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ReHLDS, Reverse-engineered HLDS


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abdobiskra
Veteran Member
Join Date: Jul 2014
Location: Algeria
Old 07-12-2015 , 07:29   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #41

DreamStalker

You can also put your subject here

http://aghl.ru/forum/viewtopic.php?f=32&t=686

You can communicate with the admin he has experience in that
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DreamStalker
Junior Member
Join Date: Jun 2015
Old 07-12-2015 , 16:56   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #42

Quote:
Originally Posted by abdobiskra View Post
You can also put your subject here

http://aghl.ru/forum/viewtopic.php?f=32&t=686

You can communicate with the admin he has experience in that
I already know him
These guys are investigating prediction and hit registration now, they asked me to implement hitboxes tracking on server-side.
Spoiler
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Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 07-12-2015 , 18:19   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #43

Quote:
hitboxes tracking on server-side
It's already exist in HLAE.
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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 07-13-2015 , 00:51   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #44

Quote:
Originally Posted by DreamStalker View Post
I already know him
These guys are investigating prediction and hit registration now, they asked me to implement hitboxes tracking on server-side.
Spoiler
Can you tell more about that?
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Quote:
Originally Posted by joropito View Post
You're right Metalicross
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KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 07-16-2015 , 16:32   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #45

Wow, dreamstalker, GJ!
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 07-18-2015 , 18:15   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #46

I wanna know, if Re-HLDS is able to connect to official master server list or not? I mean it would be pointless to run optimized hlds version when you can't view it on the internet list.
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zoey
Member
Join Date: Jul 2013
Location: Motherboard.
Old 07-19-2015 , 22:24   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #47

Quote:
Originally Posted by Spirit_12 View Post
I wanna know, if Re-HLDS is able to connect to official master server list or not? I mean it would be pointless to run optimized hlds version when you can't view it on the internet list.
it does.
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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 07-24-2015 , 17:12   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #48

a quick reminder that your work is very appreciated and will help many, many people
it might even save the game, with hlsdk and re-hlds the possibilities are endless
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Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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PRoSToTeM@
Veteran Member
Join Date: Jan 2010
Location: Russia, Ivanovo
Old 07-25-2015 , 04:57   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #49

Quote:
Originally Posted by aron9forever View Post
with hlsdk and re-hlds the possibilities are endless
Without ReClient possibilities are limited.
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aron9forever
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Join Date: Feb 2013
Location: Rromania
Old 07-25-2015 , 06:00   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #50

Quote:
Originally Posted by PRoSToTeM@ View Post
Without ReClient possibilities are limited.
https://github.com/ValveSoftware/halflife
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Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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