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[ANY] VoiceannounceEX (VoiceHook) [Updated 20-Dec-2022]


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Franc1sco
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Old 08-18-2017 , 11:43   Re: [ANY] VoiceannounceEX (VoiceHook)
Reply With Quote #71

Gamedata updated for CS:GO.


Redownload in the first post
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Byte
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Old 08-18-2017 , 21:19   Re: [ANY] VoiceannounceEX (VoiceHook)
Reply With Quote #72

Quote:
Originally Posted by Franc1sco View Post
Gamedata updated for CS:GO.


Redownload in the first post
Thanks!
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Agent Wesker
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Join Date: Apr 2012
Old 08-18-2017 , 22:09   Re: [ANY] VoiceannounceEX (VoiceHook)
Reply With Quote #73

Players still trigger when muted, any way to avoid this?
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Franc1sco
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Old 08-18-2017 , 22:30   Re: [ANY] VoiceannounceEX (VoiceHook)
Reply With Quote #74

Quote:
Originally Posted by Agent Wesker View Post
Players still trigger when muted, any way to avoid this?
That was intended and some plugins are using it.

You can add a checker like "GetClientListeningFlags(client) == VOICE_MUTED" or "BaseComm_IsClientMuted(client)" for evade clients that have a mute.
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Noodl
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Old 09-14-2017 , 15:17   Re: [ANY] VoiceannounceEX (VoiceHook)
Reply With Quote #75

So does this just not support TF2 anymore? Clients freeze when talking with the plugin loaded. Gamedata doesn't have any TF2 keys in it, either.
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Spirit_12
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Old 09-14-2017 , 17:01   Re: [ANY] VoiceannounceEX (VoiceHook)
Reply With Quote #76

Quote:
Originally Posted by Noodl View Post
So does this just not support TF2 anymore? Clients freeze when talking with the plugin loaded. Gamedata doesn't have any TF2 keys in it, either.
You should try to update the Gamedata and test it out. If you are using Linux, then this process should be a lot simpler.
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Franc1sco
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Old 09-14-2017 , 18:08   Re: [ANY] VoiceannounceEX (VoiceHook)
Reply With Quote #77

Quote:
Originally Posted by Noodl View Post
So does this just not support TF2 anymore? Clients freeze when talking with the plugin loaded. Gamedata doesn't have any TF2 keys in it, either.
It just need a gamedata update for TF2. If anyone could provide it, I could add it to the repository. I am not playing TF2 so I have not intention to search the offset for TF2 by myself.


You can check the following links for search the offset by yourself:
https://forums.alliedmods.net/showthread.php?t=281859
https://forums.alliedmods.net/showthread.php?t=191171
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Noodl
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Join Date: Jun 2015
Old 09-17-2017 , 19:53   Re: [ANY] VoiceannounceEX (VoiceHook)
Reply With Quote #78

I updated all the offsets for orangebox_valve, and it no longer freezes clients on voice transmit, but doesn't trigger any functions.

Although the old offsets actually work, but lag clients every frame. Very odd.

Last edited by Noodl; 09-17-2017 at 20:36.
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Spirit_12
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Old 09-17-2017 , 23:57   Re: [ANY] VoiceannounceEX (VoiceHook)
Reply With Quote #79

Some of the offsets are not right then. Did you decompile the binary?
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Noodl
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Old 09-18-2017 , 18:40   Re: [ANY] VoiceannounceEX (VoiceHook)
Reply With Quote #80

Yes, decompiled them tonight and they match Ash's dumper.

CBaseServer::GetClient: 7
CBaseClient::GetPlayerSlot 3
CGameClient:rocessVoiceData 70
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