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VoiceHook - Developer preview of something.


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Groger
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Join Date: Oct 2009
Location: Belgium
Old 05-10-2011 , 13:17   Re: VoiceHook - Developer preview of something.
Reply With Quote #51

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Originally Posted by asherkin View Post
Because.

To the above people: I'll have a Linux version soon, promise.
Working on moving a lot of my projects at the moment.
Did you make any progress on the linux version, i would really appreciate it.
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Seta00
The Seta00 user has crashed.
Join Date: Jan 2010
Location: Berlin
Old 05-14-2011 , 21:43   Re: VoiceHook - Developer preview of something.
Reply With Quote #52

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Originally Posted by asherkin View Post
(Ask in the thread if you want a Linux build)
Am I crazy or the Linux build was available before? Anyway, I want it.
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CrimsonGT
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Location: Gainesville, FL
Old 07-22-2011 , 06:11   Re: VoiceHook - Developer preview of something.
Reply With Quote #53

It has been a long time since I sorted through the sdk and disassembly, but would it be feasible to use this to feed audio data in from either a file source or a data stream?

Don't have a disassembled engine at the moment, but I guess the main question would be, can VoiceBroadcast (or whatever your actually hooking into with OnVoiceBroadcast) be called and fed data?
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 07-22-2011 , 08:35   Re: VoiceHook - Developer preview of something.
Reply With Quote #54

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Originally Posted by CrimsonGT View Post
It has been a long time since I sorted through the sdk and disassembly, but would it be feasible to use this to feed audio data in from either a file source or a data stream?

Don't have a disassembled engine at the moment, but I guess the main question would be, can VoiceBroadcast (or whatever your actually hooking into with OnVoiceBroadcast) be called and fed data?
Yeah, the issues I was having with it were related to getting a valid IClient (the code used to all be there, if you grab an old revision), not with actually sending the voice data.

There are some challenges with getting encoding and the write amount of data to send per-frame, but that's possible to get sorted, just takes time .
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GoD-Tony
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Join Date: Jul 2005
Old 07-23-2011 , 17:33   Re: VoiceHook - Developer preview of something.
Reply With Quote #55

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Originally Posted by asherkin View Post
This plugin hooks the broadcast of voice chat through the server, decompresses it with Valve's audio codecs, passes it onto other plugins that have registered a listener and then re-compresses the data
I didn't think of it until now, but is this process considered overkill if I'm only using it to notify plugins that someone is speaking (voiceannounce)?
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asherkin
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Old 07-23-2011 , 17:34   Re: VoiceHook - Developer preview of something.
Reply With Quote #56

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Originally Posted by GoD-Tony View Post
I didn't think of it until now, but is this process considered overkill if I'm only using it to notify plugins that someone is speaking (voiceannounce)?
Completely . But it's not very resource intensive, so I wouldn't worry about it.
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CrimsonGT
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Old 07-25-2011 , 12:36   Re: VoiceHook - Developer preview of something.
Reply With Quote #57

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Originally Posted by asherkin View Post
Yeah, the issues I was having with it were related to getting a valid IClient (the code used to all be there, if you grab an old revision), not with actually sending the voice data.

There are some challenges with getting encoding and the write amount of data to send per-frame, but that's possible to get sorted, just takes time .
Yeah, that sounds feasible. I have been working on a plugin that would benefit from text to speech. Using a website I am actually able to get it to return a .wav file for the text, and was contemplating feeding it into this.

Would be amazing if you could actually detect pitch on the voice as well. That would make those sing-along mods a lot more fun
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asherkin
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Old 07-25-2011 , 12:41   Re: VoiceHook - Developer preview of something.
Reply With Quote #58

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Originally Posted by CrimsonGT View Post
Would be amazing if you could actually detect pitch on the voice as well. That would make those sing-along mods a lot more fun
Haha, I was trying to experiment with pitch-detection actually, I couldn't find any code samples for it that could work on a per-sample basis. I did find a pitch shifter though, which sort-of-worked and was quite fun to play with.
Anything like this can be implemented directly in a plugin though.
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Zephyrus
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Join Date: Jun 2010
Location: Hungary
Old 07-27-2011 , 11:16   Re: VoiceHook - Developer preview of something.
Reply With Quote #59

i wish it was opensource
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asherkin
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Location: OnGameFrame()
Old 07-27-2011 , 11:17   Re: VoiceHook - Developer preview of something.
Reply With Quote #60

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Originally Posted by Zephyrus View Post
i wish it was opensource
And what advantage would that bring you?
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