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[TF2] kAmmomod - No Support


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MTF
New Member
Join Date: Jul 2010
Old 07-05-2010 , 19:38   Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]
Reply With Quote #91

Hey Krolus, I don't think you posted the new version, the only install I can find is the v0.7.
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 07-06-2010 , 12:25   Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]
Reply With Quote #92

If you want 0.7.1 pick up .zip with 0.7 and replace old .smx file with new one.
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kAmmomod is deprecated. Take a look at MGE Training
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jameless
Veteran Member
Join Date: Jan 2010
Old 07-10-2010 , 14:17   Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]
Reply With Quote #93

Can anyone provide me with spawn points for am_variety_test3?
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jameless
Veteran Member
Join Date: Jan 2010
Old 07-12-2010 , 21:51   Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]
Reply With Quote #94

Ok well I found spawn points on my own by using noclip. But can anyone tell me how I can make it so the soldier's rocket juggles the players higher?

I've seen it on other servers but can't figure out how to get it done.
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Arthurp
Junior Member
Join Date: Mar 2010
Old 07-15-2010 , 18:10   Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]
Reply With Quote #95

This is a very nice mod, really love it, there is only two things that bother me on it.

-People leaving when they are down to 1 life, in order to preserve rank.
-That if you are crouching, it counts you as higher in the air.

For the first one, could you simply implament that it counts as a loss, when a player disconnects, or leaves, unless its still 5-5?

For the second one, I don't know, It may not be seen as a problem, but I don't like mods that give me bad habbits, and I do notice I slip up on my tighter jumps after playing ammo mod, because I don't crouch while in the air.
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 07-16-2010 , 07:19   Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]
Reply With Quote #96

1) If your opponent leaves battle when score is not 0:0 you will win. Now (from v0.7) plugin should work liek this.
2) Didn't noticed that Anyway i think it's work as intended. You crouch in air -> moving your legs closer to head -> your legs gett higher. Plugin counts distance between your legs and floor.
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jameless
Veteran Member
Join Date: Jan 2010
Old 07-16-2010 , 14:47   Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]
Reply With Quote #97

Can you make it so when midair is enabled, that when a soldier fires a rocket at your feet it bounces you higher?
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 07-18-2010 , 01:42   Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]
Reply With Quote #98

'll see what can be done
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Parkjisung
New Member
Join Date: Aug 2010
Location: Hong kong
Old 08-18-2010 , 12:18   Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]
Reply With Quote #99

Hi and thanks Krolus ,
i am a beginner in tf2, i would like to create a server for me and my frd to train up our skills.
however, i dont have any concepts about how to create this server. i've heard that i need mete mod , source mod ,something like that.
would you mind to tell me what steps and what materials i need ?
thanks for you mod once again ,thanks
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gavintlgold
Member
Join Date: Mar 2010
Location: New York
Old 09-24-2010 , 19:08   Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]
Reply With Quote #100

Quote:
Originally Posted by jameless View Post
Ok well I found spawn points on my own by using noclip.
Do you mind posting these? Thanks!
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