Hey, i've been trying for the past hour to figure out why doesn't my entity animate...
PHP Code:
new fire = rg_create_entity("env_sprite");
playerFire[ ent ] = fire;
set_entvar(fire, var_spawnflags, SF_SPRITE_STARTON);
set_entvar(fire, var_framerate, 30.0);
set_entvar(fire, var_animtime, get_gametime());
set_entvar(fire, var_model, szSprites[ Sprite_Flame ]);
set_entvar(fire, var_modelindex, gszSprite[ Sprite_Flame ]);
set_entvar(fire, var_owner, attacker);
set_entvar(fire, var_enemy, ent);
set_entvar(fire, var_scale, 0.5);
set_entvar(fire, var_aiment, ent);
set_entvar(fire, var_movetype, MOVETYPE_FOLLOW);
set_entvar(fire, var_iuser2, floatround( flTime / flRate ) );
set_entvar(fire, var_rendermode, kRenderTransAdd );
set_entvar(fire, var_renderamt, 255.0);
set_entvar(fire, var_origin, flOrigin);
dllfunc(DLLFunc_Spawn, fire);
SetThink(fire, "FireThink");
set_entvar(fire, var_nextthink, get_gametime());
I've looked on other threads but none helped