Have same bug. Damage dont deal to CTs and Ts
But i don't have "multi server", i use this just for dm, no unloads plugins, just plugins presented above.
(sorry for my eng
)
My settings
Code:
[SM] Listing 24 plugins:
01 "Admin Menu" (1.8.0.5961) by AlliedModders LLC
02 "Anti-Flood" (1.8.0.5961) by AlliedModders LLC
03 "Basic Comm Control" (1.8.0.5961) by AlliedModders LLC
04 "Basic Commands" (1.8.0.5961) by AlliedModders LLC
05 "Basic Info Triggers" (1.8.0.5961) by AlliedModders LLC
06 "Basic Votes" (1.8.0.5961) by AlliedModders LLC
07 "Client Preferences" (1.8.0.5961) by AlliedModders LLC
08 "CSGO items" (28.06.2014) by Bacardi
09 "[CS:GO] Deathmatch" (2.0.7) by Maxximou5
10 "SM Franug CSGO Sprays" (1.4.2) by Franc1sco Steam: franug, EMINEM
11 "Fix angles" (1.0.1) by Grey83
12 "[CSGO] HLstatsX plugin" (1.6.19) by psychonic
13 "MapChooser" (1.8.0.5908) by AlliedModders LLC
14 "Nextmap" (1.8.0.5961) by AlliedModders LLC
15 "Map Nominations" (1.8.0.5908) by AlliedModders LLC
16 "Player Commands" (1.8.0.5961) by AlliedModders LLC
17 "Players Votes" (1.5.0) by The Resident, pZv!
18 "Rock The Vote" (1.8.0.5908) by AlliedModders LLC
19 "SourceBans: Admin Config Loader" ((SB++) 1.5.5-dev) by AlliedModders LLC, Sarabveer(VEER™)
20 "SourceBans++ TR" (1.5.4.6) by SourceBans Development Team, Sarabveer(VEER™), NoTiCE
21 "SourceComms" ((SB++) 1.5.4.6) by Alex, Sarabveer(VEER™)
22 "SourceSleuth" ((SB++) 1.5.4.1) by ecca, Sarabveer(VEER™)
23 "SuperLogs: CS:GO" (1.2.5a) by psychonic; CS:GO adaptation by Tallanvor
24 "Rotate server graphic banners" (0.2) by HiTmAnY
exts:
Code:
[SM] Displaying 8 extensions:
[01] CS Tools (1.8.0.5961): CS extended functionality
[02] BinTools (1.8.0.5961): Low-level C/C++ Calling API
[03] SDK Tools (1.8.0.5961): Source SDK Tools
[04] Top Menus (1.8.0.5961): Creates sorted nested menus
[05] Client Preferences (1.8.0.5961): Saves client preference settings
[06] SQLite (1.8.0.5961): SQLite Driver
[07] SDK Hooks (1.8.0.5961): Source SDK Hooks
[08] MySQL-DBI (1.8.0.5961): MySQL driver implementation for DBI
my dm config:
Code:
"Deathmatch Config"
{
"Options"
{
// Enable Deathmatch.
// --
// Default: yes
"dm_enabled" "yes"
// Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
// --
// Default: no
"dm_enable_valve_deathmatch" "no"
// Display a message saying that your server is running Deathmatch.
// --
// Default: yes
"dm_welcomemsg" "yes"
// Free for all mode.
// --
// Default: no
"dm_free_for_all" "yes"
// Hides the radar from players.
// --
// Default: no
"dm_hide_radar" "yes"
// Display a panel showing health of the victim.
// --
// Default: "no"
"dm_display_panel" "yes"
// Display a panel showing damage done to a player.
// Requires dm_display_panel set to 1.
// --
// Default: "no"
"dm_display_panel_damage" "yes"
// Enable the sounds of bodyshots.
// --
// Default: yes
dm_sounds_bodyshots "yes"
// Enable the sounds of headshots.
// --
// Default: yes
dm_sounds_headshots "yes"
// Headshot Only mode.
// --
// Default: no
"dm_headshot_only" "no"
// Headshot Only allow world kills.
// --
// Default: no
"dm_headshot_only_allow_world" "no"
// Headshot Only allow knife kills.
// --
// Default: no
"dm_headshot_only_allow_knife" "no"
// Headshot Only allow taser kills.
// --
// Default: no
"dm_headshot_only_allow_taser" "no"
// Headshot Only allow grenade kills.
// --
// Default: no
"dm_headshot_only_allow_nade" "no"
// Remove objectives (disables bomb sites, and removes c4 and hostages).
// --
// Default: yes
"dm_remove_objectives" "yes"
// Enable respawning.
// --
// Default: yes
"dm_respawning" "yes"
// Respawn time.
// --
// Default: 2.0
"dm_respawn_time" "2.0"
// Gun menu mode.
// 1) Enabled.
// 2) Primary weapons only.
// 3) Secondary weapons only.
// 4) Random weapons only.
// 5) Disabled.
// --
// Default: 1
"dm_gun_menu_mode" "1"
// Enable line of sight spawning. If enabled, players will be spawned at
// a point where they cannot see enemies, and enemies cannot see them.
// --
// Default: yes
"dm_line_of_sight_spawning" "yes"
// Maximum number of attempts to find a suitable line of sight spawn
// point.
// --
// Default: 10
"dm_line_of_sight_attempts" "10"
// Minimum distance from enemies at which a player can spawn.
// --
// Default: 0.0
"dm_spawn_distance_from_enemies" "15.0"
// Spawn protection time.
// --
// Default: 1.0
"dm_spawn_protection_time" "0.5"
// Knives do NO damage to players.
// --
// Default: no
"dm_no_knife_damage" "yes"
// Remove ground weapons.
// --
// Default: yes
"dm_remove_weapons" "yes"
// Replenish ammo on reload.
// --
// Default: yes
"dm_replenish_ammo" "yes"
// Replenish ammo clip.
// --
// Default: no
"dm_replenish_clip" "no"
// Replenish ammo reserve.
// --
// Default: no
"dm_replenish_reserve" "no"
// Unlimited player grenades.
// --
// Default: no
"dm_replenish_grenade" "no"
// Unlimited hegrenades.
// --
// Default: no
"dm_replenish_hegrenade" "no"
// Give players their grenade back on successful kill.
// --
// Default: no
"dm_replenish_grenade_kill" "no"
// Display grenade messages.
// --
// Default: yes
"dm_display_grenade_messages" "yes"
// Spawn Health Points (HP).
// --
// Default: 100
"dm_player_hp_start" "100"
// Maximum Health Points (HP).
// --
// Default: 100
"dm_player_hp_max" "100"
// Health Points (HP) per kill.
// --
// Default: 5
"dm_hp_per_kill" "5"
// Health Points (HP) per headshot kill.
// --
// Default: 10
"dm_hp_per_headshot_kill" "10"
// Health Points (HP) per knife kill.
// --
// Default: 50
"dm_hp_per_knife_kill" "50"
// Health Points (HP) per nade kill.
// --
// Default: 30
"dm_hp_per_knife_nade" "30"
// Display HP messages.
// --
// Default: yes
"dm_display_hp_messages" "yes"
// Spawn Armor Points (AP).
// --
// Default: 100
"dm_player_ap_start" "100"
// Maximum Armor Points (AP).
// --
// Default: 100
"dm_player_ap_max" "100"
// Armor Points (AP) per kill.
// --
// Default: 5
"dm_ap_per_kill" "5"
// Armor Points (AP) per headshot kill.
// --
// Default: 10
"dm_ap_per_headshot_kill" "10"
// Armor Points (AP) per knife kill.
// --
// Default: 50
"dm_ap_per_knife_kill" "50"
// Armor Points (AP) per nade kill.
// --
// Default: 30
"dm_ap_per_knife_nade" "30"
// Display AP messages.
// --
// Default: yes
"dm_display_ap_messages" "yes"
}
"Weapons"
{
"Primary"
{
// Weapon. // Limit.
"weapon_ak47" "-1"
"weapon_m4a1" "-1"
"weapon_m4a1_silencer" "-1"
"weapon_awp" "3"
"weapon_p90" "0"
"weapon_sg556" "0"
"weapon_aug" "0"
"weapon_galilar" "-1"
"weapon_famas" "-1"
"weapon_ssg08" "0"
"weapon_g3sg1" "0"
"weapon_scar20" "0"
"weapon_m249" "0"
"weapon_negev" "0"
"weapon_nova" "0"
"weapon_xm1014" "0"
"weapon_sawedoff" "0"
"weapon_mag7" "0"
"weapon_mac10" "0"
"weapon_mp9" "0"
"weapon_mp7" "0"
"weapon_ump45" "0"
"weapon_bizon" "0"
"random" "-1"
}
"Secondary"
{
// Weapon. // Limit.
"weapon_glock" "-1"
"weapon_p250" "-1"
"weapon_cz75a" "0"
"weapon_usp_silencer" "-1"
"weapon_fiveseven" "-1"
"weapon_deagle" "-1"
"weapon_revolver" "0"
"weapon_elite" "0"
"weapon_tec9" "0"
"weapon_hkp2000" "-1"
"random" "-1"
}
"Misc"
{
"armor (chest)" "no"
"armor (full)" "no"
"zeus" "no"
}
"Grenades"
{
"incendiary" "0"
"molotov" "0"
"decoy" "0"
"flashbang" "0"
"he" "0"
"smoke" "0"
}
"TeamData"
{
"weapon_ak47" "T"
"weapon_m4a1" "CT"
"weapon_m4a1_silencer" "CT"
"weapon_sg556" "T"
"weapon_aug" "CT"
"weapon_galilar" "T"
"weapon_famas" "CT"
"weapon_g3sg1" "T"
"weapon_scar20" "CT"
"weapon_sawedoff" "T"
"weapon_mag7" "CT"
"weapon_mac10" "T"
"weapon_mp9" "CT"
"weapon_mp7" "CT"
"weapon_glock" "T"
"weapon_usp_silencer" "CT"
"weapon_fiveseven" "CT"
"weapon_tec9" "T"
"weapon_hkp2000" "CT"
}
}
}
my launcher:
Code:
srcdc -game csgo -console -insecure +sv_pure 0 +ip 192.168.1.127 -sv_lan 0 -port 27037 +tv_enable 0 -usercon +game_type 0 +game_mode 0 +mapgroup mp_bomb +map de_dust2 -maxplayers_override 20 -tickrate 128
my gamemode_casual.cfg
[CODE]bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 1
bot_defer_to_human_items