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[TF2] Be the Skeleton King


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Author
Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Plugin ID:
4749
Plugin Version:
1.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    64 
    Plugin Description:
    Play as skeleto king
    Old 07-25-2015 , 11:03   [TF2] Be the Skeleton King
    Reply With Quote #1

    TF2 Be the Skeleton King

    What is it?
    Let's you play as the skeleton king, either on RED, BLUE or the UNASSIGNED team. Press Mouse 2 to do the stomp attack. You also drop a rare spell on death.


    Requires TF2Items

    Commands:
    sm_beskeleton If you wish for people to play on the Unassigned team you must use sm_beskeleton <target> 1

    Cvars:
    tf2_beskeleton_version Plugin Version
    tf2_beskeleton_stompdamage Stomp damage (default 120)

    Chaneglog:
    1.0 - Initial Release
    1.1 - Added tf2_beskeleton_stompdamage and maybe fixed unassigned team spooks
    1.2 - Un-broke unassigned team spooks but broke projectile weapons
    Attached Files
    File Type: inc beskeleton.inc (836 Bytes, 1142 views)
    File Type: smx beskeleton.smx (16.9 KB, 1456 views)
    File Type: sp Get Plugin or Get Source (beskeleton.sp - 848 views - 16.2 KB)
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    Last edited by Pelipoika; 09-28-2015 at 06:34. Reason: Update
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    StormishJustice
    Member
    Join Date: May 2015
    Location: In a mysterious place.
    Old 07-25-2015 , 12:01   Re: [TF2] Be the Skeleton King
    Reply With Quote #2

    You got ME!

    i was gonna make a skeleton king plugin but i was lazy to do so, anyways thanks for releasing the plugin.

    EDIT: How did you make it for the sounds?
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    Last edited by StormishJustice; 07-25-2015 at 12:04.
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    Pelipoika
    Veteran Member
    Join Date: May 2012
    Location: Inside
    Old 07-25-2015 , 12:05   Re: [TF2] Be the Skeleton King
    Reply With Quote #3

    Quote:
    Originally Posted by StormishJustice View Post
    how did you make it for the sounds?
    What do you mean
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    StormishJustice
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    Old 07-25-2015 , 12:14   Re: [TF2] Be the Skeleton King
    Reply With Quote #4

    Quote:
    Originally Posted by Pelipoika View Post
    What do you mean
    I mean how did you change the voice of the sniper to be the voice of the skeleton king?
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    Pelipoika
    Veteran Member
    Join Date: May 2012
    Location: Inside
    Old 07-25-2015 , 12:22   Re: [TF2] Be the Skeleton King
    Reply With Quote #5

    Quote:
    Originally Posted by StormishJustice View Post
    I mean how did you change the voice of the sniper to be the voice of the skeleton king?
    Look in the code?
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    Michalplyoutube
    Veteran Member
    Join Date: Jan 2013
    Location: Tank Carrier in Mannhatt
    Old 07-25-2015 , 12:29   Re: [TF2] Be the Skeleton King
    Reply With Quote #6

    Why you have to hardcode the animation of stomp is that hard to use mp_playanimation or Temp hook?
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    Pelipoika
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    Join Date: May 2012
    Location: Inside
    Old 07-25-2015 , 12:34   Re: [TF2] Be the Skeleton King
    Reply With Quote #7

    Quote:
    Originally Posted by Michalplyoutube View Post
    Why you have to hardcode the animation of stomp is that hard to use mp_playanimation or Temp hook?
    It's not fun when an animation doesn't play on your own screen
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    Michalplyoutube
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    Old 07-25-2015 , 12:36   Re: [TF2] Be the Skeleton King
    Reply With Quote #8

    Quote:
    Originally Posted by Pelipoika View Post
    It's not fun when an animation doesn't play on your own screen
    Well mp_playanimation works fine
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    Pelipoika
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    Join Date: May 2012
    Location: Inside
    Old 07-25-2015 , 12:41   Re: [TF2] Be the Skeleton King
    Reply With Quote #9

    Quote:
    Originally Posted by Michalplyoutube View Post
    Well mp_playanimation works fine
    I have a command in my server that directly calls the CTFPlayer::PlaySpecificSequence function which is exactly what mp_playanimation does and what MvM bots call to play the primary_deploybomb animation, everyone else sees the animation everytime i use the command but sometimes it takes several tries for me to see it on my screen + i'd have to hardcode the animation length if i used that as the player entity does not have an output like OnAnimationDone
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    Last edited by Pelipoika; 07-25-2015 at 12:42. Reason: Go awat smilies
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    awesome144
    Senior Member
    Join Date: Jul 2014
    Location: In lala land
    Old 07-25-2015 , 12:54   Re: [TF2] Be the Skeleton King
    Reply With Quote #10

    So everything is pretty much hard-coded?
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