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Sank Sounds (Luke Sankey) (v1.8.4)


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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 07-17-2021 , 17:54   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1181

Thank you Karlos. Will update when I get a chance. People still connect a decade later expecting those same funny sounds to be there!

Post reinstall:
That error was on my part looking back. I had to remove plugin because some of my maps are just too big. One of them that still would open Sankey's sounds looking back the SND.CFG was void. I noticed when I reinstalled and had no sounds but also no errors. If you are up for it perhaps add something to script like pop-up a MOTD or whatever to inform admin the plugin is not set-up right and it is missing SND.CFG. Well it was there but it had no contents in this case.

If filesize is 0 or file does not exist in INIT have plugin automatically generate a super generic one.
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Last edited by DJEarthQuake; 07-20-2021 at 10:03. Reason: Found source of that bug possibly.
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AllMassive
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Join Date: Sep 2004
Location: /dev/urandom
Old 12-04-2021 , 01:47   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1182

i feel like i already reported it sometime ago, but:
when playing 'very long' without reconnecting to the server, the sounds arent played anymore on the client-side.
after reconnecting the client is able to hear the sounds again.
using latest 1.9.2.
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 02-19-2022 , 09:10   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1183

It is long but here my answers:

@AllMassive
I cannot reproduce "very long", what ever it means (1 day, 3 months, ...).
You could try the tests:
1) Try to play the sound manually: "spk <sound>" (spk "sound/misc/test.wav")
If this is not working then SankSounds cannot play anything. Its a HL issue.
2) Try "amx_sound_play <sound>". This is similar to 1) but uses some SankSounds checks.
3) Can admins still play sounds?
4) Do players get a quota exceeded warning?
5) Do you have "SND_MAX" or "SND_MAX_DUR" set to something bigger 0 (zero)?
6) Try to use the command "amx_sound_debug" (If config is big then it might kick you from the server or crash the server).
If used from server console then it is save.

@DJEarthQuake
Will not add code to initial a basic config (a basic one comes is avalable for download).
Having an empty config should use the defaults stored in the plugin and there should not be any errors (with v1.9.2).
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 03-07-2022 , 19:01   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1184

Quote:
Originally Posted by karlos View Post
I cannot reproduce "very long", what ever it means (1 day, 3 months, ...).
Sorry - it happens when i play about ~3-4 hours without restarting the client.

Quote:
Originally Posted by karlos View Post
1) Try to play the sound manually: "spk <sound>" (spk "sound/misc/test.wav")
If this is not working then SankSounds cannot play anything. Its a HL issue.
i cant hear the sounds - other player can.

Quote:
Originally Posted by karlos View Post
2) Try "amx_sound_play <sound>". This is similar to 1) but uses some SankSounds checks.
also cant hear the sounds - other player can.

Quote:
Originally Posted by karlos View Post
3) Can admins still play sounds?
every other player can play/listen to the sounds, while i cant anymore - regarless if admin or not.
all other players also hear the sounds that i trigger myself, which i cant hear.

Quote:
Originally Posted by karlos View Post
4) Do players get a quota exceeded warning?
no

Quote:
Originally Posted by karlos View Post
5) Do you have "SND_MAX" or "SND_MAX_DUR" set to something bigger 0 (zero)?
SND_MAX 12 | SND_MAX_DUR 120.0

Quote:
Originally Posted by karlos View Post
6) Try to use the command "amx_sound_debug" (If config is big then it might kick you from the server or crash the server).
If used from server console then it is save.
will try that
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 03-08-2022 , 02:17   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1185

The first 3 questions were build hierachically.
If you answer the first question with no, then no subsequent question is not relevant/cannot be yes.

In your case if the command "spk <sound>" is not working, then (as already said) it is an HL issue.
Without this command Sank Sounds is not working.
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AllMassive
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Join Date: Sep 2004
Location: /dev/urandom
Old 03-10-2022 , 01:04   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1186

ok
i really wonder why nobody else has reported that behavior here before, since also some other non-admin players reported the same in our forum.
thx
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YoUrEnD
Member
Join Date: Nov 2015
Location: Germany
Old 11-06-2022 , 11:30   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1187

I need help because I always get the following error message:

error_xxxxxx.log:
[AMXX] Error opening plugin file (plugin "sank_sounds").

rcon amx_plugins output:
Code:
Plugins currently loaded:
       Name Version Author File Status   
 [ 1] Admin Base 1.8.2 AMXX Dev Team admin.amxx running  
 [ 2] Admin Commands 1.8.2 AMXX Dev Team admincmd.amxx running  
 [ 3] Admin Help 1.8.2 AMXX Dev Team adminhelp.amxx running  
 [ 4] Slot Reservation 1.8.2 AMXX Dev Team adminslots.amxx running  
 [ 5] Multilingual system 1.8.2 AMXX Dev Team multilingual.am running  
 [ 6] Menus Front-End 1.8.2 AMXX Dev Team menufront.amxx running  
 [ 7] Commands Menu 1.8.2 AMXX Dev Team cmdmenu.amxx running  
 [ 8] Player Menu 1.8.2 AMXX Dev Team plmenu.amxx running  
 [ 9] Teleport Menu 1.8.2 AMXX Dev Team telemenu.amxx running  
 [ 10] Maps Menu 1.8.2 AMXX Dev Team mapsmenu.amxx running  
 [ 11] Plugin Menu 1.8.2 AMXX Dev Team pluginmenu.amxx running  
 [ 12] Admin Chat 1.8.2 AMXX Dev Team adminchat.amxx running  
 [ 13] Anti Flood 1.8.2 AMXX Dev Team antiflood.amxx running  
 [ 14] Scrolling Message 1.8.2 AMXX Dev Team scrollmsg.amxx running  

 [ 15] Info. Messages 1.8.2 AMXX Dev Team imessage.amxx running  
 [ 16] Admin Votes 1.8.2 AMXX Dev Team adminvote.amxx running  
 [ 17] NextMap 1.8.2 AMXX Dev Team nextmap.amxx running  
 [ 18] TimeLeft 1.8.2 AMXX Dev Team timeleft.amxx running  
 [ 19] Pause Plugins 1.8.2 AMXX Dev Team pausecfg.amxx running  
 [ 20] Stats Configuration 1.8.2 AMXX Dev Team statscfg.amxx running  
 [ 21] StatsX 1.8.2 AMXX Dev Team statsx.amxx running  
 [ 22] Warcraft 3 Frozen Thro 3.0 RC13 Geesu, Avanderik war3ft.amxx running  
 [ 23] AMX Super Cmd Manager 5.0.2 SuperCentral.co amx_super-cmdma running  
 [ 24] Amx Super Fun 5.0.2 SuperCentral.co amx_super-fun.a running  
 [ 25] Amx Super Others 5.0.2 SuperCentral.co amx_super-other is running  
 [ 26] Amx Super Serious 5.0.2 SuperCentral.co amx_super-serio running  
 [ 27] AMX_Super Menu 5.0.2 SuperCentral.co amx_super-menu. running  
 [ 28] Admin Slash 1.2 mike_cao admin_slash.amx running  
 [ 29] Unlimited ChooseTeam 0.0.1 ConnorMcLeod teamchange.amxx running  

 [ 30] Spawn Utility 1.0 hlstriker spawnutility.am running  
 [ 31] DeRoiD's Mapchooser 2.33 DeRoiD dmc233.amxx running  
 [ 32] unknown unknown aimbotdetect badly loaded 
 [ 33] unknown unknown unknown sank_sounds badly loaded 
( 32) Loading fails: Error opening plugin file (plugin "aimbotdetect")
( 33) Loading fails: Error opening plugin file (plugin "sank_sounds")
33 plugins, 31 running

I have been working with sourcemod for a few years now, but amxmodx is new to me.

I put the plugin in the plugins.ini, put the sank_sounds.amxx in the plugins folder and put the SND-LIST.CFG in the config folder.

I have installed amxmodx 1.8.2 and use it for cs 1.6.
The server runs Linux Debian 9.0 (64bit).

edit:
i have also recompiled the sank_sounds.sma but the error remains

Last edited by YoUrEnD; 11-06-2022 at 11:33.
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 11-06-2022 , 16:51   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1188

I am not quite sure anymore but maybe you should try AmxmodX v1.8.3
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YoUrEnD
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Join Date: Nov 2015
Location: Germany
Old 11-06-2022 , 19:02   Re: Sank Sounds (Luke Sankey) (v1.8.4)
Reply With Quote #1189

well i didnt noticed that there was a newer version. i thougt the 1.8.2 on the mainpage from amxmodx.org was the newest. i tryed to intall it but it crashes the server when i try to load wc3mod but than i also noticed that i made a stupid mistake in the plugins.ini... i just forgot to put the ".amxx" after the plugin name. so i went back to 1.8.2 (luckily i made a backup) and just put the ".amxx" to the pluginname and now everything works just fine.

but thank you for your help
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Old 11-10-2022, 12:56
fantasy_is_my_name
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