Quote:
Originally Posted by FlaminSarge
peroxwhygen: some of the fixes are specific to randomizer, those will probably stay in. Some have to do with ammo which will be hard to maintain without randomizer's system of assigning three numbers to people (so I can look up the ammo based on if Randomizer is on and they have a weapon that needs ammo, I just check what they were assigned and give them that much ammo).
I'm fairly certain I fixed all instances of rapidfire, including when they have autoreload on and click really fast. If you can figure out the conditions, that'd be awesome. So far nobody on any other server I know has been able to rapidfire.
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So an update on that rapidfire thing. The guy on my server who's been doing it finally "told me how he did it", although it seemed more like he was coming up with an excuse.
He said it was that Reload when not firing thing. I doubt it. He was still doing it even with the fix. I doubt it's the reload option thing.
As well I've been having errors galore with randomizer:
Code:
:L 02/14/2011 - 12:45:32: [SM] Native "KillTimer" reported: Invalid timer handle 560201ef (error 1)
:L 02/14/2011 - 12:45:32: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
:L 02/14/2011 - 12:45:32: [SM] [0] Line 669, C:\Users\Administrator\Desktop\tf2\plugins\tf2items_randomizer.sp::player_death()
:L 02/14/2011 - 12:45:52: [SM] Native "TriggerTimer" reported: Invalid timer handle 560201ef (error 1)
:L 02/14/2011 - 12:45:52: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
:L 02/14/2011 - 12:45:52: [SM] [0] Line 583, C:\Users\Administrator\Desktop\tf2\plugins\tf2items_randomizer.sp::lockerwepreset()
The reason I suggested moving all the fixes into a new plugin of just-fixes, was from a suggestion I found on your TF2 wiki talk page. I was searching the Wiki at the time and noticed that another user on the wiki left you a message about the same errors i've been having and suggested you move the fixes to a new plugin.
I think that's a good idea for the most part, although it sounds hard based on what you explained.