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[TF2]RMF Ability Pack


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dragondx11
New Member
Join Date: Dec 2008
Old 10-13-2009 , 00:15   Re: [TF2]RMF Ability Pack
Reply With Quote #141

This is a fun plug-in, gotta say you did a great job. I wish you would update a little more. Maybe the Scout's BONK! or the Spy's revolver because those two classes seem left out.
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TheAntiHick
New Member
Join Date: Oct 2009
Old 10-16-2009 , 16:09   Re: [TF2]RMF Ability Pack
Reply With Quote #142

Okay, love the plugin, everything works for me, just have a few suggestions that shouldn't really be that hard.

This is so unbalanced towards some classes (namely, pyro) its ridiculous. Some of the others need a boost and it shouldn't be that hard to do.

Scouts spike shoes--it is so impossibly hard to actually land on peoples heads I think that should be an instant kill. Or at the very least, do some damage, and give us a cvar to change the damage.

Snipers--Marking enemies? Putting a little light around them that you can barely even see from the other side of the map at the expense of losing your melee weapon? To me it seems like you nerfed sniper rifle instead of giving it anything special. Maybe make it more noticeable when someone's marked, and make the marked person take double damage during this period? Also, instead of curving arrows...or possibly on top of it...permanent flaming arrows?

Spies--throwable sapper should destroy stickies.

Demos--should be able to detonate flash stickies with the sticky gun taunt. Having to change weapons to use it is irritating. Maybe make it so people standing too close to them when you detonate will catch on fire. Considering you are making it take longer to detonate your stickies...most people would just rather right click and kill someone than change weapons and make themselves vulnerable for 3 seconds just to blind them.

Soldiers--either add a damage cvar to hurt enemies, or increase soldier's speed during the rush.

Engineers--Increase the radius of the dispenser explosion. While on some maps, using dispensers to jump could be an advantage, but on others it's completely worthless. So, give us the ability to increase the radius, and beef up the damage it does, letting engies use their dispensers as remote bombs.

Heavy--you should be able to use his ability without crouching. Also, the sandvich ability isn't quite as useful now that valve has updated sandviches, so maybe change the functionality of it a bit. Maybe make it so that whoever picks up a thrown sandvich gets 10 seconds of crits?

That's about all I can think of at the moment. I love your plugin, I just wish it worked as well for all the classes as it does pyro.
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PMAvers
Member
Join Date: Sep 2009
Old 10-18-2009 , 22:07   Re: [TF2]RMF Ability Pack
Reply With Quote #143

I'd say mini-crits on marked enemies would be fair.
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RIKUSYO
Junior Member
Join Date: Jul 2008
Old 10-24-2009 , 23:46   Re: [TF2]RMF Ability Pack
Reply With Quote #144

Update!

o Add new Soldier's ability "Homing Rocket"(video)
o Add new Medic's ability "Flying Doctor"(video)
o Add new Pyro's ability "Burnsday Present"(video)

[ALL]
o Internal processing is changed.

[RMF Ability Menu]
o Added short command. Ability menu can be displayed now also by "!r".

[Delicious Sandvich]
o Specification is changed. During the critical effect of the K.G.B, Sandvich more heals and give overheal.
o Added "sm_rmf_delicioussandvich_heal_amount" ConVar
o Removed "sm_rmf_delicioussandvich_heal_mag" ConVar
o Removed "sm_rmf_delicioussandvich_overheal" ConVar

[Marking Shot]
o Changed marking base time(least 10 seconds).
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 10-24-2009 , 23:52   Re: [TF2]RMF Ability Pack
Reply With Quote #145

Quote:
Originally Posted by RIKUSYO View Post
Update!

o Add new Soldier's ability "Homing Rocket"(video)
o Add new Medic's ability "Flying Doctor"(video)
o Add new Pyro's ability "Burnsday Present"(video)

[ALL]
o Internal processing is changed.

[RMF Ability Menu]
o Added short command. Ability menu can be displayed now also by "!r".

[Delicious Sandvich]
o Specification is changed. During the critical effect of the K.G.B, Sandvich more heals and give overheal.
o Added "sm_rmf_delicioussandvich_heal_amount" ConVar
o Removed "sm_rmf_delicioussandvich_heal_mag" ConVar
o Removed "sm_rmf_delicioussandvich_overheal" ConVar

[Marking Shot]
o Changed marking base time(least 10 seconds).
Awesome!
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 10-25-2009 , 00:13   Re: [TF2]RMF Ability Pack
Reply With Quote #146

Could you re-upload the package for this?
Code:
!   D:\Downloads\RMFAbilityPack.zip: CRC failed in RMFAbilityPack\addons\sourcemod\plugins\BurnsdayPresent.smx. The file is corrupt
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RIKUSYO
Junior Member
Join Date: Jul 2008
Old 10-25-2009 , 01:50   Re: [TF2]RMF Ability Pack
Reply With Quote #147

Since a cause is not known
It uploaded to FileFront.
http://www.filefront.com/14790559/RMFAbilityPack.zip

Last edited by RIKUSYO; 10-25-2009 at 06:28.
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 10-25-2009 , 03:02   Re: [TF2]RMF Ability Pack
Reply With Quote #148

Quote:
Originally Posted by RIKUSYO View Post
Since a cause is not known
It uploaded to FileFront.
http://www.filefront.com/14789595/RMFAbilityPack.zip
no errors found in archive test now, thank you.
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Evil-Dragon
Junior Member
Join Date: Oct 2009
Old 10-25-2009 , 05:32   Re: [TF2]RMF Ability Pack
Reply With Quote #149

Is it me or does rmf_menu no longer work. !r works but not rmf_menu.
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Asgardcfr
Junior Member
Join Date: May 2009
Old 10-25-2009 , 05:39   Re: [TF2]RMF Ability Pack
Reply With Quote #150

cvars of "Flying Doctor" doesn't present in cvars.txt

Thanks for this upgrade
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