die, they repeat the dying animation over and over again but doesn't attack players, although they become the final form (red with fire) and can teleport to someone while playing the death animation.
To follow up on the tank death animation repeating, it sometimes interfere with finale missions where the bug makes the finale round never-ending (because the 2nd tank never comes).
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yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 11-29-2011 , 08:35   Re: [L4D2] LAST BOSS
Reply With Quote #120

I got the same bug. See http://forums.alliedmods.net/showpos...5&postcount=57
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