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[L4D & L4D2] Climb Everywhere


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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 10-11-2011 , 03:08   Re: [L4D & L4D2] Climb Everywhere
Reply With Quote #81

getting this in the error log.

Code:
 L 10/10/2011 - 23:47:04: SourceMod error session started
L 10/10/2011 - 23:47:04: Info (map "c1m2_streets") (file "errors_20111010.log")
L 10/10/2011 - 23:47:04: [SM] Native "DispatchKeyValue" reported: Entity 1 (1) is invalid
L 10/10/2011 - 23:47:04: [SM] Displaying call stack trace for plugin "l4d_climb.smx":
L 10/10/2011 - 23:47:04: [SM]   [0]  Line 1214, F:\my code\addons\sourcemod\scripting\l4d_climb.sp::DisplayInstructorHint()
L 10/10/2011 - 23:47:04: [SM]   [1]  Line 1204, F:\my code\addons\sourcemod\scripting\l4d_climb.sp::DelayDisplayHint()
L 10/10/2011 - 23:54:59: Error log file session closed.
Code:
L 01/17/2012 - 00:20:50: [SM] Displaying call stack trace for plugin "l4d_climb.smx":
L 01/17/2012 - 00:20:50: [SM]   [0]  Line 699, l4d_climb.sp::Climb()
L 01/17/2012 - 00:20:50: [SM]   [1]  Line 465, l4d_climb.sp::PreThink()
L 01/17/2012 - 00:20:50: [SM] Native "SetEntPropFloat" reported: Entity 773 (773) is invalid
L 01/17/2012 - 00:20:50: [SM] Displaying call stack trace for plugin "l4d_climb.smx":
L 01/17/2012 - 00:20:50: [SM]   [0]  Line 699, l4d_climb.sp::Climb()
L 01/17/2012 - 00:20:50: [SM]   [1]  Line 465, l4d_climb.sp::PreThink()
L 01/17/2012 - 00:20:50: [SM] Native "SetEntPropFloat" reported: Entity 773 (773) is invalid
L 01/17/2012 - 00:20:50: [SM] Displaying call stack trace for plugin "l4d_climb.smx":
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Last edited by Chronic1; 01-17-2012 at 17:58.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 03-26-2012 , 01:05   Re: [L4D & L4D2] Climb Everywhere
Reply With Quote #82

Are these errors fixable? If not, can you make them stop printing to the log?
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 03-27-2012 , 06:10   Re: [L4D & L4D2] Climb Everywhere
Reply With Quote #83

try this
Attached Files
File Type: sp Get Plugin or Get Source (l4d_climb.sp - 582 views - 37.0 KB)
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SGG
Member
Join Date: Feb 2012
Old 04-04-2012 , 03:49   Re: [L4D & L4D2] Climb Everywhere
Reply With Quote #84

Here is my humble addition, the only change I have done is it changes what button is used for ghosts (now duck in midair, not use), and gives ghosts a custom hint message to jump and duck to engage the climb.

EDIT: So, slight bug, infected ghosts show to survivors while climbing, or more accurately, the clone does. I'm trying to make a fix, but I barely understand the code, at the moment, i have the clone invisible to everyone if the SI is in ghost mode. Any Idea how to make it render to infected only?

EDIT 2: After learning a little of how SDKHook_SetTransmit works, I fixed the ghosts showing to survivors bug, updated attachment.

EDIT 3: Well, after trying it with some friends tonight, found a nasty bug that would cause everyone to crash if more than 1 player was on infected, fixed it, re-uploaded attachment. Love the mod so far
Attached Files
File Type: sp Get Plugin or Get Source (l4d_climb.sp - 651 views - 38.0 KB)

Last edited by SGG; 04-06-2012 at 08:22.
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DrDarkTempler
Member
Join Date: Apr 2012
Old 08-14-2012 , 03:45   Re: [L4D & L4D2] Climb Everywhere
Reply With Quote #85

I got alot of "Plugin failed to compile! Please try contacting the author." on most of the download, which one had the working one?
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Jonathan78
Junior Member
Join Date: Nov 2012
Old 11-12-2012 , 20:38   Re: [L4D & L4D2] Climb Everywhere
Reply With Quote #86

Quote:
Originally Posted by DrDarkTempler View Post
I got alot of "Plugin failed to compile! Please try contacting the author." on most of the download, which one had the working one?
They need to re-upload to where is says ClimbEverwhere.smx
that should fix it...
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totoraven
Member
Join Date: May 2013
Old 12-31-2013 , 03:39   Re: [L4D & L4D2] Climb Everywhere
Reply With Quote #87

Can you add this command?

l4d_climb_admin 0 = all players can use this plugin 1 = only admins can.
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aaronlink127
Junior Member
Join Date: May 2014
Old 06-04-2014 , 17:08   Re: [L4D & L4D2] Climb Everywhere
Reply With Quote #88

Everything turned invisible when the sm_respawn command was used, like this:

Im not using it till its fixed.

Last edited by aaronlink127; 06-04-2014 at 17:17.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 06-05-2014 , 19:55   Re: [L4D & L4D2] Climb Everywhere
Reply With Quote #89

This one works .
Attached Files
File Type: smx Zeq's_ClimbEverywhere.smx (20.0 KB, 200 views)
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Musulmaxa
Junior Member
Join Date: Apr 2014
Old 06-07-2014 , 07:25   Re: [L4D & L4D2] Climb Everywhere
Reply With Quote #90

Quote:
Originally Posted by Krufftys Killers View Post
This one works .
sp file plz and E+ctrl don't work
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