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Mapchooser Extended!


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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 03-07-2011 , 00:07   Re: Mapchooser Extended!
Reply With Quote #181

I've been testing a new update to the plugin and discovered something: During a runoff vote, if no one chooses anything, it will sometimes choose the map "nothing."

In other news, in the version I'm currently testing, I've fixed the "announcer skips or repeats numbers" bug, as well as updated the translation file so that certain things are worded a little better... and percent signs appear in all places they're supposed to.
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Last edited by Powerlord; 03-07-2011 at 00:10.
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Powerlord
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Old 03-07-2011 , 03:22   Re: Mapchooser Extended!
Reply With Quote #182

I know I said I'd only be updating the maps, but I got annoyed at the announcer messing up during the countdown, so here's a brand new release... I didn't contact Zuko about it, though. Whoops.

Changelog:

  • Version 1.4 (07.03.2011)
    • Fixed bugs with vote countdown. The announcer may count a little fast from time to time, but she'll no longer skip or repeat numbers.
    • Changed how vote slot blocking works. Slots 1-3 are always blocked, maps start filling at position 4. This fixes issues with random map selection when no one votes with only 2-3 maps showing, including with runoff votes.
    • Fixed some issues with English translation file, particularly where % signs were not showing.
    • Updated colors.inc to 1.0.5, the latest version on Allied Modders. Now has support for new colors, such as olive.
  • Versions 1.3_1-1.3_4
    • Map updates for TF2
  • Version 1.3 (14.04.2010)
    • First Public Release
Installation:
  • Unpack archive to game root directory eg. orangebox/tf
  • Plugin will automatically disable original MapChooser
  • If Upgrading, you only need the .smx file. The translation file is also recommended, but is not a required update.
Known bugs:
  • The sm_mapvote_version cvar is not automatically updated... but it's fairly redundant anyway.
  • The translations file requires you to enter %%%% to display a single percent. This is due to how colors.inc processes the messages.
Credits:
  • Zuko
  • IJ (for helping me test)
  • SM Devs
  • Zerak
Future plans:
  • Move official maps into a separate file so that the plugin doesn't have to be recompiled for every new map Valve adds.
  • Possibly make the number of maps in runoff vote its own cvar.
Attached Files
File Type: zip mapchooser_extended_1.4.zip (799.4 KB, 111 views)
File Type: txt mapchooser_extended.phrases.txt (1.8 KB, 117 views)
File Type: smx mapchooser_extended.smx (28.8 KB, 101 views)
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Last edited by Powerlord; 03-07-2011 at 03:26.
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 03-07-2011 , 03:55   Re: Mapchooser Extended!
Reply With Quote #183

Quote:
I didn't contact Zuko about it, though. Whoops.
np

btw. I just updated first post
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Powerlord
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Old 03-07-2011 , 08:45   Re: Mapchooser Extended!
Reply With Quote #184

Quote:
Originally Posted by Zuko View Post
np

btw. I just updated first post
Thanks.

Whoops, I'd forgotten I'd added the HL2 sounds.
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Powerlord
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Old 03-11-2011 , 19:17   Re: Mapchooser Extended!
Reply With Quote #185

I've been told that the new translation file still isn't showing % symbols for certain messages, particularly the "Revote Is Needed" line.

I'll be looking into this tonight.

Edit: It looks like the base mapchooser with SourceMod had a number of updates since Mapchooser Extended was forked from it. I may try to incorporate those changes, but it may require me to restructure the .inc files a bit... and I may see about splitting stuff like sounds into a separate plugin.
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Last edited by Powerlord; 03-11-2011 at 20:02.
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Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 03-12-2011 , 04:10   Re: Mapchooser Extended!
Reply With Quote #186

Can You please change the thing that when I use sm_extend it won't ignore it?

Atm I can't extend the map, only by the choice of the players.
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 03-18-2011 , 01:58   Re: Mapchooser Extended!
Reply With Quote #187

Im getting double chat messages when it displays what the person voted for.

It was doing it with the original version that Zuko made so I updated it to the more recent one that Powerlord made and its still doing it.

Example (in chat):
Xp3r7 voted for 007_complex
Xp3r7 voted for 007_complex
Zuko voted for 007_basement
Zuko voted for 007_basement
Powerlord voted for 007_temple
Powerlord voted for 007_temple

Using it on CSS on a Windows server with MM 1.8.5V and SM 1.3.6.
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Powerlord
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Old 03-18-2011 , 08:25   Re: Mapchooser Extended!
Reply With Quote #188

Quote:
Originally Posted by Xp3r7 View Post
Im getting double chat messages when it displays what the person voted for.

It was doing it with the original version that Zuko made so I updated it to the more recent one that Powerlord made and its still doing it.

Example (in chat):
Xp3r7 voted for 007_complex
Xp3r7 voted for 007_complex
Zuko voted for 007_basement
Zuko voted for 007_basement
Powerlord voted for 007_temple
Powerlord voted for 007_temple

Using it on CSS on a Windows server with MM 1.8.5V and SM 1.3.6.
If you have SourceMod's built-in sm_vote_progress_chat turned on, you should turn off sm_mapvote_printvotes in /cfg/sourcemod/mapchooser_extended.cfg as you'll end up with double-printed votes like you're seeing.
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Powerlord
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Old 03-18-2011 , 08:31   Re: Mapchooser Extended!
Reply With Quote #189

I see in the current TF2 Beta, voting has been merged into the Orange Box server engine (hopefully not just TF2).

I'm hoping we can get some of the features from this plugin merged in before this goes live.

I've heard conflicting reports about which buttons are used for voting. One source says they use the number keys. Another report says they use the F1-F6 keys like Left 4 Dead does.

Using F1-F6 avoids one of the major problems this plugin fixes. Another is the lack of a countdown prior to the vote starting.

I'm going to be testing the voting stuff in the beta as soon as I have a Beta server set up.

All in all, I'm not sure how much work I'll actually do on this plugin.
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Last edited by Powerlord; 03-18-2011 at 08:42.
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 03-18-2011 , 15:32   Re: Mapchooser Extended!
Reply With Quote #190

Quote:
Originally Posted by Powerlord View Post
If you have SourceMod's built-in sm_vote_progress_chat turned on, you should turn off sm_mapvote_printvotes in /cfg/sourcemod/mapchooser_extended.cfg as you'll end up with double-printed votes like you're seeing.
Ok, thank you.

I didnt even think of that as I did have SM's built in turned on from before I started using this plugin.
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