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[L4d2] Memory leak when changing maps


  
 
 
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Jedrickx
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Join Date: Dec 2023
Old 11-02-2024 , 20:52   [L4d2] Memory leak when changing maps
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Hello, I am trying to create an l4d2 server on Linux, however I ran into an issue about ram memory consumption constantly increasing when changing maps.

I had a server with many plugins and when I started the server and played it started with 1000 fps (even if I used tickrate 100 the amount of fps did not drop much but in the end I removed it to rule out the problem) but I did not notice that after 24 hours the consumption of ram memory was 1.4 Gb (when starting the server it only used approximately 250 Mb) and the server only had 30 fps, sometimes the delay was felt.

To rule out the plugin problem I did a clean installation of the server, without modifications (without sourcemod or metamod).
I started the server and tried the command in the server console "map c1m2", then "map c3m1",
etc., but the ram memory consumption kept increasing with each map change.

I found this post describing the same problem https://github.com/alliedmodders/sourcemod/issues/1838 but didn't find any solution.

Last edited by Jedrickx; 11-13-2024 at 15:16.
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