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[L4D & L4D2] Gear Transfer (2.33) [28-Jan-2024]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-22-2010 , 05:05   Re: [L4D2] Gear Transfer (1.2.5)
Reply With Quote #61

Updated to stop bots auto giving with a 3 second delay after someone gives an item to a bot.

If anyone else wants me to make bots auto grab first aid, pills and adrenaline as LTR.2 suggested then I'll add that to a future version. I just don't think they should do it when the engine is already meant to do that. You can change this by editing the number 6 as described above and recompiling. Line 968 in version 1.2.5.
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cheewongken
Senior Member
Join Date: Feb 2009
Old 09-23-2010 , 04:05   Re: [L4D2] Gear Transfer (1.2.5)
Reply With Quote #62

Quote:
Potential issues:
There may be lag skips/pauses each time gt_timer is executed.
I'm starting to get this... more and more often following the updates.

EDIT: Bug report:

Sometimes the plugin doesn't remove the nade from the world, and ends up removing the nade from my slot.. lol

Last edited by cheewongken; 09-23-2010 at 08:54.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-25-2010 , 23:46   Re: [L4D2] Gear Transfer (1.2.6)
Reply With Quote #63

Updated.

Optimized a bunch of code, thank you very much for your suggestions Cheewongken.

Also added trace filter so that survivors don't get in the way of seeing an item. They now pick up without fail when near an item.
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asto
Member
Join Date: Aug 2010
Old 09-26-2010 , 14:08   Re: [L4D2] Gear Transfer (1.2.6)
Reply With Quote #64

BUG:
If I (human player) pickup an item and a bot walk near that item, that item will duplicate.

Images:
http://imagerz.com/QEJDXEtvAwMEUlhLEQVR
http://imagerz.com/QEJDXEtvAwMEUlhLEAVR
http://imagerz.com/QEJDXEtvAwMEUlhLEwVR
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cheewongken
Senior Member
Join Date: Feb 2009
Old 09-26-2010 , 19:31   Re: [L4D2] Gear Transfer (1.2.6)
Reply With Quote #65

Temp removed to fix? whats the bug? (other than the one above this post)
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-26-2010 , 20:20   Re: [L4D2] Gear Transfer (1.2.6)
Reply With Quote #66

The bug is the above mentioned.

EDIT: Fixed
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Last edited by Silvers; 09-26-2010 at 22:08.
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cheewongken
Senior Member
Join Date: Feb 2009
Old 09-26-2010 , 20:39   Re: [L4D2] Gear Transfer (being fixed)
Reply With Quote #67

you could remove the entity immediately after a player picks it up? hook item_pickup?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-26-2010 , 21:11   Re: [L4D2] Gear Transfer (being fixed)
Reply With Quote #68

EDIT: Updated to 1.2.7... should be fine now.
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Last edited by Silvers; 09-26-2010 at 22:08.
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cheewongken
Senior Member
Join Date: Feb 2009
Old 09-27-2010 , 06:52   Re: [L4D2] Gear Transfer (1.2.7)
Reply With Quote #69

Hey, gotta say, its not fine :/

i tried grabbing a molotov at a molotov spawn when i already had a molotov and it disappeared.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-27-2010 , 10:22   Re: [L4D2] Gear Transfer (1.2.8)
Reply With Quote #70

Well that seemed complex, finally fixed... I hope... please let me know!
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