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Breakable Doors Plugin


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Fett
Member
Join Date: Sep 2004
Old 09-05-2004 , 11:49   Breakable Doors Plugin
Reply With Quote #1

Hello,

I did a forum search and did not see this topic, so please forgive it this has been discussed earlier and I missed the discussion.

This plugin blows the back door off assault and other maps.

I have used this plugin for a while on my .097 server and it worked great. It used Vexd and also Xtrafun, which are no longer included in amx x.

I do not know how to port plugins so I was wondering if anybody has ported or can port this plugin. I have the amx file, but could never find the .sma file.

Thank You
Steven
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Ingram
Veteran Member
Join Date: May 2004
Old 09-05-2004 , 13:35  
Reply With Quote #2

well to turn something into a func_breakable hes what i think u need to do

Code:
public plugin_precache(){     precache_sound("debris/bustglass1.wav")     precache_sound("debris/bustglass2.wav")     precache_model("models/glassgibs.mdl") }
you need those to copy func_breakables

EV_INT_impulse <-- thats the amount of damage it should do
EV_FL_ltime <-- just set this to 0.1 or something, i think its how often it thinks
EV_FL_health <-- it'll change how much damage until a certain breakable breaks (hitting it), still needed if u don't hit it
EV_FL_frags <-- no idea why u need this

then just force_use it with the player that made it breakable
Ingram is offline
Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 09-06-2004 , 05:51  
Reply With Quote #3

The intent has always been to have AMXX backwards compatible with old AMX plugins. Did you try to compile the plugin with AMXx's includes?
Johnny got his gun is offline
Fett
Member
Join Date: Sep 2004
Old 09-06-2004 , 07:27  
Reply With Quote #4

Hello,

Thanks for your replies.

I am not a scripter, however I do now about the includes at the beginning of plugin .sma files. Are you suggesting to change the Vexd and xtrafun to engine and cstrike?

Also, I only have the .amx file and do not hae the .sma file to edit. I was hoping somebody out there would might have the .sma file or can I somehow use the .amx file?

Thank You
Steve
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 09-06-2004 , 11:03  
Reply With Quote #5

No, then the script wouldn't be backwards compatible, would it? :-) Just compile it against AMXx' includes, don't alter the script.

Oh yes you do need the source for that.
Johnny got his gun is offline
Ingram
Veteran Member
Join Date: May 2004
Old 09-06-2004 , 14:39  
Reply With Quote #6

i think u missed this

Quote:
Also, I only have the .amx file and do not hae the .sma file to edit.
Ingram is offline
Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 09-07-2004 , 04:29  
Reply With Quote #7

I did a search and found a source like that over at AMX Mod's...

It's amazing how little knowledge there is about the button. :-)
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Fett
Member
Join Date: Sep 2004
Old 09-07-2004 , 19:09  
Reply With Quote #8

I have been to the other amx site when I first learned about amx x and found a Thread marked "Breakable Doors v1.0" that I read thoroughly looking for the .sma code.

There are bits and pieces of the code, but not the whole thing. Did you find something different?
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 09-08-2004 , 03:10  
Reply With Quote #9

http://djeyl.net/forum/index.php?showtopic=8856
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Fett
Member
Join Date: Sep 2004
Old 09-08-2004 , 22:08  
Reply With Quote #10

Damn, I get a source read error when trying to open or save the .sma file.

Although this has the same breakable door feature, it's not the same file I have in. amx form.

Breakable Doors 1.0 Ryan breakable_doors running

That's how amx_plugins listed the plugin in .096J

I'll still keep looking
Fett is offline
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