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Xtreme Medic


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XINLEI
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Join Date: Jun 2011
Location: Colombian Coffee storage
Old 08-07-2011 , 11:23   Re: Xtreme Medic
Reply With Quote #11

i would like if you take the "taking fire need assistance" radio comand for use.
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Doc-Holiday
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Join Date: Jul 2007
Old 08-08-2011 , 00:17   Re: Xtreme Medic
Reply With Quote #12

Quote:
Originally Posted by XINLEI View Post
i would like if you take the "taking fire need assistance" radio comand for use.
Taking fire need assistance means that there shooting at you and you need help shooting back..
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Doc-Holiday
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Join Date: Jul 2007
Old 09-19-2011 , 03:56   Re: Xtreme Medic
Reply With Quote #13

bump
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bibu
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Join Date: Sep 2010
Old 09-19-2011 , 12:17   Re: Xtreme Medic
Reply With Quote #14

bump for what?
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Doc-Holiday
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Join Date: Jul 2007
Old 09-19-2011 , 14:27   Re: Xtreme Medic
Reply With Quote #15

Quote:
Originally Posted by bibu View Post
bump for what?
6 pages back. I just want some one too look at it approve unapprove
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Old 08-31-2012, 02:56
annymac
This message has been deleted by YamiKaitou. Reason: spambot
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-27-2013 , 05:11   Re: Xtreme Medic
Reply With Quote #16

  • Memory optimization : you use several sounds where they use at least 2 times+ ; use some constant global vars.
  • About annoucement, you could have used set_task ; it's fine to use it here. This native is slow only on insertion (when you create the task). Using an entity is fine too, but I would believe it's unnecessary for at least 2 reasons : 1) less the engine has to manage entities, the better 2) entity could be easily deleted by some plugins. Also, it's optional, but you could try to make announcement more intelligent, like be displayed at specific event, like when player has less than x healths. You get the idea, just a suggestion.
  • MedicGlow/RemoveMedicGlow ; returning PLUGIN_HANDLED will do nothing here and nothing needs to be returned anyway. Just use return for the first and remove last line.
  • Optional but strongly recommended : use multilingual system.
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Last edited by Arkshine; 04-27-2013 at 05:12.
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Old 04-27-2013, 09:12
Doc-Holiday
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Doc-Holiday
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Join Date: Jul 2007
Old 04-29-2013 , 12:27   Re: Xtreme Medic
Reply With Quote #17

UPDATE:
1.0.4
Created Constants for sounds
Added MultiLangual Support
Updated Color Chat to use the ColorChat Rage SubModule
Removed Thinking Ent

EDIT @ 0937am PT
Fixed Multi-Lang File to contain the correct color codes !n and !g

Last edited by Doc-Holiday; 04-29-2013 at 12:37.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-29-2013 , 12:49   Re: Xtreme Medic
Reply With Quote #18

if(!is_user_connected(id) || !is_user_alive(id))

Redundant check. is_user_alive checks already of user is connected and you check already in the previous function. Fix it.

Meanwhile, approved.
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Doc-Holiday
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Join Date: Jul 2007
Old 04-29-2013 , 14:16   Re: Xtreme Medic
Reply With Quote #19

Quote:
Originally Posted by Arkshine View Post
if(!is_user_connected(id) || !is_user_alive(id))

Redundant check. is_user_alive checks already of user is connected and you check already in the previous function. Fix it.

Meanwhile, approved.
Removed checks from MedicGlow function. Thanks for the approval.
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