Hello boys & girls !
I have little problem with map voting at my server.
Currently map should change after 20 rounds ... but vote never shows up :/
I'm using mapchooser.smx of course and competitive mode.
Voting shows only when someone type "rtv" (rockthevote.smx) - and it looks like 1.6 style (orange menu).
What should i do to make mapchooser working ?! And how to set it to look just like here : ???
Mapchooser.cfg :
Code:
// This file was auto-generated by SourceMod (v1.6.3-dev+4582)
// ConVars for plugin "mapchooser.smx"
// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
sm_extendmap_fragstep "10"
// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
sm_extendmap_roundstep "5"
// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
sm_extendmap_timestep "15"
// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_dontchange "0"
// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_endvote "1"
// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
sm_mapvote_exclude "2"
// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
sm_mapvote_extend "0"
// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
sm_mapvote_include "4"
// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_novote "1"
// Hold run of votes if winning choice is less than a certain margin
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_runoff "1"
// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_mapvote_runoffpercent "50"
// Specifies when to start the vote based on time remaining.
// -
// Default: "3.0"
// Minimum: "1.000000"
sm_mapvote_start "2.0"
// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
sm_mapvote_startfrags "5.0"
// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_mapvote_startround "2.0"
// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
sm_mapvote_voteduration "20"
gamemode_competitive.cfg :
Code:
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 1
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 100
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 500
cash_team_elimination_bomb_map 2500
cash_team_elimination_hostage_map_t 3000
cash_team_elimination_hostage_map_ct 3000
cash_team_hostage_alive 0
cash_team_hostage_interaction 400
cash_team_loser_bonus 900
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 600
cash_team_rescued_hostage 500
cash_team_terrorist_win_bomb 3000
cash_team_win_by_defusing_bomb 3000
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_hostage 3250
cash_team_win_by_time_running_out_bomb 3050
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 20
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 1
mp_friendlyfire 0
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 20
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 2.5
mp_roundtime_hostage 3
mp_roundtime_defuse 2.5
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_warmuptime 40
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 1
mp_endmatch_votenextmap 1
mp_match_end_restart 0
mp_match_end_changelevel 1
mp_endmatch_votenextleveltime 20
sv_ignoregrenaderadio 0
tv_delay 105
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts