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[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


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splewis
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Join Date: Feb 2014
Location: United States
Old 03-01-2015 , 21:22   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #241

Quote:
Originally Posted by nguyenbaodanh View Post
If I'm correct there is a website rank/stats for this pug setup plugin right ?
where can I find it ?
The plugin doesn't record stats so there definitely isn't a website for it. You could easily write your own stats system for it, though. There is only the rough approximation of rws in the rwsbalancer plugin, which isn't really meant to be user-visible in most cases.
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 03-02-2015 , 10:21   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #242

Just wanted to restate this since there are still issues with stats not saving since it only saves on map change.

Quote:
Originally Posted by Exolent[jNr] View Post
I think the stats should be saved whenever a match is finished, and also if a match ends improperly (such as .endgame) then any recorded stats for that match should be discarded.
Also, players would like to see their RWS so a command like sm_rws or sm_stats would be helpful.
And to be able to specify another player in the server like if I wanted to see yours: sm_rws splewis
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Originally Posted by xPaw View Post
I love you exolent!
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splewis
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Old 03-02-2015 , 12:20   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #243

Quote:
Originally Posted by Exolent[jNr] View Post
Just wanted to restate this since there are still issues with stats not saving since it only saves on map change.



Also, players would like to see their RWS so a command like sm_rws or sm_stats would be helpful.
And to be able to specify another player in the server like if I wanted to see yours: sm_rws splewis
At that point it sounds like they want an actual stats system, not a purposefully simple, rough approximation meant to attempt an autobalance of teams.
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Last edited by splewis; 03-02-2015 at 12:20.
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Exolent[jNr]
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Old 03-02-2015 , 12:33   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #244

Quote:
Originally Posted by splewis View Post
At that point it sounds like they want an actual stats system, not a purposefully simple, rough approximation meant to attempt an autobalance of teams.
They aren't asking for full stats on anything, only their saved RWS.
Once they know it exists, they start wanting to know and get competitive about it.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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boe
Junior Member
Join Date: Mar 2015
Old 03-06-2015 , 14:04   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #245

Is there a way that only the captains need to .ready? Great plugin as already stated on reddit. Love it!

/edit:

Another solution would be a .forceready command

Last edited by boe; 03-06-2015 at 16:04.
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systemCTL
Junior Member
Join Date: Feb 2015
Old 03-07-2015 , 03:37   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #246

I was snooping around in the code, and it looked like the teamnames were supposed to be reset after the match is finished. I just wanted to let you know that it is not working on my end (unless I'm just stupid and there is not auto-teamname-wipe).

Thanks,
systemCTL.
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splewis
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Join Date: Feb 2014
Location: United States
Old 03-07-2015 , 14:43   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #247

Quote:
Originally Posted by boe View Post
Is there a way that only the captains need to .ready? Great plugin as already stated on reddit. Love it!

/edit:

Another solution would be a .forceready command
There's a forceready command (with admin requirements) since 1.3.0

Quote:
Originally Posted by systemCTL View Post
I was snooping around in the code, and it looked like the teamnames were supposed to be reset after the match is finished. I just wanted to let you know that it is not working on my end (unless I'm just stupid and there is not auto-teamname-wipe).

Thanks,
systemCTL.
Hm, it should be removing them. I'll have to look into that.
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boe
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Join Date: Mar 2015
Old 03-07-2015 , 16:07   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #248

is there something i need to set up, cause i don't find any options for it and nothing in your tutorial.
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splewis
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Old 03-07-2015 , 16:16   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #249

Quote:
Originally Posted by boe View Post
is there something i need to set up, cause i don't find any options for it and nothing in your tutorial.
What did you type? It's registered as sm_forceready so either !forceready or /forceready would work, .forceready wouldn't unless you added that chat alias yourself.

A .command alias for each pugsetup sm_command is being added for the next version.
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boe
Junior Member
Join Date: Mar 2015
Old 03-07-2015 , 17:36   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #250

Tried to look up command say as if it were a variable.
*DEAD* boe : !forceready


".forceready" "sm_forceready" was added to chataliases.cfg but didn't either.

I got admin level in Sourcemod "z" what works with everything else just fine. Do i need to configure something else?
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