Half-Life: Semiclip
This module allows to pass through players. Modified version from
s1lent's semiclip and
adidasman (ReHLDS version) made to work on Half-Life.
Features
- Allows jump to crouching players when semiclip works.
- Enable semiclip on all players, between teammates or enable it only for one team (BLUE or RED).
- Intersecting players can take damage.
- Transparency effect which increases the closer you get to the player.
- Accounting of the transparency of the entity attached to the player (ReHLDS only).
- Support for custom configs for maps and maps by prefix.
Download
Download latest binaries from GitHub with the source code.
Installation
- Extract the semiclip folder on /valve/addons/
- Open /addons/metamod/plugins.ini and add these lines at the end of the file:
ReHLDS
PHP Code:
linux addons/resemiclip/resemiclip_mm_i386.so
win32 addons\resemiclip\resemiclip_mm.dll
HLDS
PHP Code:
linux addons/semiclip/semiclip_mm_i386.so
win32 addons\semiclip\semiclip.dll
Commands
- semiclip_option [option] - Set the value from an option. Example: semiclip_option distance 150. Calling it empty will display the current settings.
- semiclip 0|1 - Disable/enable semiclip.
- patch 0|1 - Fix jamming on a mobile platform (HLDS only).
- crouch 0|1 - Allows jump to crouching players when semiclip works.
- effects 0|1 - Effect of transparency of the player. Depends from distance between players.
- distance 0|200 - At what distance player can have transparency and semiclip.
- transparency 0|255 - Transparency of the player. Must be between 0 and 255 inclusive.
Notes
- The patch for the jamming issue on mobile platforms it's only available for HLDS because ReHLDS already fixes this with sv_force_ent_intersection.
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