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[Orpheu] Silent Footsteps including jump/water sounds (+ natives)


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DruGzOG
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Old 05-31-2020 , 22:15   Re: [Orpheu] Silent Footsteps including jump/water sounds (+ natives)
Reply With Quote #21

Quote:
Originally Posted by DJEarthQuake View Post
Why would anybody want to do that? That is definitive slow hacking. There are other ways to silence footsteps on an individual basis with less resources. Curious. What is preventing Orpheu from being in the official Amxx package?
Updating signatures and finding signatures.
And how is this slowhacking?
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HamletEagle
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Old 06-01-2020 , 03:26   Re: [Orpheu] Silent Footsteps including jump/water sounds (+ natives)
Reply With Quote #22

I have to ask too, how is changing a server side setting(nothing is changed on the client) slowhacking?
There was a plan at some point to add okapi to the core modules, but the module is bugged and no one bothered to fix it.
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DJEarthQuake
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Old 06-02-2020 , 00:12   Re: [Orpheu] Silent Footsteps including jump/water sounds (+ natives)
Reply With Quote #23

What is changed on the client is this footstep hack for one and not the other without informing the players.
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DruGzOG
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Old 06-02-2020 , 00:22   Re: [Orpheu] Silent Footsteps including jump/water sounds (+ natives)
Reply With Quote #24

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Originally Posted by DJEarthQuake View Post
What is changed on the client is this footstep hack for one and not the other without informing the players.
That's quite a stretch. Slow hacking refers to manipulating a clients game files or configuration on the clients device. And on top of that, its usually malicious. This API and plugin does not achieve that nor is it anywhere near slow hacking.
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OciXCrom
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Old 06-02-2020 , 07:35   Re: [Orpheu] Silent Footsteps including jump/water sounds (+ natives)
Reply With Quote #25

Quote:
Originally Posted by DJEarthQuake View Post
What is changed on the client is this footstep hack for one and not the other without informing the players.
According to your logic, modifying players' movement speed, gravity, giving them weapons, making them glow or any actual plugins that do something is considered slowhacking.

You can read the actual definition of slowhacking on Valve's Developer website.

Quote:
Admin Slowhacking (Simpally called Slowhack or SH) refers to a server administrator maliciously altering the game configuration files on a client's computer.
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DJEarthQuake
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Old 06-03-2020 , 10:20   Re: [Orpheu] Silent Footsteps including jump/water sounds (+ natives)
Reply With Quote #26

Thanks for the information including link. The link implies everything Amxx is slowhacking albeit with a few distinguished malicious examples. Some clients might think they need to reinstall! This work is not malicious and it is nice we have a good demonstrative example on how to use Orpheu.

Here is a related example of silent footstep misunderstanding that lead to complete reinstall.

Quote:
Originally Posted by chuttenjr View Post
#DJEarthQuake ,have you found a fix for the silent footsteps while outside bug??,i experienced it and thought my pl_steps where corrupted or that they were of a very high bitrate annd frequency and did a fresh vanilla cs reinstall and after that i read that know bug.... hehehe

Cheers

Eduardo
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thEsp
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Old 06-03-2020 , 10:47   Re: [Orpheu] Silent Footsteps including jump/water sounds (+ natives)
Reply With Quote #27

Valve is well known for threatening whatever thing that they don't like for whatever reason. Anyway honestly you should stop it DJ, we all make mistakes.
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