Raised This Month: $51 Target: $400
 12% 

Bringin Back Counter-Strike 1.3


Post New Thread Reply   
 
Thread Tools Display Modes
sr_slayerz_
Member
Join Date: Dec 2006
Old 07-01-2007 , 03:40   Re: Bringin Back Counter-Strike 1.3
Reply With Quote #71

bump
sr_slayerz_ is offline
wiccaan
Junior Member
Join Date: Nov 2004
Old 08-07-2007 , 18:56   Re: Bringin Back Counter-Strike 1.3
Reply With Quote #72

Doesn't seem to be working. I tested it just now and the only thing that seems to work is the hostage pushing. Other then that, nothing seems to be working :/
wiccaan is offline
foleyCDS
Junior Member
Join Date: May 2008
Old 05-05-2008 , 07:15   Re: Bringin Back Counter-Strike 1.3
Reply With Quote #73

Very nice! Karma+ for this buddy!
foleyCDS is offline
'-_-'<3zok<3'-_-'
Senior Member
Join Date: Feb 2010
Location: Norway
Old 05-22-2010 , 19:12   Re: Bringin Back Counter-Strike 1.3
Reply With Quote #74

Aint it posible to get the old file's that valve had on 1.3?
'-_-'<3zok<3'-_-' is offline
Send a message via Skype™ to '-_-'<3zok<3'-_-'
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 09-19-2019 , 09:50   Updated 01/21/2023
Reply With Quote #75

Quote:
Disabling punchangle(which Im not sure, but Ive heard that there's better aim in cs1.3? and this is the closest thing I could get to it)
Yes the game used to be a lot more accurate.

Then the other work here like realistically being able to move the hostages. That is beautiful and how it should be.

Bunny hopping sucked, I never did it, but I miss it. Again, great job.

Small trouble when we start up a vehicle.

Code:
L 09/19/2019 - 10:12:21: [CSTRIKE] Entity 82 ("func_vehicle") is not a hostage

The only thing I do not care for is once the hostage is moved they never stop following. It would be nice to halt them.

Quote:
Originally Posted by 12114 View Post
everything works great except when you use hostages as a terrorists it prints a whole lot of messages
L 02/21/2006 - 15:01:11: [CSTRIKE] Entity out of range (-1)
L 02/21/2006 - 15:01:11: [AMXX] Displaying debug trace (plugin "cs13.amxx")
L 02/21/2006 - 15:01:11: [AMXX] Run time error 10: native error (native "cs_set_hostage_foll")
L 02/21/2006 - 15:01:11: [AMXX] [0] cs13.sma::client_PreThink (line 81)
...
to be exact
Taken care of including "func_vehicle" with a rewrite using code from JHHG. The hostages can also be stopped from following the T's now.
Last but not least missing the times when we could run faster with knife in hand, I brought that back too.

TO DO:
  1. Random public Lightning(victim) code ... on Aztec.
  2. VIP. Knife only.
  3. Colt with a scope!
  4. Outrageously powerful 338 lapua magnum. A toe shot used to be 99 HP and 3 headshots with 1 bullet was common.
  5. Outrageously expensive 338 lapua magnum ammo.

SMA
__________________

Last edited by DJEarthQuake; 04-12-2023 at 18:11. Reason: Github
DJEarthQuake is offline
DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 10-04-2019 , 14:51   Re: Bringin Back Counter-Strike 1.3
Reply With Quote #76

Updated so this runs in all maps not just hostage. My bad!
__________________
DJEarthQuake is offline
arC`
Member
Join Date: May 2005
Old 05-19-2023 , 19:07   Re: Bringin Back Counter-Strike 1.3
Reply With Quote #77

Here are the cvars in case anyone was just looking for that:

Quote:
hostage_push <0|1>
hostage_use <0|1>
c4_walk <0|1>
no_punch <0|1>
bh_enabled <0|1>
bh_autojump <0|1>
bh_showusage <0|1>
__________________
(𝝺)

Last edited by arC`; 11-28-2023 at 13:43.
arC` is offline
Send a message via AIM to arC`
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:21.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode