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Base Builder Zombie Mod v6.5 [01/15/2011]


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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 11-23-2010 , 17:17   Re: Base Builder Zombie Mod
Reply With Quote #581

I've never had a ping problem with 25 players+. I know what needs to be fixed, and I'm working on it.
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Leon_12
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Location: Bulgaria
Old 11-24-2010 , 10:12   Re: Base Builder Zombie Mod
Reply With Quote #582

tirant can the problem fix with the previous swapp code?
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Tirant
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Old 11-24-2010 , 12:26   Re: Base Builder Zombie Mod
Reply With Quote #583

My plan is to completely code any infection-based gameplay out and then perhaps code it back in piece by piece in an attempt to solve it. If it doesn't work, then I'll remove it completely. Things should work how they should.
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Melisko
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Old 11-24-2010 , 15:26   Re: Base Builder Zombie Mod
Reply With Quote #584

Quote:
Originally Posted by Tirant View Post
I've never had a ping problem with 25 players+. I know what needs to be fixed, and I'm working on it.
Tirant I think that problem was in your pcshop maps.... idk why... but my server is still lagging.... The hosting is Ok , 1000fps server....
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Tirant
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Old 11-25-2010 , 15:11   Re: Base Builder Zombie Mod
Reply With Quote #585

All my maps are compiles very well. I made them able to compensate as many players as needed. The maximum number of faces (total, even invisible) is about 1500-2500 depending on the objects. My maps should work very well. I even have players complement this entire mod for being able to support soo many players with such high FPS.
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Melisko
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Old 11-25-2010 , 15:28   Re: Base Builder Zombie Mod
Reply With Quote #586

aww man.... then idk wheres the problem...
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Tirant
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Old 11-26-2010 , 00:03   Re: Base Builder Zombie Mod
Reply With Quote #587

Just to let you know, I've started recoding. I'm not sure how long it will take me, but the mod will work better and have a couple new features as well. Hopefully I can take and finish a beta by Sunday and test it on Monday.
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Melisko
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Old 11-26-2010 , 02:20   Re: Base Builder Zombie Mod
Reply With Quote #588

Quote:
Originally Posted by Tirant View Post
Just to let you know, I've started recoding. I'm not sure how long it will take me, but the mod will work better and have a couple new features as well. Hopefully I can take and finish a beta by Sunday and test it on Monday.

Can you use Zombie Plague features , plugin etc. to run with your mod??? Or run Zombie Plague with Base Builder???
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Tirant
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Old 11-26-2010 , 19:05   Re: Base Builder Zombie Mod
Reply With Quote #589

I don't want to make this work compatibly with zombie plague. Integrating the game modes, etc. would just take a really long time. I never considered a class system, but we'll see, it depends on how well finishing the recode goes. So far it looks pretty good, I'm coding out a lot of the features that were problematic and improving things that needed to be improved. I am just focusing on a stable mod. I will also code out the weapons menu, but provide a functioning one for you to use externally. I think it's a good idea so you guys can use like GunXP mod or something else with this modification.

Edit: I think there is a pretty good possibility of me adding a class system though. We'll just have to see how everything else turns out first. I have a pretty solid base now for the entire mod, or at least major parts of it. I can't test it till I get back from my trip though. I'm not going to say what exactly any of the new features are, I just am going to leave it as a surprise.
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Last edited by Tirant; 11-27-2010 at 01:31.
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RainOfFirE
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Join Date: Oct 2010
Old 11-28-2010 , 15:57   Re: Base Builder Zombie Mod
Reply With Quote #590

Tirant there is now something called Vec0's BaseBuidler mod and sadly it has credits and challenges and well most of the things in you're private verson of the basebuilder mod i advise you to sew him or talk with the admin of the site or something... Look in amxmodx.bg Vec0's BaseBuilder something like that ; )
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