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Zombie Plague Mod 5.0


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Satoko
Senior Member
Join Date: Oct 2008
Location: Germany
Old 04-02-2009 , 05:42   Re: Zombie Plague Mod 4.2
#2901

@limhyc: well it depends on the protocol version of the game if its 48 all plugins should work fine unless there is no coding error or something.
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Nothing.Perfect
Junior Member
Join Date: Mar 2009
Old 04-02-2009 , 17:23   Re: Zombie Plague Mod 4.2
#2902

Quote:
Originally Posted by Satoko View Post
@limhyc: well it depends on the protocol version of the game if its 48 all plugins should work fine unless there is no coding error or something.
yes.
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kbm*havefun
Member
Join Date: Mar 2009
Old 04-02-2009 , 19:45   Re: Zombie Plague Mod 4.2
#2903

Hmm... is it just our server or when ur stuck and u press unstuck when ur zombie u turn human and goes to some other spawn point.. or does anyone has a solve for this?
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Satoko
Senior Member
Join Date: Oct 2008
Location: Germany
Old 04-03-2009 , 07:59   Re: Zombie Plague Mod 4.2
#2904

and again those kids who enjoy giving useless - karma like to give it to post who should help a little bit. you guys don't understand the karma system so don't give any karma thats really annoying.

@kbm*havefun: somebody said this already with the stuck function but no idea who, when, where.

btw is there any option to have the infection take action after an amount of time? would be realistic if its work after 30 seconds or something like this until this time the infected lays on the ground as dead or can move a little bit but it should not be visible to other humans that he is infected and when the infection takeplace then above should be the kill display but of course it would make sin to can use the antidote in this 30 seconds.
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Last edited by Satoko; 04-03-2009 at 08:39.
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blue2kx
Member
Join Date: Mar 2009
Old 04-03-2009 , 17:27   Re: Zombie Plague Mod 4.2
#2905

You can edit how long (in seconds, I believe) before the first zombie is infected in the config or sma file but the effects you want to see probably aren't included.

@drugzog I tried that.. it wouldn't compile. I think I mentioned the other methods that I tried too but I can't figure it out. I also asked one or two scripters in here through steam if they knew how to but they couldn't help me.
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rocker_sid
Junior Member
Join Date: Nov 2008
Location: India
Old 04-05-2009 , 02:57   Re: Zombie Plague Mod 4.2
#2906

IS THERE A WAY TO SET DEFAULT AMMO PACKS A PLAYER OR GET ???
IF THERE IS PLZ CAN SM 1 TELL ME :p
[I COULDNT FIND IT IN
Quote:
ZOMBIEPLAGUE.CFG
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Last edited by rocker_sid; 04-05-2009 at 03:06.
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Anggara_nothing
Veteran Member
Join Date: Jan 2009
Location: Indonesia
Old 04-05-2009 , 03:11   Re: Zombie Plague Mod 4.2
#2907

Quote:
Originally Posted by rocker_sid View Post
IS THERE A WAY TO SET DEFAULT AMMO PACKS A PLAYER OR GET ???
IF THERE IS PLZ CAN SM 1 TELL ME :p
[I COULDNT FIND IT IN
open the zombie_plague40.sma and search this :
Quote:
// Reset Player Vars
reset_vars(id, resetall)
{
g_zombie[id] = false
g_nemesis[id] = false
g_survivor[id] = false
g_firstzombie[id] = false
g_lastzombie[id] = false
g_lasthuman[id] = false
g_frozen[id] = false
g_nodamage[id] = false
g_respawn_as_zombie[id] = false
g_nvision[id] = false
g_nvisionenabled[id] = false
g_flashlight[id] = false
g_flashbattery[id] = 100
g_canbuy[id] = true

if (resetall)
{
g_ammopacks[id] = 5
g_zombieclass[id] = ZCLASS_NONE
g_zombieclassnext[id] = ZCLASS_NONE
g_damagedealt[id] = 0
WPN_AUTO_ON = 0
}
}
change "g_ammopacks[id] = 5" to
ex : if you want 10 ap to default, change to "g_ammopacks[id] = 10".
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rocker_sid
Junior Member
Join Date: Nov 2008
Location: India
Old 04-05-2009 , 03:37   Re: Zombie Plague Mod 4.2
#2908

@ ^^^

thanx dude
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Skailer
Junior Member
Join Date: Mar 2009
Location: Warsaw
Old 04-05-2009 , 06:58   Re: Zombie Plague Mod 4.2
#2909

ENG:

How do I add a climb zombie it is the first in the selection of classes, how to change it?

PL:

Jak dodałem np klasę climb zombi to jest ona pierwsza w wyborze klas jak to zmienić?
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bombey
Member
Join Date: Jul 2006
Old 04-06-2009 , 08:30   Re: Zombie Plague Mod 4.2
#2910

[IMG]http://img10.**************/img10/9951/zombieplaguelogo.png[/IMG]

Everything is selfmade except for the hand.
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