Raised This Month: $ Target: $400
 0% 

[L4D2] Melee Range (2.0) [21-Apr-2024]


Post New Thread Reply   
 
Thread Tools Display Modes
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 12-16-2021 , 15:18   Re: [L4D2] Melee Range (1.5) [24-Sep-2020]
Reply With Quote #11

by the way, i have idea, in order to eliminate the effect of inconsistency between the range and the feeling, I think it is possible to scale the size of the weapon model, like this https://forums.alliedmods.net/showthread.php?p=2205545
how do you think?
__________________
NoroHime is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-17-2021 , 03:33   Re: [L4D2] Melee Range (1.5) [24-Sep-2020]
Reply With Quote #12

Maybe, that's not something I'll add with this plugin. Also, please use the edit button instead of posting multiple messages together. Thanks.
__________________
Silvers is offline
little_froy
Senior Member
Join Date: May 2021
Old 04-18-2024 , 04:03   Re: [L4D2] Melee Range (1.6) [11-Dec-2022]
Reply With Quote #13

I think it's better to use keyvalues file to config each melee, then 3rd party map melee can be support.
little_froy is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-21-2024 , 10:40   Re: [L4D2] Melee Range (2.0) [21-Apr-2024]
Reply With Quote #14

Code:
2.0 (21-Apr-2024)
    - Removed all the melee range cvars, now using a data config instead. Requested by "little_froy".
    - Added command "sm_melee_range_reload" to reload the data config.
    - Added command "sm_melee_range_set" to set a melee weapon range.
__________________
Silvers is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:59.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode