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[DoDS] Camouflage 1.04


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Author
strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Plugin ID:
484
Plugin Version:
1.0.104
Plugin Category:
Fun Stuff
Plugin Game:
Day of Defeat: Source
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    Well not really camo, but a fun plugin to change the player model to become a tree, a table etc!
    Old 08-01-2008 , 02:25   [DoDS] Camouflage 1.04
    Reply With Quote #1

    This is a fun plugin allowing players to change into various objects and hide themselves around the map. This could be used to play Hide and Seek or simply use it to have shrub wars!



    List of current models:
    Quote:
    "Allies soldier",
    "Axis soldier",
    "Shrub",
    "Flower barrel",
    "Table",
    "Crate",
    "Wooden barrel",
    "Wagon",
    "Phone pole",
    "Big flower pot",
    "Sandbags curved",
    "Concrete block",
    "Hedge",
    "Well",
    "TNT dump",
    "Rock",
    "Group of rocks",
    "Pine tree",
    "Chair",
    "Hay bale",
    "Pot",
    "Cattails",
    "Small shrub",
    "Hedgehog",
    "Dresser",
    "Sherman tank",
    "Kubelwagen",
    "Bench",
    "Deciduous tree",
    "Boat",
    "Market table",
    "Fountain",
    "Sandbags straight",
    "Tiger tank",
    "Armored car"


    Installation
    • Copy sm_dod_camo.smx to addons/sourcemod/plugins
    Commands
    !camo or /camo in chat - brings up a menu allowing the player to select which model he wants to be

    !nocamo or /nocamo in chat - returns player to normal, switches back to first person

    !3rd in chat - allows the player to toggle in and out of third person


    Configuration
    sm_camo_thirdperson <0 | 1> - enables or disables the third person command

    sm_camo_forcethird <0 | 1> - forces player into third person when they use camo. Make sure to turn sm_camo_thirdperson off or players can change back to first person.

    sm_camo_enabled <0 | 1> - if zero, turns off the camo plugin and anyone already camouflaged, is turned back to normal.


    sm_camo_amount # - The number of times a player can change camo. Set to a high number if you do not want to limit the players


    Changelog
    Version 1.0.100
    SourceMod release.

    Version 1.0.101
    Added more models and removed "grass"
    Added !nocamo command to return to player to normal
    Added two cvars for third person

    Version 1.0.102
    Added cvar to switch camo plugin off

    Version 1.0.103
    Hooked player_hurt so that player loses disguise when injured or killed to reduce bad_ragdoll errors.

    Version 1.0.104
    Added cvar that limits the amount of times camo can be used between lives


    Notes
    Weapons cannot be changed while in third person - this is part of the Source engine

    Keep the first two models as Allied/Axis soldiers as these are used to return the player back to normal

    This is a port of my original ES version, also used to create the DoDS Hide and Seek mod by Colster.
    Attached Files
    File Type: sp Get Plugin or Get Source (sm_dod_camo.sp - 2875 views - 9.3 KB)
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    Last edited by strontiumdog; 10-04-2008 at 13:12.
    strontiumdog is offline
    Strider
    Junior Member
    Join Date: Jul 2008
    Old 08-01-2008 , 04:28   Re: [DoDS] Camouflage
    Reply With Quote #2

    Very good Strontium just installed it i shall be having some FUN with our members this evening ;)
    Just one thing though mate how do you change back to a allied or axis model ?
    85.234.136.94:27015 F.U.N.
    Strider is offline
    DJ Tsunami
    DJ Post Spammer
    Join Date: Feb 2008
    Location: The Netherlands
    Old 08-01-2008 , 06:04   Re: [DoDS] Camouflage
    Reply With Quote #3

    Great, now a plugin to enable third person for a player and Hide & Seek would be as good as done
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    Unrealomega
    Member
    Join Date: May 2008
    Old 08-01-2008 , 06:29   Re: [DoDS] Camouflage
    Reply With Quote #4

    Awesome plugin!

    I want to make a suggestion though: Add a cvar so that when you go into camo, force them into third person. When they get out of camo, put them back into first person. Adds to the fun. XD

    Bit of a glitch here, but the shrub model is messed up.
    Unrealomega is offline
    Enemy1
    Senior Member
    Join Date: Feb 2007
    Location: Vaxjo, Sweden
    Old 08-01-2008 , 07:37   Re: [DoDS] Camouflage
    Reply With Quote #5

    A config file with options to turn things off and on,
    like below

    Shrub 1 // 0/1 turns shrub alt. off/on
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    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 08-01-2008 , 10:26   Re: [DoDS] Camouflage
    Reply With Quote #6

    Quote:
    Originally Posted by Strider View Post
    Very good Strontium just installed it i shall be having some FUN with our members this evening ;)
    Just one thing though mate how do you change back to a allied or axis model ?
    85.234.136.94:27015 F.U.N.

    I'll add that! Forgot about going back to normal!
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    strontiumdog
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    Join Date: Jan 2007
    Location: BC, Canada
    Old 08-01-2008 , 10:28   Re: [DoDS] Camouflage
    Reply With Quote #7

    Quote:
    Originally Posted by Unrealomega View Post
    Awesome plugin!

    I want to make a suggestion though: Add a cvar so that when you go into camo, force them into third person. When they get out of camo, put them back into first person. Adds to the fun. XD

    Bit of a glitch here, but the shrub model is messed up.

    That would be the OB engine's glitch. Some of the models do that for some people.
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    strontiumdog
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    Location: BC, Canada
    Old 08-01-2008 , 10:29   Re: [DoDS] Camouflage
    Reply With Quote #8

    Quote:
    Originally Posted by Enemy1 View Post
    A config file with options to turn things off and on,
    like below

    Shrub 1 // 0/1 turns shrub alt. off/on
    Ikes...that would be 28 cvars to turn each model on or off!
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    ProjectManhatten
    SourceMod Donor
    Join Date: May 2005
    Location: LA
    Old 08-01-2008 , 12:11   Re: [DoDS] Camouflage
    Reply With Quote #9

    Haha this is AWESOME! I'm glad you're a 1337 coder for DOD:S! Keep up the great work!
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    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 08-01-2008 , 13:11   Re: [DoDS] Camouflage
    Reply With Quote #10

    Added a few more models, including Axis and Allied soldier camo, which will cause chaos and mayhem....hehe!
    Also added the option to go back to normal.

    The third person stuff is there to help players fit in with their surroundings, but I added a couple of cvars to let server ops decide how third person works.
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