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Signature Request Thread


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Chrisber
AlliedModders Donor
Join Date: Jul 2007
Location: localhost
Old 07-22-2009 , 19:27   Re: Signature Request Thread
Reply With Quote #41

Hi.
I'm searching for CBE::FireBullets for CS:S - it would be great if you can find a sig

~ Chris
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Keeper
Senior Member
Join Date: Nov 2006
Old 07-22-2009 , 21:39   Re: Signature Request Thread
Reply With Quote #42

You shouldn't need the signature. You can use the virtual offset found here: http://wiki.alliedmods.net/CBasePlay...Strike:_Source)

Code:
101	CBaseEntity::FireBullets(FireBulletsInfo_t  const&)
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Chrisber
AlliedModders Donor
Join Date: Jul 2007
Location: localhost
Old 07-22-2009 , 23:15   Re: Signature Request Thread
Reply With Quote #43

Omfg, you're such right. Completly forgot to look there
Thank you

~ Chris
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raydan
Senior Member
Join Date: Aug 2006
Old 08-06-2009 , 06:50   Re: Signature Request Thread
Reply With Quote #44

new request!
CSS

in linux
_ZNK8CHostage9GetLeaderEv
_ZN8CHostage6WiggleEv
_ZN8CHostage6FollowEP9CCSPlayer

i need these signature in windows
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ILOVEPIE
Member
Join Date: Sep 2010
Old 12-03-2010 , 21:29   Re: Signature Request Thread
Reply With Quote #45

anybody have the sig for building multiple sentrys/buildings?
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raydan
Senior Member
Join Date: Aug 2006
Old 12-07-2010 , 21:47   Re: Signature Request Thread
Reply With Quote #46

another CSS request

_ZN8CHostage9TrackPathERK6Vectorf
CHostage::TrackPath(Vector const&, float)

i also want to know how to change hostage walk/run speed
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AltPluzF4
Senior Member
Join Date: Aug 2007
Old 12-07-2010 , 22:44   Re: Signature Request Thread
Reply With Quote #47

Quote:
Originally Posted by raydan View Post
another CSS request

_ZN8CHostage9TrackPathERK6Vectorf
CHostage::TrackPath(Vector const&, float)
This should work, however I haven't tested.
Code:
\x83\xEC\x2A\x56\x8B\xF1\xD9\x46\x2A\x8B\x86\x2A\x2A\x2A\x2A\xD9\x05
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CrimsonGT
Veteran Member
Join Date: Oct 2007
Location: Gainesville, FL
Old 12-19-2010 , 06:41   Re: Signature Request Thread
Reply With Quote #48

If anyone is able to get SendTable::Construct(SendProp *, int, char *) for Windows I would appreciate it. It has no strings and I am unable to get patchdiff working right now so not having much luck getting it.
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AltPluzF4
Senior Member
Join Date: Aug 2007
Old 12-19-2010 , 06:46   Re: Signature Request Thread
Reply With Quote #49

I have IDA open anyway, so here's a quicky.

Code:
\x8B\x44\x24\x04\x8B\x54\x24\x08\x80\x61
You can use that to find it, and wildcard it if you need to... but I doubt a base function like that will change. And that's enough for it to be unique (in my tf2 server.dll at least)
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Last edited by AltPluzF4; 12-19-2010 at 06:47. Reason: code tags
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CrimsonGT
Veteran Member
Join Date: Oct 2007
Location: Gainesville, FL
Old 12-19-2010 , 07:01   Re: Signature Request Thread
Reply With Quote #50

Thanks, 5 minutes response time with a signature? That was impressive.

Im trying to figure out a way to get all the sendprop values on an entity without having to do GetEntProp() for like 50 sendprop's. Hopefully this works.
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