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End Round Sounds


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c0ke
Member
Join Date: May 2005
Old 05-31-2005 , 20:13  
Reply With Quote #41

ok, how do you change the sounds? and im guessing the defuault sounds are IN the plugin??? also, whats the name of the song for the 1st terrorist song the thing that goes like YAR DOOBY DOOBY YAR... or whatever it is?
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Black Hawk
Junior Member
Join Date: Apr 2005
Location: CT
Old 05-31-2005 , 21:21  
Reply With Quote #42

Good idea, many different versions, used too much, sounds are annoying, must I say more?
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Schlesie
Senior Member
Join Date: May 2005
Location: Wiesbaden
Old 06-01-2005 , 21:20  
Reply With Quote #43

??? i have only change the soundnames and add some other sounds.

The Problem:
the sounds hear not only the winningteam, always both teams and i have the same problem with the orginal roundsound-plugin

can someone help or have a idea why?
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MO
Junior Member
Join Date: Oct 2004
Old 06-01-2005 , 21:57  
Reply With Quote #44

i have this plugin-in running perfectly at teh end of the round it should only play one song but both teams can hear it. I have a total of 16 sound clips 14 of them i made mostly edits of mp3's and turned them into wav files and also edited them to play as mono. i have "welcome to the jungle, we are the champions, some motorhead and a bunch more" this is what my sma looks like.

Code:
#include <amxmodx>

public plugin_init() 
{ 
  register_plugin("RoundSound","1.0","PaintLancer")
  register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
  register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")  
}

public t_win()
{
  new rand = random_num(0,7)

  client_cmd(0,"stopsound")

  switch(rand)
  {
    case 0: client_cmd(0,"spk misc/twinnar")
    case 1: client_cmd(0,"spk misc/twinnar2")
    case 2: client_cmd(0,"spk misc/twinnar3")
    case 3: client_cmd(0,"spk misc/twinnar4")
    case 4: client_cmd(0,"spk misc/twinnar5")
    case 5: client_cmd(0,"spk misc/twinnar6")
    case 6: client_cmd(0,"spk misc/twinnar7")
    case 7: client_cmd(0,"spk misc/twinnar8")
	
  }

  return PLUGIN_CONTINUE
}

public ct_win()
{
  new rand = random_num(0,7)

  client_cmd(0,"stopsound")

  switch(rand)
  {
    case 0: client_cmd(0,"spk misc/ctwinnar2")
    case 1: client_cmd(0,"spk misc/ctwinnar3")
    case 2: client_cmd(0,"spk misc/ctwinnar4")
    case 3: client_cmd(0,"spk misc/ctwinnar5")
    case 4: client_cmd(0,"spk misc/ctwinnar6")
    case 5: client_cmd(0,"spk misc/ctwinnar7")
    case 6: client_cmd(0,"spk misc/ctwinnar8")
    case 7: client_cmd(0,"spk misc/ctwinnar9")
    
  }

  return PLUGIN_CONTINUE
}
hope this helps.... i don't precache the files so i just took it out.
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MO
Junior Member
Join Date: Oct 2004
Old 06-02-2005 , 00:38  
Reply With Quote #45

Quote:
weird issues:

1. where people lose sound at the instance of the last kill, i'm guessing due to the stopsound in the code
would impact would there be just to take that out of the code ?

2. sometimes sounds dont always play, in fact, i'm using just 1 end-round sound for each team, sometimes we hear them, sometimes we dont.

did you edit the sma to only play the one clip in the case break section? or it could be they don't have the file to play it, that happened on my server alot till everyone downloaded all the sounds "i upload 2 files per map in my map rotation". Also with with the picking of the random number might be causing it to not work since there is only one but that shouldn't really matter.

Code:
new rand = random_num(0,2)
try changing that to
Code:
new rand = random_num(0,0)
if you posted your sma it would be more helpful.
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DoGi
New Member
Join Date: Jun 2005
Old 06-02-2005 , 02:39  
Reply With Quote #46

Here is my round sounds
great work nice plugin and not laging.
Attached Files
File Type: rar roundsounds3.rar (953.6 KB, 14321 views)
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[]D [] []v[] []D
Member
Join Date: Jul 2005
Old 07-28-2005 , 23:03  
Reply With Quote #47

how do u add your own sounds?
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vazze
Junior Member
Join Date: Dec 2004
Old 08-13-2005 , 16:58  
Reply With Quote #48

Hi. Great plugin!

Was wondering if any got the setinfo no_winsound 1 parameter to work.

I compiled the setinfo no_winsound 1 version posted on page 2, but when round ends the plugin play ALL music at the same time, so i've reverted back to the original one.

Anyone got it working??
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vazze
Junior Member
Join Date: Dec 2004
Old 08-13-2005 , 17:00  
Reply With Quote #49

Hi. Great plugin!

Was wondering if any got the setinfo no_winsound 1 parameter to work.

I compiled the setinfo no_winsound 1 version posted on page 2, but when round ends the plugin play ALL music at the same time, so i've reverted back to the original one.

Anyone got it working??
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poLLa
New Member
Join Date: Oct 2005
Old 11-16-2005 , 11:58  
Reply With Quote #50

PLZ ANY ONE THAT CAN HELP ME ?? I WANT OWN MUSIC! I HAD DONE THE MUSIC IN 8 SECOUNDS AND WHAT IS WRONG WITH THE .SMA FILE??

//RoundSound.amxx -by PaintLancer

#include <amxmodx>

public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLanc er")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}

public t_win()
{
new rand = random_num(0,2)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk sound/misc/tgavle1")
case 1: client_cmd(0,"spk sound/misc/tgavle2")
case 2: client_cmd(0,"spk sound/misc/tgavle3")
}

return PLUGIN_HANDLED
}

public ct_win()
{
new rand = random_num(0,2)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk misc/ctgavle1")
case 1: client_cmd(0,"spk misc/ctgavle2")
case 2: client_cmd(0,"spk misc/ctgavle3")
}

return PLUGIN_HANDLED
}

public plugin_precache()
{
precache_sound("misc/ctgavle1.wav")
precache_sound("misc/ctgavle2.wav")
precache_sound("misc/ctgavle3.wav")
precache_sound("misc/tgavle1.wav")
precache_sound("misc/tgavle2.wav")
precache_sound("misc/tgavle3.wav")

return PLUGIN_CONTINUE
}
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