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Round Timer


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Author
ReFlexPoison
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Join Date: Jul 2011
Location: ☠☠☠
Plugin ID:
3153
Plugin Version:
1.3
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Creates a round timer that executes commands when the round ends.
    Old 08-12-2012 , 00:24   Round Timer
    Reply With Quote #1

    Round Timer

    Description:
    Creates a round timer that executes commands when the round ends. Specifically made for Deathrun and Jailbreak.
    Control Variables:
    • sm_roundtimer_enabled (default: 1) Enable/Disable plugin
    • sm_roundtimer_time (default: 300) Round timer time
    • sm_roundtimer_hud (default: 1) Enable/Disable displaying timer in hud
    • sm_roundtimer_center (default: 0) Enable/Disable displaying timer in center text
    • sm_roundtimer_xhud (default: -1) X hud position
    • sm_roundtimer_yhud (default: 0.15) Y hud position
    • sm_roundtimer_commands (default: "sm_say The round time has ended!;sm_slay @red") Commands to run once the timer ends
    Version Log:
    • Version 1.3
      • Added support for most games
    • Version 1.2
      • Fixed invalid handle errors on map change
      • Added convar to enable/disable timer from displaying in hud
      • Added convar to enable/disable timer from displaying in center text
      • Now automatically determines when round timer starts
      • Now supports any game
      • Changed name of plugin and convars
    • Version 1.1
      • Fixed bugs
    • Version 1.0
      • Initial release
    My Plugins
    intox Gaming
    Attached Files
    File Type: sp Get Plugin or Get Source (roundtimer.sp - 2228 views - 5.8 KB)

    Last edited by ReFlexPoison; 06-24-2015 at 20:06. Reason: 1.3
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    ReFlexPoison
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    Old 08-12-2012 , 00:26   Re: Round Countdown
    Reply With Quote #2

    *Reserved
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    away000
    Veteran Member
    Join Date: Sep 2010
    Old 08-12-2012 , 01:10   Re: Round Countdown
    Reply With Quote #3

    can u make to the time be random?
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    danne2
    AlliedModders Donor
    Join Date: Jul 2011
    Location: Unoriginal computer joke
    Old 08-12-2012 , 18:58   Re: Round Countdown
    Reply With Quote #4

    Nice to see this turned into something more than just a slayer.


    I'm not a good coder, but since it's ANY, shouldn't this include round_start? I think teamplay_round_start is a TF2 event.



    Edit again: Just tested this, and it didn't reset the timer on the new round.

    Last edited by danne2; 08-12-2012 at 19:54.
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    ReFlexPoison
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    Old 08-12-2012 , 23:31   Re: Round Countdown
    Reply With Quote #5

    Quote:
    Originally Posted by danne2 View Post
    Nice to see this turned into something more than just a slayer.


    I'm not a good coder, but since it's ANY, shouldn't this include round_start? I think teamplay_round_start is a TF2 event.



    Edit again: Just tested this, and it didn't reset the timer on the new round.
    Round start is determined by an event, the cvar designates either it starts on teamplay_round_start or arena_round_start.

    And my mistake it is only for Team Fortress 2, as hud text is only designed for a few games. I may add support for other games soon.

    Last edited by ReFlexPoison; 08-12-2012 at 23:33.
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    ReFlexPoison
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    Join Date: Jul 2011
    Location: ☠☠☠
    Old 12-31-2012 , 20:56   Re: [TF2] Round Countdown
    Reply With Quote #6

    Version 1.1.0 Released

    Changes:
    > Fixed several bugs.
    > Now actually works!
    ReFlexPoison is offline
    AeroAcrobat
    AlliedModders Donor
    Join Date: Apr 2011
    Location: lives in a circus
    Old 01-19-2013 , 16:34   Re: [TF2] Round Countdown
    Reply With Quote #7

    Code:
    L 01/19/2013 - 22:24:55: [SM] Displaying call stack trace for plugin "countdown.smx":
    L 01/19/2013 - 22:24:55: [SM]   [0]  Line 170, /home/groups/alliedmodders/forums/files/1/4/9/0/9/0/107685.attach::ClearTimer()
    L 01/19/2013 - 22:24:55: [SM]   [1]  Line 95, /home/groups/alliedmodders/forums/files/1/4/9/0/9/0/107685.attach::OnRoundStart()
    L 01/19/2013 - 22:29:30: [SM] Native "KillTimer" reported: Invalid timer handle d578159a (error 1)
    Wanted to use for freak and deathrun.
    worked at first then people reported that its not working anymore :/
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    Avaray
    Member
    Join Date: Dec 2011
    Location: Germany
    Old 03-26-2013 , 09:06   Re: [TF2] Round Countdown
    Reply With Quote #8

    Is possible to change this plugin to work with mp_timelimit?
    I need plugin like this for my Deathmatch server.
    Theres no round time, so I have problem :/
    Avaray is offline
    Drixevel
    AlliedModders Donor
    Join Date: Sep 2009
    Location: Somewhere headbangin'
    Old 06-21-2013 , 08:55   Re: [TF2] Round Countdown
    Reply With Quote #9

    I went ahead and did a quick fix for this plugin, should be working. (I say should!)
    Attached Files
    File Type: sp Get Plugin or Get Source (countdown.sp - 1590 views - 5.3 KB)
    Drixevel is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 06-21-2013 , 09:35   Re: [TF2] Round Countdown
    Reply With Quote #10

    Just happened to be reading threads and saw this:

    Quote:
    Originally Posted by ReFlexPoison View Post
    Very useful for arena servers without map time limits
    tf_arena_round_time is your friend.
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