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SourceMod 1.4.1 Released


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v1uuu
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Join Date: Dec 2011
Old 12-08-2011 , 18:37   Re: SourceMod 1.4.1 Released
#11

Quote:
Originally Posted by psychonic View Post
The linux gamedata for it has now been updated. Unloading and reloading SourceMod or just restarting the server should let the updater download the fix.
Thanks for your reply,
I restartet the server about 10 times and tried to unload sourcemod 10 times (i think u mean to unload sourcemod from metamod with "rcon meta unload sourcemod", which doesn't really unload it, it just crashs my servers), but still the same problem.

I didn't change anything in the core.cfg.
PHP Code:
     /**
     * Enables or Disables SourceMod's automatic gamedata updating.
     *
     * The default value is "no". A value of "yes" will block the Auto Updater.
     */
    
"DisableAutoUpdate"            "no" 
So Autoupdate should be enabled.

I also forget to mention that CS_GetClientClanTag also crashes my servers sometimes, but usually there is just a weird output or no output at all.
Hope u can fix this

EDIT: Ok i changed i manually. I downloaded the newest version of the snapshots and looked for the offset. Then i changed the old offset to the new offset (from 41 to 42). Now it's working. Thanks


v1uuu

Last edited by v1uuu; 12-08-2011 at 19:05. Reason: fixed
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
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Old 12-08-2011 , 19:47   Re: SourceMod 1.4.1 Released
#12

Quote:
Originally Posted by v1uuu View Post
Thanks for your reply,
I restartet the server about 10 times and tried to unload sourcemod 10 times (i think u mean to unload sourcemod from metamod with "rcon meta unload sourcemod", which doesn't really unload it, it just crashs my servers), but still the same problem.

I didn't change anything in the core.cfg.
PHP Code:
     /**
     * Enables or Disables SourceMod's automatic gamedata updating.
     *
     * The default value is "no". A value of "yes" will block the Auto Updater.
     */
    
"DisableAutoUpdate"            "no" 
So Autoupdate should be enabled.

I also forget to mention that CS_GetClientClanTag also crashes my servers sometimes, but usually there is just a weird output or no output at all.
Hope u can fix this

EDIT: Ok i changed i manually. I downloaded the newest version of the snapshots and looked for the offset. Then i changed the old offset to the new offset (from 41 to 42). Now it's working. Thanks


v1uuu
Sadly, some systems don't seem to properly update GameData. Debian Lenny's (aka oldstable) 64-bit version, for instance.

In the case of Lenny, it's because they have DNS libraries that don't cooperate with SourceMod. This was fixed in Debian Squeeze.
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Last edited by Powerlord; 12-09-2011 at 11:01.
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davidov
Member
Join Date: Oct 2011
Old 12-10-2011 , 11:47   Re: SourceMod 1.4.1 Released
#13

Hi,
Sourcemod Autoupdater doesn't seem to work anymore since today ; known buggs?
srcds running on ubuntu server 10.04 lts 64 bits

Quote:
[UPDATER] --- BEGIN ERRORS FROM AUTOMATIC UPDATER ---
L 12/10/2011 - 11:495: [UPDATER] Could not download "http://update.sourcemod.net/update/"
L 12/10/2011 - 11:495: [UPDATER] Error: Couldn't resolve host 'update.sourcemod.net'
L 12/10/2011 - 11:495: [UPDATER] --- END ERRORS FROM AUTOMATIC UPDATER ---
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cool_myll
SourceMod Donor
Join Date: Aug 2011
Old 12-11-2011 , 06:31   Re: SourceMod 1.4.1 Released
#14

So is the kicking players for reserve slots fixed?

http://forums.alliedmods.net/showthr...84#post1591184
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Larsen
Senior Member
Join Date: Oct 2011
Old 12-16-2011 , 04:33   Re: SourceMod 1.4.1 Released
#15

I'm assuming this doesn't get added to the updater.smx for a while? Because I just restarted my server with updater.smx and the extension and I still have 1.4...
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-16-2011 , 08:22   Re: SourceMod 1.4.1 Released
#16

Quote:
Originally Posted by Larsen View Post
I'm assuming this doesn't get added to the updater.smx for a while? Because I just restarted my server with updater.smx and the extension and I still have 1.4...
SourceMod doesn't auto-update its files, only its gamedata.

Speaking of GameData, I'm being told that the TF2_OnIsHolidayActive forward isn't currently working. I'm assuming this requires a GameData update to fix.
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psychonic

BAFFLED
Join Date: May 2008
Old 12-16-2011 , 08:46   Re: SourceMod 1.4.1 Released
#17

Quote:
Originally Posted by Larsen View Post
I'm assuming this doesn't get added to the updater.smx for a while? Because I just restarted my server with updater.smx and the extension and I still have 1.4...
Quote:
Originally Posted by Powerlord View Post
SourceMod doesn't auto-update its files, only its gamedata.
^ This, and updater.smx is a third-party plugin to update other third-party plugins. It is not a part of SourceMod.

Quote:
Originally Posted by Powerlord View Post
Speaking of GameData, I'm being told that the TF2_OnIsHolidayActive forward isn't currently working. I'm assuming this requires a GameData update to fix.
It doesn't. The signature and symbol name for UTIL_IsHolidayActive did not change. It will have to be looked into further. Although thank you for filing a bug.
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Larsen
Senior Member
Join Date: Oct 2011
Old 12-17-2011 , 01:10   Re: SourceMod 1.4.1 Released
#18

Thanks guys. I knew I was missing something.
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Willis
BANNED
Join Date: Dec 2011
Old 12-28-2011 , 21:33   Re: SourceMod 1.4.1 Released
#19

that is amazing news!!!
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 12-29-2011 , 12:00   Re: SourceMod 1.4.1 Released
#20

somthing wrong with linux stable branch 1.4.2-hg3452
Quote:
L 12/29/2011 - 20:49:24: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
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