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DHooks (Dynamic Hooks - Dev Preview)


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psychonic

BAFFLED
Join Date: May 2008
Old 04-02-2014 , 13:28   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #161

Quote:
Originally Posted by Dr!fter View Post
https://forums.alliedmods.net/showpo...52&postcount=9 CTakeDamageInfo class is in the sdk (I believe in some games it differs) You can use IDA to reverse a class if its not in the sdk or differs. It is indeed very hacky, but its the only reliable way to support all types of classes easily.
For what it's worth, the CTakeDamageInfo for each game should match what is in takedamageinfo.h in our respective SDKs since we rely on it for SDKHooks.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-02-2014 , 17:44   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #162

Quote:
Originally Posted by psychonic View Post
For what it's worth, the CTakeDamageInfo for each game should match what is in takedamageinfo.h in our respective SDKs since we rely on it for SDKHooks.
ah good to know wasnt 100% sure if the sdk was updated.
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SHAREN
Senior Member
Join Date: Dec 2011
Old 04-06-2014 , 17:28   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #163

Can I make a plug to the microphone icon displayed opponents too in CS GO?


In GO now no variable mp_show_voice_icons

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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 04-07-2014 , 09:02   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #164

Quote:
Originally Posted by SHAREN View Post
Can I make a plug to the microphone icon displayed opponents too in CS GO?


In GO now no variable mp_show_voice_icons

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You probably don't need dhooks for that. Try hooking the RadioIcon tempent, block it and resend it to all players instead of only one team.
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Spanospy
Junior Member
Join Date: Feb 2014
Old 04-15-2014 , 04:01   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #165

This addon (when unconfigured) crashes my multiplay server on map change. is there a reason why? I can't go into detail with the crash report, as it comes up with nothing! i ran this addon along with sourcemod and steamtools (they worked fine together) without any other addons.
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Spanospy
Junior Member
Join Date: Feb 2014
Old 04-15-2014 , 04:02   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #166

this is in TF2
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-16-2014 , 09:11   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #167

Quote:
Originally Posted by Spanospy View Post
This addon (when unconfigured) crashes my multiplay server on map change. is there a reason why? I can't go into detail with the crash report, as it comes up with nothing! i ran this addon along with sourcemod and steamtools (they worked fine together) without any other addons.
Without the code for hooking/plugin that uses DHooks its impossible to say.
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Spanospy
Junior Member
Join Date: Feb 2014
Old 04-16-2014 , 13:43   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #168

Quote:
Originally Posted by Dr!fter View Post
Without the code for hooking/plugin that uses DHooks its impossible to say.
the thing is, though, that this plugin crashes the server on map change BY ITSELF. its nothing to do with any other plugin or map.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-16-2014 , 16:39   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #169

Quote:
Originally Posted by Spanospy View Post
the thing is, though, that this plugin crashes the server on map change BY ITSELF. its nothing to do with any other plugin or map.
What plugin ?

DHooks is extension for plugins, to add more functions beside SourceMod.

You need tell or show source code of SM plugin which use DHooks.
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Spanospy
Junior Member
Join Date: Feb 2014
Old 04-17-2014 , 03:32   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #170

Quote:
Originally Posted by Bacardi View Post
What plugin ?

DHooks is extension for plugins, to add more functions beside SourceMod.

You need tell or show source code of SM plugin which use DHooks.
ah, yes. apologies, i forgot it was called an extension.

what i meant to say then, is that the extension (without any other help from other extensions/plugins) crashes the server when it changes maps. due to the nature of the service multiplay uses, i cannot verify that the database has the exact same extension as the one in this thread, but i have asked them to do that for me if possible. is there any code in the extension that could crash a server on map change (depending on server, perhaps)?
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